DMs Guild Review – The Return of the Crown

Shape the future of Neverwinter’s politics in this short but packed urban adventure for 3rd level.

A review copy of “The Return of the Crown” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Published by: The Dragon’s Tooth Inn

The Return of the Crown” is an urban adventure designed for a 3rd level party that takes place entirely within the city of Neverwinter. Though it’s in desperate need of an editor, the adventure provides a solid mix of dungeon crawling, social dialogue, and fact-finding as you follow the trail that begins with an explosion and ends with the political future of the city.

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DMs Guild Review – The Tome of Cartography

A review copy of “The Tome of Cartography” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Published by: Arturo Garcia

Unless you run your tabletop games purely within the theater of the mind, you need maps. Overland region maps, settlement maps, dungeon maps, hex grids, squares, cut-aways, oh my!

The Tome of Cartography” aims to improve your map-making skills, but fails at providing any new information beyond the obvious, and is further hampered by numerous grammatical errors, poor organization, and basic font style.

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Tomb of Annihilation Session 17 Recap

Looking for safety the PCs find the real Order of the Gauntlet outpost of Camp Vengeance. But trouble follows them everywhere.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Support my channel via Patreon!

Previously on Tomb of Annihilation

Starring:
Mannix, level 3 Human Inquisitive Rogue
Khaless, level 3 Half-Drow Assassin Rogue
Gillian, level 3 Triton Bard of Whispers
George, level 3 Tortle Battle Master Fighter
Therin, level 3 Hill Dwarf Druid of the Moon

It had been several sessions and many harrowing encounters since the party last Long Rested. Our campaign rules state that resting overnight in the jungle confers only a Short Rest, turning the entire jungle into one big hex-grid dungeon crawl.

My players were feeling the strain, and hoped to find shelter wherever the Order of the Gauntlet had retreated to from Camp Righteous. They found it upriver in Camp Vengeance, a wooden fortress with 12-ft high walls, sharpened spikes, and a 20-ft deep pit encircling it all. But Camp Vengeance was anything but safe.

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Betrayal at Baldur’s Gate – Live Play!

As I mentioned yesterday, we had to cancel last night’s D&D show due to scheduling conflicts. We had Chris (AKA Mannix) staying at our house, however, so we decided to try something completely different: live stream a board game.

Our set up wasn’t great and we’re not exactly a professional studio. But we had a lot of fun with it. We played two games of the 2017 D&D retheming of Betrayal at House on the Hill, Betrayal at Baldur’s Gate, and games both went really well (Betrayal can be very hit or miss and wildly unbalanced).

Thanks for watching and we’ll be back to regularly scheduled D&D next week!

By the way, if you’re interested in learning more about Betrayal at Baldur’s Gate, I made a review video for it earlier this year:

Tomb of Annihilation Session 16 Recap

The crashed goblin village results in a mass grave of undead as our heroes fight for the amulet to finally activate the shield guardian, Vorn.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Support my channel via Patreon!

Previously on Tomb of Annihilation

Starring:
Mannix, level 3 Human Inquisitive Rogue
Khaless, level 3 Half-Drow Assassin Rogue
Gillian, level 3 Triton Bard of Whispers
George, level 3 Tortle Battle Master Fighter
Therin, level 3 Hill Dwarf Druid of the Moon

Yellyark may have been destroyed last week but we we weren’t quite finished with it yet. The escape trap had been triggered, flinging the village hundreds of yards away and killing all the goblins still inside.

Unfortunately  one of those goblins was the Queen who wore the control amulet to the Shield Guardian named Vorn. Before setting off after it, the party looted the goblins’ larder tent, the one part of the village not flung off into the air, and found some nice local plants with useful magical effects.

While their NPC allies recuperated, the party followed the tree-torn trail to the site of the crashed village. Continue reading “Tomb of Annihilation Session 16 Recap”

DMs Guild Review – Undermountain: The Lost Chambers

Nearly a dozen mini-dungeons designed to fit into the much larger Dungeon of the Mad Mage – or any underground area.

A review copy of “Undermountain: The Lost Chambers” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Published by: Pyromaniac Press (with Phil Beckwith, Alex Clippinger, Elise Cretel, Ashley May, Luciella Scarlett, Christopher Walz & Micah Watt)

dms guild reviewWaterdeep: Dungeon of the Mad Mage is absolutely massive. Yet it’s also ripe with opportunity for even more dungeon-crawling adventures, thanks to numerous dead ends and off shoots in each level. “Undermountain: The Lost Chambers” provides nearly a dozen such locations from seven different DMs Guild authors.

The mini-dungeons could easily be dropped into any underground or underdark area, with most acting as boss monster lairs or divine shrines. It’s a solid variety, though most of the actual connections to Dungeon of the Mad Mage are tenuous at best.

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