Iratus: Lord of the Read Review [The Escapist]

Read the full review at The Escapist

Poor Iratus was struck down on the eve of world conquest, his undead horde scattered to the earth. But a good villain never stays dead, least of all a master of necromancy. Starting from the deepest bowels, Iratus must raise a new army of undead monsters to scour dungeons in this compelling tactical-strategy roguelike RPG, Iratus: Lord of the Dead.

Iratus plays like a reverse Darkest Dungeon. Instead of grim heroes delving into dungeons and braving increasing horrors, Iratus is hell-bent on bringing those horrors to the surface.

Read the full review at The Escapist

Rewind Time in Upcoming Tactical RPG Iron Danger [PC Gamer]

Read the full preview at PC Gamer

My mage and rogue creep through a patch of tall wheat fields before stumbling into a gigantic steampunk soldier, who brutally cuts my team down in a hail of machine gun fire. Instead of grunting through a Game Over screen or reloading a save, I enter Trance Mode and slide back in time several seconds, just before my terrible blunder.

“It’s like Save Scumming: The Game,” says Antti Kemppainen, game designer for Iron Danger. The tactical RPG, from Finnish developer Action Squad Studios, is built around a unique form of quick-loading that’s more interactive than mashing F9, thanks to a little time magic. It’s like editing a video of your game while you’re playing it.

Read the full preview at PC Gamer

Holy Potatoes! We’re in Space!? Review [Pixelkin]

Read the full review at Pixelkin

FTL: Faster Than Light’s successful foray into rogue-like space exploration serves as an excellent model for Holy Potatoes! We’re in Space?! Don’t let the adorable vegetable characters and punny geek culture-referencing dialogue fool you. There’s a surprising amount of depth and tactical satisfaction in this game about potato starship captains.

READ THE FULL REVIEW AT PIXELKIN

Shadow Tactics: Blades of the Shogun Review [Pixelkin]

Read the full review at Pixelkin

The recent XCOM reboots may have revitalized the turn-based tactical genre. But there exists an even rarer gem: the tactical real-time stealth game. Combining top-down views, large maps, and enemy viewcones creates an experience I hadn’t seen in years.

Shadow Tactics: Blades of the Shogun goes several steps further by wrapping it within a rich, character-focused drama set in the war-torn age of shinobi and samurai.

READ THE FULL REVIEW AT PIXELKIN

My Top Ten Games of 2016: #7

 My top ten favorite games of the year, presented in ascending order each day leading into the holidays. Look for my full Top Ten list with categories and awards on December 24!

#10 Pokémon GO
#9 Skylanders Imaginators
#8 Stellaris

#7 Shadow Tactics: Blades of the Shogun

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Occasionally I’ll have some last minute additions to my game of the year list, but none more last minute than this one. Shadow Tactics: Blades of the Shogun just released last week, and I’ve already completely fallen in love with this unique real-time tactical stealth game.

Shadow Tactics drops you into an incredibly cool, and violently dramatic time period: 17th century Japan, the height of the age of samurai. Instead of randomized soldiers you play as five distinct heroes, each with personalities and unique abilities. Mugen the honorable samurai can defeat multiple foes and has the largest health pool, but only the ninjas Hayato and Yuki can use hookshots to scramble onto rooftops. Continue reading “My Top Ten Games of 2016: #7”