Card games can be tricky for younger kids. It can be challenging to hold very many cards in tiny hands, and privately manage their own resources.
Ink Monsters alleviates these issues by providing a streamlined set collection card game, themed around drawing kid-friendly monsters. The enchanting artwork and simple iconography helps sell the light-hearted experience, though end game scoring quickly grows complex and unwieldy.
The future of the toys to life genre may look bleak, but PlayFusion has a few cards up their sleeves to remain optimistic. Their Lightseekers cross-media brand had a successful Kickstarter campaign in 2016, and began releasing last year. But it’s the collectible trading card game I checked out at PAX South 2018.
The Lightseekers Trading Card Game is no mere tie-in or side project, this is a fun, full-fledged card game with unique mechanics and 386 cards, each of which becomes an augmented reality card when scanned into the Lightseekers mobile game.
My Fame score was too high. When I drew the Infamous card again, I was faced with a choice: fight my way out of an angry mob of peasants, or submit to a trial by fire. I opted for the latter and was presented with a rotating beam of light along a pendulum of moving blocks. When I failed to stop the marker on the right block, the Dealer cackled with glee. My heart sank as he drew Pain card after Pain card and my health dwindled into nothing. I should have murdered the damn peasants.
Hand of Fate 2 is, like the original, a world literally made of cards. The campaign is presented as a world map divided into 22 challenges, or levels. These challenges provide specific objectives, and rules, and dying fails the entire challenge. Each challenge places a series of cards facedown on the table, like a digital board game. You move your token from card to card with each one revealing a new encounter that could mean potential gold, food, loot, or combat.