Our latest episode of Chamber of Game, the video series hosted by Leviathyn, takes a look at Endless Legend. Developed by Amplitude Studios who previously made well-received 4x space strategy game Endless Space, Endless Legend takes the action down to the planet of Auriga featuring fantastical factions and gameplay that’s very similar to Civilization while still introducing lots of new concepts and mechanics.
In this video Chris and I show off some of the early game while discussing how a race of murderous insect people are maybe just misunderstood.
Read More at Leviathyn >>
I’ve finished another backlog game from the excellent Humble Indie Bundle I purchased earlier this year. You can read my latest Final Thoughts on my gaming blog, and enjoy the excerpt below.
Video games are extremely difficult to make, in cost, time and skill. The concept of the auteur has been around in film for decades – that a single filmmaker’s work on a film was as complete and total as an author of a book, but in games it’s exceedingly rare due to the amount of work involved. Thus I was pleasantly surprised to find that Dust: An Elysian Tail was created (designed, drawn and programmed) by one man – Dean Dodrill.
Originally crafted to be an old-school Castlevania-style platformer, Dodrill won the 2009 Dream.Build.Play Microsoft Challenge, resulting in a contract to provide a full-fledged release on Xbox Live Arcade, which eventually released as part of the Summer of Arcade promotion in 2012.
I mention all this as a testament to how well crafted the story and themes of Dust are, and though every indie studio can’t secure a big contract from Microsoft it’s an absolute joy to see the auteur surface in gaming.
Read the full Final Thoughts on my gaming blog >>
Last week’s pilot episode was bloated with introducing familiar faces from Batman’s world as well as all new characters, but still managed to present a decent murder mystery that sets Gotham up as an institutionalized organized crime world that’s begging for a hero. In Fox’s Gotham, that hero is unfortunately a straight-laced Jim Gordon, who ended the pilot episode by pretending to go with the flow by faking the murder of Oswald Cobblepot. Penguin and the rest return in “Selina Kyle,” which I enjoyed a bit more than the pilot simply because the episode was not afraid to take the focus away from Gordon and Bullock and explore Gotham’s far more interesting characters.
The episode opens with young Bruce Wayne attempting to conquer his fear, as he opened up to Gordon about last week, by hovering his hand over a burning candle. Alfred catches him and immediately reprimands him before they embrace. This is an Alfred we’ve never before seen portrayed on screen – the young soldier who’s inexperience with child care is almost painful to watch. With Gordon being propped up as the obvious father-figure, it’s difficult to see where Alfred fits in. Hopefully their tense relationship allows us to dive a bit more into Alfred’s own past and personality.
Read the full Review at Leviathyn >>
With the help of my usual co-host and best friend Chris Renner, I’ve uploaded another episode of Chamber of Game to Leviathyn’s YouTube channel. This video looks at Wasteland 2, the Kickstarter-funded, Brian Fargo produced sequel to 1988′s Wasteland.
Wasteland 2 is a deliciously old-school cRPG involving custom character creation, branching dialogue, choice-driven narrative and turn-based tactical combat. As a huge fan of the early Fallout games, this is a dream come true.
Check out the link below for the Leviathyn write-up, and enjoy the embedded video.
Read More at Leviathyn >>
This week Valve’s popular PC digital distribution and social gaming platform Steam underwent a rare major update, mostly in modernizing the Steam store page and adding more interesting ways to discover new games via Steam Curators.
Curators are formed from Steam groups, a way for like-minded gaming fans to get together. I, like many Steam users, never really paid much attention to Steam groups until now, as the Curator system is pretty interesting. Users can Follow like-minded groups or people such as TotalBiscuit and PC Gamer to see their recommendations.
With this new system in place I’ve finally made an official Rogue’s Adventures Steam group page. I added every game I’ve played on Rogue’s Adventures (Minus one, Beneath a Steel Sky is available on GoG but not Steam) into the Curator system, along with a brief note and a link to my Final Thoughts. Hopefully it will serve as a fun and easy way to view all the games I’ve played, as well as a more centralized hub that exists outside of Facebook (which I keep private for friends and family).
In keeping with this explosion of information all about me and my work, I’ve created an account for Pressfolio, a nifty site that pulls stories into nice little thumbnails to create an easy-to-use at-a-glance résumé of my work. I plan on keeping it up to date with the latest dozen or so stories. You can check it out at the link below, and I’ve updated the About Me and Contact pages to include the link.
Eric’s Pressfolio >>
This was originally one of those chain Facebook posts where a friend tags you to do a list. In this case, listing the top 15 films that most affected you. So it’s not quite a list of favorites but probably pretty close.
Anyway, I wanted to post mine here as it’s already getting buried in Facebook and I think it’s a fun thing to remember. So, here we go:
This was super tricky, even with 15 to choose. As a film student I wish I could pick a lot of film classics that I do legitimately enjoy, but I had to go with the ones that continue to mean the most to me in my life. Which is of course mostly 80s-90s sci-fi and action films.
Here we go, in a vague but not exact order:
2) Terminator 2: Judgement Day
3) Jurassic Park
4) The Boondock Saints
6) The Transformers: The Movie (1986)
7) Star Wars (Ep 4 A New Hope)
11) Indiana Jones and the Last Crusade
12) Die Hard
13) Pulp Fiction
15) A Christmas Story
I purposefully neglected to include most animated/Disney films as watching them with my daughter these days has allowed them to take on even more precious meaning, so it would be a bit unfair.