D&D 5E “Storm King’s Thunder Session 26 Recap

The captured Zhentarim leader proves a useful font of information, and gives us our next lead to solving the Giant crisis.

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Previously on “Storm King’s Thunder”

The tavern reeked of blood, sweat, and death, but we had to remain a while longer. Bryseis bodily dragged the bound dwarf known as The Weevil down the stairs toward his office. He grunted and occasionally spat out blood, but the cruel smile never left his face.

“Give me a dagger,” he growled when we shoved him up to his office. Bryseis glared at him, then methodically pulled out her loaded crossbow and aimed it at the back of his head.

She slapped his own dagger back in his bound hands. “You try anything, your body will go first,” she replied menacingly.

“Don’t be stupid, dear,” he said. “If I was going to activate the trap, I’d be the first one gone.” He gingerly shoved the blade into the seal of the door, maneuvering it deftly. We heard a soft clicking sound on the other side, and the door swung open. He walked in and dropped the knife with disdain.

“Take a long around, what’s mine is yours, obviously.” He nodded to Bryseis and stepped back out. 

Bryseis hesitated, glancing back between him and the office.

The Weevil grinned. “Bryseis dear I’m not a dumb man. If I was to let one of you die from a trap, my life would end pretty quickly thereafter. For the time being I’m not going to let any of you die.”

After Bryseis disappeared inside he turned to the rest of us . “As I’m sure you’re aware, my employment with the Zhentarim is at an end. It appears I’m looking for a new job. And you’re looking for information.”

“It’s our lucky day!” T.I.M. remarked with child-like enthusiasm.

“It is.” That smile never left the dwarf’s face. “Here’s the proposition: you don’t kill me. You don’t use the notice you’ve got in your pocket. In return I give you everything I know on what The K Society was looking for, and where they were looking for it. And I continue to find more information on what they’re doing – for you.”

Entire sessions without combat are beginning to become commonplace, which still kind of weirds me out coming from the dungeon-happy campaign that was Princes of the Apocalypse.

But this session proved invaluable as we received a wealth of useful information from the Weevil, not to mention the shady new ally himself. Continue reading “D&D 5E “Storm King’s Thunder Session 26 Recap”

D&D 5E “Storm King’s Thunder” Session 25 Recap

We split the party and take on the entire Zhentarim outpost at the Feral Hound tavern.

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Previously on “Storm King’s Thunder”

The short tunnel ended in an odd wall of wooden planks. I was preparing to crash into it when I felt a firm grip from behind. Bryseis was reaching out and bumping into my invisible body.

“Do you see anything?” I asked her telepathically. 

She found a loose plank and pulled, and the entire section of wall swung open, creaking terribly. 

I realized we were about to breach the tavern through this underground secret entrance without updating Halfred and T.I.M. I reached out with my mind to try and find theirs. It should’ve clued me in to be worried that I actually did sense their minds nearby – far too close.

I sent them a message that we were inside and not to do anything foolish yet. We would laugh about that later.

A massive suit of armor strode into view in front of us. It was covered head to toe in gleaming, spiked plate mail. It glowed from the inside with a magical red light. There was nobody inside.

“INTRUDERS,” it intoned in a frightening monotone. “THEY ARE THE ONES WAITED FOR. KILL. KILL. KILL.”
Continue reading “D&D 5E “Storm King’s Thunder” Session 25 Recap”

Tabletop Review: Warlock #1 + Warlock Lair 1

A press copy of Warlock #1 and Warlock Lair 1 was provided for the purposes of this review.

Designed by: Wolfgang Baur, Troy E. Taylor, Ben McFarland, Richard Green, Dan Dillon, Jon Sawatsky
Published by: Kobold Press

WarlockKobold Press recently launched a Patreon campaign for a bi-monthly RPG sourcebooklet called Warlock. Warlock uses the 5E SRD to produce material that’s compatible with Dungeons & Dragons Fifth Edition. In may ways Warlock represents Kobold Press’ return to their roots of Kobold Quarterly.

Warlock specifically dives into the lore, characters, and locations of Midgard, Kobold Press’ fantasy world and RPG campaign setting. Warlock is designed as a mini-sourcebook, though any DM could be properly inspired from the material presented here.

The first issue is small, both physically and in length, clocking in at 20 pages. It’s printed on thick card stock with black and white art. Its size belies the deep material inside, including a detailed overview of the evil land of Beldestan, a greenhouse of mutated plant life that would make Poison Ivy proud, and rules for those who venture too close to the Void.

Warlock #1 provides four separate articles, each written and designed by a different person (or collaboration) from Kobold Press’ impressive stable of RPG writers and designers. It also includes several fantastic pieces of original artwork by Gabriel Cassata, Pedro Potier, and Karl Waller. Continue reading “Tabletop Review: Warlock #1 + Warlock Lair 1”

D&D 5E “Storm King’s Thunder” Session 24 Recap

We experience some major personal drama at the Roaringhorn Gala, as well as a solid lead on our Zhentarim target.

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SCHEDULING NOTE: Next week’s session has been moved up to Thursday  (10/12) to accommodate a wedding on Friday. Same start time.

Previously on “Storm King’s Thunder”

“Monsieur Kazin.” A voice spoke with startling authority from behind us. I stiffened. Bryseis shot me a questioning glance backwards, but continued on outside the hall to follow Halfred and Diero.

I turned around to face a nobleman I didn’t recognize. I was instantly suspicious.

The man smiled thinly. “The Lady Atalia wishes she could be here.”

