DMs Guild Review – The Wizard of Zo

Battle against flying monkeys, heart-seeking constructs, and a giant floating head who may be holding a surprising secret in this Tier 2 jungle adventure.

A review copy of “The Wizard of Zo” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Published by: JVC Parry

Using famous fables, stories, and characters within D&D, or any tabletop RPG, provides a fun shared cultural touchstone for your players. I would love to see more adventures that blatantly ripped off famous stories in fantastical ways, like defending a poor village against a tyrannical local lord (Seven Samurai/Magnificent Seven), evading a relentlessly powerful enemy (Predator/Terminator/Alien), or shepherding a young person across a dangerous world (The Last of Us/Logan/Children of Men).

The Wizard of Zo” takes one of the most famous stories of the twentieth century and it applies it to a standard D&D mini-adventure, perfectly set within the jungles of Chult. It’s a Tier 2 adventure, designed for 5-10th level, with an estimated play time between five and ten hours. It doesn’t try and retell The Wizard of Oz, instead cleverly pulling ideas and characters into a detailed cast and a fun dungeon design.

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Tomb of Annihilation Session 18 Recap

A much needed long rest brings our heroes to level 4. They’re soon forced to test their powers when the undead army returns to lay waste to Camp Vengeance.

PROGRAMMING NOTE: No D&D session next week – we’re at PAX South!

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Support my channel via Patreon!

Previously on Tomb of Annihilation

Starring:
Mannix, level 4 Human Inquisitive Rogue
Khaless, level 4 Half-Drow Assassin Rogue
Gillian, level 4 Triton Bard of Whispers
George, level 4 Tortle Battle Master Fighter/Rogue
Therin, level 4 Hill Dwarf Druid of the Moon

A much needed long rest brings a well-deserved level up. The heroes reach level 4 and receive free healing at Camp Vengeance, but there’s a cost to sticking around – the undead Rygor is hellbent on razing the fort and killing everyone inside.

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DMs Guild Review – The Return of the Crown

Shape the future of Neverwinter’s politics in this short but packed urban adventure for 3rd level.

A review copy of “The Return of the Crown” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Published by: The Dragon’s Tooth Inn

The Return of the Crown” is an urban adventure designed for a 3rd level party that takes place entirely within the city of Neverwinter. Though it’s in desperate need of an editor, the adventure provides a solid mix of dungeon crawling, social dialogue, and fact-finding as you follow the trail that begins with an explosion and ends with the political future of the city.

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Tomb of Annihilation Session 17 Recap

Looking for safety the PCs find the real Order of the Gauntlet outpost of Camp Vengeance. But trouble follows them everywhere.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

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Previously on Tomb of Annihilation

Starring:
Mannix, level 3 Human Inquisitive Rogue
Khaless, level 3 Half-Drow Assassin Rogue
Gillian, level 3 Triton Bard of Whispers
George, level 3 Tortle Battle Master Fighter
Therin, level 3 Hill Dwarf Druid of the Moon

It had been several sessions and many harrowing encounters since the party last Long Rested. Our campaign rules state that resting overnight in the jungle confers only a Short Rest, turning the entire jungle into one big hex-grid dungeon crawl.

My players were feeling the strain, and hoped to find shelter wherever the Order of the Gauntlet had retreated to from Camp Righteous. They found it upriver in Camp Vengeance, a wooden fortress with 12-ft high walls, sharpened spikes, and a 20-ft deep pit encircling it all. But Camp Vengeance was anything but safe.

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Tomb of Annihilation Session 16 Recap

The crashed goblin village results in a mass grave of undead as our heroes fight for the amulet to finally activate the shield guardian, Vorn.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Support my channel via Patreon!

Previously on Tomb of Annihilation

Starring:
Mannix, level 3 Human Inquisitive Rogue
Khaless, level 3 Half-Drow Assassin Rogue
Gillian, level 3 Triton Bard of Whispers
George, level 3 Tortle Battle Master Fighter
Therin, level 3 Hill Dwarf Druid of the Moon

Yellyark may have been destroyed last week but we we weren’t quite finished with it yet. The escape trap had been triggered, flinging the village hundreds of yards away and killing all the goblins still inside.

Unfortunately  one of those goblins was the Queen who wore the control amulet to the Shield Guardian named Vorn. Before setting off after it, the party looted the goblins’ larder tent, the one part of the village not flung off into the air, and found some nice local plants with useful magical effects.

While their NPC allies recuperated, the party followed the tree-torn trail to the site of the crashed village. Continue reading “Tomb of Annihilation Session 16 Recap”

DMs Guild Review – Undermountain: The Lost Chambers

Nearly a dozen mini-dungeons designed to fit into the much larger Dungeon of the Mad Mage – or any underground area.

A review copy of “Undermountain: The Lost Chambers” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Published by: Pyromaniac Press (with Phil Beckwith, Alex Clippinger, Elise Cretel, Ashley May, Luciella Scarlett, Christopher Walz & Micah Watt)

dms guild reviewWaterdeep: Dungeon of the Mad Mage is absolutely massive. Yet it’s also ripe with opportunity for even more dungeon-crawling adventures, thanks to numerous dead ends and off shoots in each level. “Undermountain: The Lost Chambers” provides nearly a dozen such locations from seven different DMs Guild authors.

The mini-dungeons could easily be dropped into any underground or underdark area, with most acting as boss monster lairs or divine shrines. It’s a solid variety, though most of the actual connections to Dungeon of the Mad Mage are tenuous at best.

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DMs Guild Review – The Priest, The Witch, and the Lost Temple

Save an entire town from an undead invasion – and its own prejudices, with this excellent Tier 1 adventure.

A review copy of “The Priest, The Witch, and the Lost Temple” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by: David McDonough

dms guildAlthough its title may bring fond memories of Narnia, “The Priest, The Witch, and The Lost Temple” is more akin to The Lost Mine of Phandelver – and that is indeed high praise.

The low level adventure is designed for levels 2-3 and features a town in need of saving, exceptionally detailed NPCs, and several satisfying dungeon crawls.

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