D&D 5E “Princes of the Apocalypse” Session 22 Recap

The PCs dive further into the Temple of Howling Hatred, freeing prisoners, talking to djinnis, and the return of the wyvern.

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Recorded every Sunday night, uploaded on Mondays. Subscribe for our weekly adventures!

Previously on “Princes of the Apocalypse”

Non-hostile creatures have become a favorite of mine. They allow for fun, often memorable scenes of role-playing. I also enjoy a bit of amateur voice acting. Sometimes these scenes turn hostile, other times my players meet an ally.

This week our heroes dived further into the Temple of Howling Hatred. We ended up plumbing through the most boring sections of the dungeon in the SouthEast, but things finally picked up when they met the friendly djinni Ahtayir and had their second encounter with the wyvern. Continue reading “D&D 5E “Princes of the Apocalypse” Session 22 Recap”

D&D 5E “Princes of the Apocalypse” Session 21 Recap

Our heroes gain entry to an ancient underground Dwarven city and the Temple of Howling Hatred.

Recorded every Sunday night, uploaded on Mondays. Subscribe for our weekly adventures!

Previously on “Princes of the Apocalypse”

If I had a lot more time and video editing skills I would start each session with a nice Game of Thrones style recap montage.

With our sessions lasting 2-3 hours once a week, it’s easy for plot details or side characters to get lost and forgotten in the shuffle. Particularly as “Princes of the Apocalypse” is a lengthy campaign.

We’ve already passed the total length of our previous campaign, “The Lost Mine of Phandelver,” a few weeks ago. Here, we’re just beginning to plumb the depths of Elemental Evil.

Which isn’t to say I’m not enjoying “Princes of the Apocalypse.” The dungeon-focused format and multiple villainous factions has worked quite well for my group thus far. Thankfully I also keep track of important quests and notes in the form of game-like Journal Updates in Roll20, which I was able to point to in this week’s session. Continue reading “D&D 5E “Princes of the Apocalypse” Session 21 Recap”

D&D 5E “Princes of the Apocalypse” Session 19 Recap

Our heroes reach the Wicker Giant only to witness a newly unleashed Fire Elemental, and one of their deadliest battles yet.

Recorded every Sunday night, uploaded on Mondays. Subscribe for our weekly adventures!

Previously on “Princes of the Apocalypse”

Climactic battles can be the stuff of legends. Role-playing scenes can offer fun and surprising moments. But at its core, D&D involves plenty of hacking and/or slashing.

Balancing these epic battles without wiping your headstrong party is always a tricky endeavor. The DM is technically lord of everything – but not really. You have to have clearly defined rules and expectations. Suddenly playing dumb with enemies to help your PCs can feel cheap and obvious. And fudging numbers becomes trickier when using an online virtual tabletop. Sometimes you just have to thank the Forgotten Realms gods that your party’s tanks have fire resistance. Continue reading “D&D 5E “Princes of the Apocalypse” Session 19 Recap”

D&D 5E “Princes of the Apocalypse” Session 18 Recap

Our heroes continue their investigations into each campsite near Scarlet Moon Hall, finding bugbears, werewolves, and cultists.

Recorded every Sunday night, uploaded on Mondays. Subscribe for our weekly adventures!

Previously on “Princes of the Apocalypse”

I relish each opportunity to turn an otherwise regular combat encounter into a role-playing scenario. My group of players are definitely combat-oriented, and prefer to meet most situations with violence. But if there’s a chance to break up the murderous rampage into something a bit more interesting, I’ll take it.

In this week’s session our heroes continued exploring the various camps set up at Scarlet Moon Hall. Druids and others from around the land have convened to witness a questionable ritual. The party decided to go camp-to-camp questioning each group FBI-style. This put every camp on edge.

Some camps are outright hostile, like a group of bugbears and worgs chillin’ out at the East side, and a simple fight erupted. A fight in which I couldn’t hit a single PC! Continue reading “D&D 5E “Princes of the Apocalypse” Session 18 Recap”

D&D 5E “Princes of the Apocalypse” Session 17 Recap

The party begins investigating some shady druids performing a fiery ritual at Scarlet Moon Hall.

Recorded every Sunday night, uploaded on Mondays. Subscribe for our weekly adventures!

Previously on “Princes of the Apocalypse”

No matter how well-constructed your fantasy world is, or how meticulously you run your RPG campaign, sometimes real life can get in the way. Maybe you don’t have enough time to prep, or a player (or you) can’t make the scheduled session.

I’ve been very fortunate to have a stellar group of friends and family that really go the extra mile in coming together every week and always having the best attitude for wanting to play and have fun.

That being said, I’m going through a crazy busy part of my life right now in selling our house and buying a new one all in the same week. Not trying to make excuses, but simply trying to explain why this video is several days late and much shorter than usual. Continue reading “D&D 5E “Princes of the Apocalypse” Session 17 Recap”

D&D 5E – “Princes of the Apocalypse” Session 8 Recap

The party explores the mines beneath the Sacred Stone Monastery, freeing prisoners, battling guards, and tripping arcane traps.

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Recorded every Sunday night, uploaded on Mondays. Subscribe for our weekly adventures!

Previously on “Princes of the Apocalypse” 

When my players are roaming around the world trying to figure out where to go and what to do, I’m a nervous wreck. With dungeon crawls, however, I’m in my element. D&D has a lot of dungeon crawls, and “Princes of the Apocalypse” is no exception.

Each dungeon features some unique hooks, denizens, and geography. In the Sacred Stone Monastery it’s the nifty Umber Hulk trap I sprung last week. This week’s session was a bit less exciting. But I enjoyed my players’ nervously shuffling through the dark winding mines having been weakened and drained from the last battle.

The mines aren’t a terribly safe place to rest but my players needed a breather. Thankfully D&D 5E has the Short Rest mechanic, which seems designed explicitly to allow some mid-dungeon breaks without completely leaving and setting up tents.

I had a patrolling orog (slightly tougher orc) wander by but the PCs chose not to engage. Not every enemy sighting has to lead straight to combat, and I like giving my players as many options as possible – even if they simply choose the straightforward path most of the time. Continue reading “D&D 5E – “Princes of the Apocalypse” Session 8 Recap”

D&D 5E – “Princes of the Apocalypse” Session 7 Recap

From the Feathergale Spire to the Sacred Stone Monastery, only to get dropped into a trap with an enraged Umber Hulk!

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Watch our sessions live on my YouTube channel every Sunday night beginning at 9pm Central. Subscribe and catch up on previous episodes!

Previously on “Princes of the Apocalypse” 

Sometimes your open world campaign may be a bit too open, or you sprinkled in a personal quest that was a bit too dire. Magical locked gates to the rescue!

I don’t feel great about it but it ultimately helped funnel my players into a much more agreeable path, especially after hinting how “Princes of the Apocalypse” is set up. Plus, I got to send them tumbling down a flight of stairs into a room with an enraged Umber Hulk. Fun stuff!

We picked up this week after the non-stop action at the Feathergale Spire that left most of its residents dead. The party swept through the rest of the now empty tower, seeing a few rooms on the ground floor for the first time.

Kalinaar made a dramatic show of releasing the last few hippogriffs in the stables, dumping oil all around and then lighting it all on fire with his dragon breath. A major structure like the spire won’t go down quickly but it did transform into a giant smoke stack as the flames did their work. Continue reading “D&D 5E – “Princes of the Apocalypse” Session 7 Recap”