I stiffened, my mind a whirl. I walked up close and thrust my face into his. He didn’t so much as blink. “How the hell did you know we’d be here in Neverwinter?”

“We are in many places.”

“Who are you?”

“I represent a group you have meddled in the affairs with.”

I grinned, summoning up all the swagger I could muster. “We’re rather good at that.”

“Indeed. I come here tonight not as an enemy but as a friend. Your meddling is due to our poor choice of allies.”

“I don’t know you or your allies.”

“You’ve encountered us in Yartar. Our activities have been severely sent back, and you killed one of our number in Xantharl’s Keep.”

I steadied my voice and my gaze. “Who are you? Cut the bullshit. I could reach into your mind and pluck the information out if I wanted to.”

A voice rang out in my head, intrusive, confident. “And I could do the same” it spoke.

I tried to calm myself and remember my training, but my body shook with rage. At hearing Attalia’s name thrown out like a weapon. At this creature using the powerful psychic gifts as a force of subversive evil. 

The man went on, “I would like to extend an olive branch-“

I lashed out and grabbed him. He balked at my sudden physical assault, letting me get a solid grip and drag him out of the feast hall like a child throwing a tantrum, hoping no one took much notice. 

Outside the giant doors and into the large, but empty hallway I threw him to the ground. The man sprang up in a rage, his face melting into that of a Deep Scion, mouth separating into toothy quadrants, hair turning into slimy tentacles.

I focused my anger as my psi-glaive manifested in my hands. We squared off, and I saw Korinn in the corner of my eye begin hurrying over in response.

I took a deep breath and centered my thoughts on the creature. This was not the time nor the place. I planted a thought in its mind: we were no harm, and it should report that to its masters. 

The creature’s form was once again enveloped into the human noble. He blinked a few times, sneered at me, then went to get his coat and leave. I took several deep breaths, and rejoined the others.

Continue reading “D&D 5E “Storm King’s Thunder” Session 24 Recap”

D&D 5E “Storm King’s Thunder” Session 23 Recap

We ally with the Harpers and teleport to Neverwinter to investigate the dastardly plot of…a fundraising gala.

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Previously on “Storm King’s Thunder”

Lord Roaringhorn met us in the meeting room. The estate was swarming with richly dressed people arriving for the party.

I was impressed with the diversity. Every race in Faerun was here for the gala. They laughed, giggled, and smiled while people around the world suffered from the Giants. I reminded myself we were here for a good cause.

“This way my friends, this way!” Lord Roaringhorn waved his arms as if to sweep us up. We looked at each other awkwardly. Korinn and Bryseis wore beautiful, expensive dresses. The Dragonborn’s dress looked ready to burst from her muscular physique. 

The rest of us remained in our armor, robes, and leathers. These days we always expected the worst.

We heard the sounds of voices and music as we approached the large doors to the feasting hall. Lord Roaringhorn threw them open with a flourish, and all eyes of the Neverwinter nobility turned toward us.

“Ladies and gentleman,” Lord Roaringhorn began, “I present to you, the Saviors of Nightstone, the Defenders of Ten Towns…the Graham Cracker Crew!” Continue reading “D&D 5E “Storm King’s Thunder” Session 23 Recap”

D&D 5E “Storm King’s Thunder” Session 22 Recap

We finally complete our journey to Everlund, get a new quest from the Harpers, and hunt a pair of thieving Fire Giants.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Previously on “Storm King’s Thunder”

“They’re here,” Halfred said, after snapping out of his trance-like state. I’d seen him do this countless times, but it still creeped me out to watch his eyes glaze over as his senses projected outward several miles. “Just over this ridge.”

We’d come to a large rock wall nestled among the Nether Mountains. We had been tracking the Giants for the better part of the day, and knew they weren’t moving.

Korinn cast Invisibility on Halfred, who immediately took to the air on his new Winged Boots.

We calmly waited as best we could, not daring to speak with enemies so close. We began hearing hammers and picks on the other side of the rocks. 

A sudden whispering voice nearly made me fall off my horse, until I realized Halfred had returned.

“A pair of them, armored giants,” Halfred reported. “They’re looking over a gang of goblins who are digging. A Hobgoblin is keeping them in line with a whip. There was also a fiery dog looking on.”

My heart sank; that was more than just the giants. But we still had the element of surprise, and time to prepare. We began drinking potions and quietly casting spells while Halfred kept watch. We formed a plan, and let Halfred take point.

T.I.M. and I crept toward the crude path that ran to the pit, and I got my first glimpse of the giant creatures. Skin the color of ash and metal, hair the color of fire, they towered 15 feet tall, carrying swords nearly as big. T.I.M. stood rigid while I calmed my racing mind and waited for the signal.

I expected the signal to be an arrow, but the damn halfling has no fear when it comes to hunting Giants. Halfred appeared in a sudden flash of whirling steel, striking the nearest Fire Giant directly in the eyes while hovering in front of its face.

The giant roared in agony, and gods help us we roared back, and charged. Continue reading “D&D 5E “Storm King’s Thunder” Session 22 Recap”

Reminder: D&D this week moved to Sunday

Storm King’s Thunder Session 22 on Sunday, September 24

For the second week in a row we need to shuffle our schedule around a bit to fit various vacations and business trips. Even then one of us will be calling in from a hotel when we go live on Sunday evening!

Start time as always remains the same (somewhere between 7/10pm Pacific/Eastern and 7:30/10:30p) on my YouTube channel.

Hopefully next week we’ll be back to Fridays!