DMs Guild Review – Witchlight Carnival Expanded

Expands upon, and adds new content from chapter 1 of The Wild Beyond the Witchlight 5e campaign.

This review has been sponsored by the publisher. Find more reviews on my website and YouTube channel.

Support my work by using affiliate links for shopping and pledging via Patreon.

Designed by: Daniel KahnPatrick Rehse

In my Roll20 Review of The Wild Beyond the Witchlight, I was very impressed with the campaign’s opening chapter, calling it “one of the best level one areas that 5e has produced.” Witchlight Carnival Expanded is an unofficial, but very impressive, expansion to that specific chapter, expanding and adding new attractions, events, backgrounds, and rollable tables.

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DMs Guild Review – College of Celebrity

Bard subclass and background built around fame and personality.

A review copy of “College of Celebrity” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work by using my affiliate links and pledging via Patreon.

Designed by: Sebastian YūeWalter Srebalus

The College of Celebrity is a single subclass supplement that adds a new Bard college based around fame (or infamy), along with a new fame-based background.

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Icewind Dale: Rime of the Frostmaiden Session 28 Recap

Edmond adopts a clever plan to get the party inside the duergar fortress of Sunblight.

Live streamed and uploaded every week on YouTube. Join us live on Fridays at 7:30 pm Pacific/10:30 pm Eastern!

Original character art by Jimmy McClure.
Music by Kevin MacLeod.
Chat with us in the Official Discord Server.
Support the channel via Patreon!

Previously on Rime of the Frostmaiden

Starring:
Valravn, level 5 Eladrin Bard of Eloquence
Fray, level 5 Halfling Barbarian of the Beast
Celeste, level 5 Half-orc Sun Soul Monk
Edmond, Level 5 Human Alchemist Artificer
Thimbleweed, level 5 Gnome Swarmkeeper Ranger

After following the map the party found in Easthaven and finding a trail in the mountains, the imposing duergar fortress soon looms before them. Sunblight is a solid stone skyscraper, hundreds of feet tall, built directly into the mountain. A staircase built into the rock leads them to the only entrance, halfway up.

Thankfully, one of the Marshals has a plan to get inside.

Continue reading “Icewind Dale: Rime of the Frostmaiden Session 28 Recap”

DMs Guild Review – Through the Veil: Treasures of the Feywild

Over 400 Fey-inspired magic items, weapons, and armor.

A review copy of “Through the Veil: Treasures of the Feywild” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work by using my affiliate links and pledging via Patreon.

Designed by: Elise Cretel, et al

The first volume of Through the Veil was a superb anthology of Fey-themed adventures (and one of my top ten DMs Guild products of last year). The follow-up, Through the Veil: Treasures of the Feywild, isn’t an adventure at all, but a massive collection of Fey-themed magic items – which is arguably more useful for many DMs. Like its predecessor, it’s also one of the most impressive DMs Guild products of the year.

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DMs Guild Review – The Book of Seidr

Three new Norse-themed magic subclasses, along with spells, invocations, and magic items.

A review copy of “The Book of Seidr” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work by using my affiliate links and pledging via Patreon.

Designed by: Thieves’ Cant Games (Evan Jackson)

When I think Norse, I’m usually thinking of Viking warriors, barbarians, or skalds (hello, Bard College of Valor). The Book of Seidr (from the designer of the Norse monster book The Book of Monstrous Kennings) offers a different take on Norse-themed player content,  with new subclasses, spells, companions, and feats based around the fate-weaving Norse magic.

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DMs Guild Review – The Yeast Heist Fiasco Getaway

After a botched heist, the PC must escape a city in lockdown in this unique adventure designed for a solo player at level 5.

A review copy of “The Yeast Heist Fiasco Getaway” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work by using my affiliate links and pledging via Patreon.

Designed by: Leonardo Andrade

Inspired by the cool-crime thriller genre (aka Tarantino-like), The Yeast Heist Fiasco Getaway is a unique adventure designed for a solo player character at fifth level. The PC must escape a city in lockdown after a heist-gone-wrong, leading to several meaningful choices in how the sole survivor escapes with the McGuffin.

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Icewind Dale: Rime of the Frostmaiden Session 27 Recap

On their way to Sunblight, the Marshals are given a quest to root out a cave of Auril-worshipping Goliaths.

