No D&D this week – We’re PAX South bound!

We have to do a rare cancellation of our weekly D&D session this week. But for good reason: most of the Graham Gracker Crew will be headed to San Antonio for PAX South this weekend.

Read about my experience at PAX South 2017!
Read about my experience at PAX South 2016!

It’s become an annual tradition for the last few years, even though we just all saw each other for New Year’s (our other annual tradition). A little annoying that PAX South was moved two weeks up this year to make it even sooner, but we love the expo and hanging out together. Plus it’s a great chance for me to work with a media badge.

So while there won’t be any D&D this week there should be some content forthcoming from our PAX South trip. Stay tuned!

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Developers and Fans Working Together to Build Neverwinter Nights: Enhanced Edition [PC Gamer]

Read the full article at PC Gamer

“Neverwinter Nights changed my life,” Tony ‘Andarian’ Donadio tells me. Donadio adapted his college Dungeons & Dragons campaign to create a module for BioWare’s 2002 D&D game, Neverwinter Nights, thanks to its dev kit being made available to players. The Aurora Toolset let players make their own modules, campaigns, and even miniature MMOs called ‘Persistent Worlds’. It’s mainly thanks to these fan-made works that Neverwinter Nights is still fondly remembered.

When Beamdog’s Neverwinter Nights: Enhanced Edition was announced I contacted several prominent community members who all shared a passion for the 15-year-old RPG. I also spoke to Trent Oster, Beamdog CEO and the original game’s designer and producer, who is well aware of Neverwinter Nights’ unique position as a game carried by its fans.

Read the full article at PC Gamer

D&D 5E “Storm King’s Thunder” Session 37 Recap

We make a deal with the ancient red dragon and journey to the Great Worm Cavern in search of the final relic.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Previously on “Storm King’s Thunder”

We began to dig in the snow, searching for the missing relic that would slot perfectly into this ancient gong. Did it simply fall off? Prynos and a few of the white dragonborn watched us, curiosity beginning to overtake caution.

I wandered over the great winged serpent statue, searching for clues. A voice suddenly rang out in my mind.

“Hello, friend. You are a mind-speaker are you not?”

The voice was intrusive but not hostile. It was calm, so I replied in kind. It claimed to be the cave itself, and was concerned and protective of the refugee dragonborn that had taken up residence here.

The voice claimed the enemy blue dragonborn had been corrupted. The work of our blue dragon foe, no doubt. The voice wished for us to deal with them. 

The cavern began to shake, and the voice grew concerned. “Oh dear. It’s been so long since anyone was here. They’re coming for you. Protect these innocents.”

The voice receded from our minds while chunks of ice crashed around us, and monstrous insectoid forms dropped in front of us.

This week we made multiple bargains with powerful forces in our quest to find the sixth and final Ostorian relic. Continue reading “D&D 5E “Storm King’s Thunder” Session 37 Recap”

D&D 5E “Storm King’s Thunder” Session 36 Recap

We fight our way through a pair of Cloud Giants and mount a thrilling escape from Raven Rock with some unlikely allies.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Previously on “Storm King’s Thunder”

I was still patting out the flames triggered by the statue trap that the damn tiefling woman had set off when I heard a shriek. I turned and saw the second Cloud Giant raise its gigantic mace and bring it down near the statue, right where Korinn hid. 

A blue blur darted out from behind the statue as the mace connected. Her forcefield sprang up instinctively, the mace crashing through it like wet paper, and she- 

Wait, something happened. The entire world seemed to slow down for a moment, right before the mace would have crushed her skull. I felt a weird tingling sensation, like deja vu. On a hunch I glanced in the other direction, seeing Bryseis peeking out from behind the statue. Her eyes were glowing, mouth moving, and hands twirling in some arcane ritual.

I looked back and saw, impossibly, the mace bouncing off the forcefield, glancing harmlessly to the side as Korinn finished her egress. When she turned around her arms were already outstretched and electricity crackled around her, sending a deadly bolt of lightning surging into – no, through, the first Cloud Giant, splattering blood and organs into the ceiling behind him. The Giant let out a pitiful sigh before slumping to the ground, while the second called out in a wail. 

I looked back at Bryseis, who simply smirked.

