DMs Guild Review: Struggle in Three Horn Valley

A press copy of Struggle in Three Horn Valley was provided for the purposes of this review.

Designed by: Phil Beckwith
Published by: P.B. Publishing

d&dDinosaurs and D&D are all the rage right now thanks to “Tomb of Annihilation,” the current ongoing story-line and campaign adventure for Dungeons & Dragons Fifth Edition. “Struggle in Three Horn Valley” provides even more lost island dino goodness, beginning with a shipwreck and ending in a full-blown Dino-Riders war zone.

“Struggle in Three Horn Valley” is a lost island adventure designed for a party of 3rd to 4th level characters. It’s about 40 pages long with a suggested play time of six hours. It’s set on an uncharted island called Selu, home to tribal warriors, dinosaurs, lizardfolk, and pirates. Continue reading “DMs Guild Review: Struggle in Three Horn Valley”

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D&D 5E “Storm King’s Thunder” Session 29 Recap

Guarding the second giant relic we encounter our most dangerous foe yet, then have to choose a side between a dragon and some dragonslayers.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Previously on “Storm King’s Thunder”

Note: recording was split due to technically difficulties with the live stream.

The zombie giant raised two massive fists into the air. Instead of bringing them down, electricity began gathering around him, swirling through the decaying holes throughout its body, like a macabre circulatory system. 

I could feel the hair on my body stand on end. Lightning exploded outward in a massive blast. Bryseis’s summoned rat was instantly vaporized. I reeled backward as a blast of energy surged through my body. My heart raced, and I could smell burning flesh and..burning wood? 

When the smoke cleared I looked over to see T.I.M., crumpled to the ground, a sickening popping sound echoing around us. I cried out and rushed over, empowering my hands with soothing life force while uncorking a small bottle at my belt and practically throwing it down his throat.

I coughed and spat blood on the ground nearby as I knelt over him. T.I.M.’s eyes slowly lit back up, and we both looked down at his shattered leg. I manifested my psi-glaive in my hands and stood up on shaky legs, infusing my weapon with psychic energy.

I turned to the gigantic monstrosity that towered over us and saw electricity begin to gather around its hands once more.

Continue reading “D&D 5E “Storm King’s Thunder” Session 29 Recap”

DMs Guild Review: Something Smells Fishy

A press copy of Something Smells Fishy was provided for the purposes of this review.

Designed by: Phil Beckwith
Published by: P.B. Publishing

d&d“Something Smells Fishy” is a murder mystery adventure designed for players of 2nd – 4th level. It takes place in and around the small fishing town of Lartan near Waterdeep, though you could drop it into any coastal town, and concerns a missing shipment of fish that soon becomes deadly.

It’s 30 pages long, with a suggested runtime of 8 hours, and provides DM and player maps of both the town of Lartan and a mini cave-dungeon that represents the action-packed climax.

The story is divided up into four parts, which are supposed to take place over the course of two days. It’s heavily railroaded and designed to give players both clues and misdirection regarding a case of missing shipments of fish, the town’s primary export.

The DM will need to become familiar with several important NPCs, whom the PCs are designed to confront and interrogate at multiple times throughout the story. It’s a very role-playing heavy adventure with a simple but fun mystery plot and easy-to-run enemies and locations, making it a nice low-level, light combat adventure. Continue reading “DMs Guild Review: Something Smells Fishy”

D&D 5E “Storm King’s Thunder” Session 28 Recap

We let our fireballs do the talking when we descend upon a tribe of barbarians at Beorunna’s Well.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Previously on “Storm King’s Thunder”

Note: recording was split due to technically difficulties, and YouTube no longer has Video Editing.

We were almost within shouting distance when I noticed the barbarian shaman wasn’t just waving her arms – she was casting a spell. Before I could pull up on the hippogriff I saw blinding light all around me.

I waved my hands reflexively, nearly losing my grip on the flying mount. My eyes stung but the lights quickly evaporated. My hippogriff mount merely shook its bird-like head a few times.

I glanced over at T.I.M. who nodded back at me reassuringly, followed by some obvious gestures. Those barbarians were clearly not willing to talk.