Live streamed and uploaded every week on YouTube. Join us live on Fridays at 7:30 pm Pacific/10:30 pm Eastern!

Original character art by Jimmy McClure.
Music by Kevin MacLeod.
Chat with us in the Official Discord Server.
Support the channel via Patreon!

Previously on Rime of the Frostmaiden

Starring:
Valravn, level 5 Eladrin Bard of Eloquence
Fray, level 5 Halfling Barbarian of the Beast
Celeste, level 5 Half-orc Sun Soul Monk
Edmond, Level 5 Human Alchemist Artificer
Thimbleweed, level 5 Gnome Swarmkeeper Ranger

No D&D next week – Happy Thanksgiving!

The Marshals leave Karkolohk and head east, finally stopping to Long Rest near the Ten Trail road. Spellix begs them to drop him off at the nearest town, but the Marshals are insist on checking up on his supposed pirate treasure location first.

Unfortunately for Spellix, they’re not abandoning their current plans of heading toward the duergar fortress of Sunblight.

But what kind of DM would I be if they travel 30 miles across the tundra unscathed?

Continue reading “Icewind Dale: Rime of the Frostmaiden Session 27 Recap”

DMs Guild Review – Van Richten’s Guide to Korvidas

Korvidas is a new domain of dread filled with undead and were-creatures, and ruled by an overzealous hunter.

A review copy of “Van Richten’s Guide to Korvidas” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work by using my affiliate links and pledging via Patreon.

Designed by: David McDonough

Van Richten’s Guide to Ravenloft detailed 17 domains of dread. Think of Van Richten’s Guide to Korvidas as a mini-expansion (or DLC), focusing entirely on the lycanthropy-cursed domain of Korvidas.

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DMs Guild Review – Veratrem’s Tribal Siege

Save a village from a green dragon’s kobold army in this level 6 drop-in adventure.

This review has been sponsored by the publisher. Find more reviews on my website and YouTube channel.

Support my work by using affiliate links for shopping and pledging via Patreon.

Designed by: T.M. van Dalen

Storm King’s Thunder‘s infamous third chapter is an open-world adventure encompassing a relatively large chunk of the Forgotten Realms. It doesn’t take much to slot any adventure into that framework, yet Veratrem’s Tribal Siege, a mini-adventure for level 6, works especially well as a bridge between the Triboar siege in Chapter two and the rest of the campaign.

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Icewind Dale: Rime of the Frostmaiden Session 26 Recap

The Marshals devise a plan to get Spellix out of Karkolohk; Thimbleweed agrees to a dangerous duel.

Live streamed and uploaded every week on YouTube. Join us live on Fridays at 7:30 pm Pacific/10:30 pm Eastern!

Original character art by Jimmy McClure.
Music by Kevin MacLeod.
Chat with us in the Official Discord Server.
Support the channel via Patreon!

Previously on Rime of the Frostmaiden

Starring:
Valravn, level 5 Eladrin Bard of Eloquence
Fray, level 5 Halfling Barbarian of the Beast
Celeste, level 5 Half-orc Sun Soul Monk
Edmond, Level 5 Human Alchemist Artificer
Thimbleweed, level 5 Gnome Swarmkeeper Ranger

The goblin chieftain of Karkolohk is really Spellix Romwod, a crafty gnome sorcerer. When his adventuring companions were captured by goblins, he donned a disguise in a rescue attempt. But upon seeing the goblins’ plight and squalor, he abandoned his companions in favor of helping the goblins through magic and technology.

While his former companions (whom he never really liked) were eaten, Spellix helped design tools, vehicles, and weapons for the goblins, culminating in an entire new home, a grand fortress in the mountains. When their old chieftain died, Spellix was quickly given the position by the impressed goblins, and he loved basking in their adoration.

But the everlasting winter has hit them hard. Food is becoming scarce, and the freezing weather isn’t letting up. Many goblins look to their chief for answers, or for blame.

Worried, he sent word out to ten towns looking for a “diplomatic envoy.” In truth he wanted them to send someone to help him escape from the goblins. Thankfully the Marshals answered the summons!

Continue reading “Icewind Dale: Rime of the Frostmaiden Session 26 Recap”