Escaping the ancient Cloud Giant library at Raven Rock proved far more difficult than we anticipated, and also far more exciting as an airship full of dragon cultists swooped in to carry us to the safety of an ancient red dragon. Er, we hope. Continue reading “D&D 5E “Storm King’s Thunder” Session 36 Recap”

D&D 5E “Storm King’s Thunder” Session 35 Recap

We explore the rest of the Cloud Giant library at Raven Rock, solving puzzles and battling a sentient spellbook.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Previously on “Storm King’s Thunder”

I took three short, quick breaths and yanked the jagged piece of wood out of my shoulder. Pain lanced through my body as blood dripped all over the ancient stone floor. I glared at Halfred, who pretended to intensely scrutinize the runes he had just so carelessly trod upon moments before, bringing those demonic tree creature barreling down on us.

I seethed and licked my wounds with my healing skills while Korinn and Bryseis began to explain how we had solved the rune puzzle on the opposite side. Without tripping the alarms and summoning tree monsters, mind you.

Slightly refreshed I joined them and we worked out the correct order to touch them in order to open the door. Halfred grinned at me mischievously “Go ahead!”

I admit, I snapped. I bodily grabbed the halfling, thinking to hurl him onto the rune so he could step on them, correctly this time. The little bastard planted his feet and stood his ground, matching me strength for strength. The two of us grunted and struggled.

I became vaguely aware of a Mage Hand floating past us, the words lighting up, and the doors opening. Bryseis walked up and slapped us both in the head, sending us tumbling into each other. We sheepishly disentangled, nodded at each other, and proceeded into the room.

We explored the rest of the underground Cloud Giant library at Raven Rock this week, including a trio of rune puzzles and a boss fight against a sentient spellbook.

Continue reading “D&D 5E “Storm King’s Thunder” Session 35 Recap”

D&D 5E “Storm King’s Thunder” Session 34 Recap

We reach level 8 and book passage from Mirabar to Raven Rock, and the ancient Cloud Giant library beneath.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Previously on “Storm King’s Thunder”

The air was cool and dry, and the smell of parchment was everywhere. The walls were lined with comically oversized books, some bigger than Halfred. I heard the others discussing the rune they found on the odd silver tree in the middle, but I felt myself wondering around the curved hallway of the ancient Cloud Giant library. 

I was never one for books, didn’t have the patience for it. But this place reminded of Zephyros. Fond memories began to flood my thoughts as I walked, reading the Giant language on the spines and covers. It was difficult; these were ancient texts and some of them quite advanced.

One book caught my eye. The words glowed with a shimmering script. “A Treatise on the Care and Handling of Wild Creatures.” It felt magical as I hefted it in my hands, and thankfully not one of the larger tomes.

“Ah, that’s a good one!”

A voice rang out, and I nearly dropped the book in surprise. I looked around, though I didn’t feel the flood of adrenaline or alarm of impending battle. Another automated recording?

“It’s good to see someone perusing our wares. We haven’t had a guest in… how long has it been, Gerald?”

“Been quite a long time I must say! How are you enjoying your stay, sir?”

My surprise melted away to bemused confusion. This was no recording; a pair of voices were addressing directly, in the Giant language. Not to raise any suspicions, I responded in kind.

“Yes, lovely place you have here, can you tell me about this library?”

“Indeed we can!” And with that, a pair of books flew off nearby shelves and came fluttering into view, magically flying in place.

This week we spent the majority of our session leveling up and doing a bit of shopping and haggling in Mirabar, before finally securing passage up the river to Raven Rock. Continue reading “D&D 5E “Storm King’s Thunder” Session 34 Recap”

DMs Guild Review: The Amulet of Shavaka

A press copy of The Amulet of Shavaka was provided for the purposes of this review.

Designed by: Phil Beckwith
Published by: P.B. Publishing

DMs Guild ReviewOne theme I find lacking in the official Fifth Edition campaign books is a proper Arabian Nights adventure. I want mysterious deserts, dangerous tombs, exotic rituals, and forbidden threats.

The Amulet of Shavaka” is a self-contained one-shot dungeon that touches upon many of these themes. The 16-page adventure tasks the PCs with exploring a Mummy’s undead-filled tomb at the edge of a desert. It’s designed for a party of level 2 PCs (with adjustments for 1-3) with an estimated play time of 4-6 hours.

The story hook is as basic as they come. A character named Elel seeks out the PCs based on the stories he’s heard (though they’re level 2, how many famed stories can there be?). He’s been sent to retrieve an amulet from the Tomb of Shavaka and knows the location, but doesn’t want to go inside for reasons that will soon become clear. Continue reading “DMs Guild Review: The Amulet of Shavaka”