We quickly flew down to the ground, but before we could close in on the barbarians, a bright beacon of light glowed in the night sky like a red sun. I glanced up and just made out Bryseis atop her hippogriff, aglow by the burgeoning ball of fire held between her hands, a wild grin on her face.

I could hear her cackling even from over 100 feet away. It was all I could do watch in stunned silence as the Fireball dropped like a rock onto the barbarian horde in front us.

I’ll never forget the shouts and screams, followed by the smell of vaporized snow and melting flesh. Through the haze I saw more than half of the tribe become enveloped in fire, reduced to puddles of ash and bone. The shaman’s screams echoed throughout the sunken chamber.

The cackling stopped suddenly. I looked back up to see Bryseis’ hippogriff, a shadowy flapping figure in the night sky, but no Bryseis. An object rolled off the beast’s back and began plummeting toward the ground.

It was a potted plant. Continue reading “D&D 5E “Storm King’s Thunder” Session 28 Recap”

D&D 5E “The Haunt” Recap

A one-shot Halloween adventure in a spooky haunted mansion with secret passages, ghostly visions, and deadly swimming pools.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

It’s bonus D&D week! In a nod to Halloween I temporarily took over the DM reigns to host an extra horror-themed one-shot adventure this week, using our pre-built characters from previous one-shots.

Welcome to the “The Haunt!”

I used a one-shot adventure from the DM’s Guild called “The Haunt,” by P.B. Publishing. I built the entire two-story mansion from scratch in Roll20, and also needed to make several adjustments for both time and difficulty.

While I wanted a horror one-shot to be challenging, the original adventure was written for a party of 4th-5th level, whereas the PCs we were using were only going to be 3rd level.

Our cast (all 3rd level):

  • Gramosk, half-orc barbarian
  • Falafel, half-elf bard
  • Filkur, gnome druid
  • Scarlet O’Fair, human paladin
  • Zinli, gnome rogue

Furthermore I needed to run the whole thing in a single evening, which for us is ideally around three hours. We skipped some fights and a few rooms and still took an additional 40 minutes but we got it all in and had a great time. Continue reading “D&D 5E “The Haunt” Recap”

Roll20 Review: Tyranny of Dragons

Welcome to another Roll20 Review, my written and video series in which I review the paid modules available for sale at Roll20. A review copy of the module was provided.

“Tyranny of Dragons” was the name of the first two campaign books released for Dungeons & Dragons Fifth Edition back in 2014: “Hoard of the Dragon Queen” and “The Rise of Tiamat.”

As the first official campaign story published for 5E, “Tyranny of Dragons” is a bit rough around the edges. Some of the rules weren’t quite solidified yet. The Monster Manual wouldn’t even be released until several months after RoT; the Dungeon Master’s Guide and even Player’s Handbook not until after HotDQ.

Lost Mine of Phandelver” was designed as a the first intro starter adventure, whereas “Tyranny of Dragons” had to evoke a full campaign. While it tells a fun story of both dungeons and dragons, it’s very linear and railroady, with few overly large maps that don’t look very good on a virtual tabletop. Continue reading “Roll20 Review: Tyranny of Dragons”

Special One-Shot Halloween D&D Session Tonight

Since we began doing weekly D&D sessions over two years ago, I’ve always wanted to do a special Halloween ‘episode.’ As the regular DM it was always too much for me to prepare on top of the regular campaign.

Now, however, I’m currently a player in our “Storm King’s Thunder” campaign, giving me the perfect excuse to temporarily don my DM hat once more and invite my group for a spooky, haunted evening of thrills and scares.

Our Halloween one-shot session will take place tonight, Monday October 30, beginning at 7pm Pacific/10 pm Eastern, streaming on my YouTube channel.

I’ll be adapting the one-shot adventure “The Haunt” from the DMs Guild. I’ve custom built the map in Roll20 and made several changes to downscale the 4th/5h level adventure for our 3rd level party, while keeping it scary as hell. We’ll be bringing in characters from previous one-shot adventures, and we’ll have at least one new character as well.

I think of this group as The Defenders of our D&D Cinematic Universe. They take care of the street-level threats while the big Avengers team tackles the world-threatening Giant uprising. Best of all – this one-shot will in no way interrupt our regular weekly adventures with the A-team.

Tune in tonight for extra bonus D&D goodness!