Direwild: Co-op Deckbuilding Dungeon Crawler on Kickstarter

I saw a lot of neat upcoming Kickstarter-hopeful games at PAX South earlier this year. One that always stuck with me was Direwild. It’s finally arrived on Kickstarter.

Direwild plays like a fun combination of Pokémon, a cooperative deckbuilder, and a tactical RPG.

Cards are made up of 130 creatures. Each creature card has modifying traits and abilities that can be added to other creature cards, letting you create a single super-creature through a unique crafting system.

I’ve loved other games that use a similar system of modifying cards, such as Evolution, where the same cards act as both units and enchantments depending on how and where you use them. You can read the rulebook here.

On top of charming, summon, and creating creatures, you also navigate a series of tactical battle maps, battle evil minions, cast spells, collect treasures, level up heroes, and fight your way to the final boss battle.

The game is designed as an ongoing campaign using all three grid maps, and includes tuckboxes so you can save your current game (ha!) and bring the cards into the next scenario.

Direwild is designed for 1-4 players, with an estimated play time of 60-90 minutes and an age of 13+, though the material itself is family-friendly. In fact the starting creatures are puppies and kittens!

It includes a double-sided map board, standees, 10 hero boards, tons of cards, and some dice and tokens. Optionally you can upgrade to a Premium edition to receive miniatures of the 10 playable heroes and five enemies.

direwild

The Kickstarter campaign has been up for about a week and is already a resounding success, reaching its very modest funding goal of $38,000 within the first two days. It’s a short campaign with only 14 days remaining, and already over 1,000 backers have nearly doubled the funding goal. The next stretch goal unlocks new minions.

The current minimum bid to receive Direwild is $59, not including shipping (US is $10). Estimated delivery is August 2018, though I’ve never experienced a Kickstarter project not receiving at least some sort of delay.

The Direwild Kickstarter campaign ends December 1.

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Hand of Fate 2 Review [PC Gamer]

Read the full review at PC Gamer

My Fame score was too high. When I drew the Infamous card again, I was faced with a choice: fight my way out of an angry mob of peasants, or submit to a trial by fire. I opted for the latter and was presented with a rotating beam of light along a pendulum of moving blocks. When I failed to stop the marker on the right block, the Dealer cackled with glee. My heart sank as he drew Pain card after Pain card and my health dwindled into nothing. I should have murdered the damn peasants.

Hand of Fate 2 is, like the original, a world literally made of cards. The campaign is presented as a world map divided into 22 challenges, or levels. These challenges provide specific objectives, and rules, and dying fails the entire challenge. Each challenge places a series of cards facedown on the table, like a digital board game. You move your token from card to card with each one revealing a new encounter that could mean potential gold, food, loot, or combat.

Read the full review at PC Gamer

Dungeon of the Endless Review

Dungeon of the endless banner

We were on Floor 11, and we were in trouble. Our supply of Dust was reduced to dangerous levels after the most recent wave, and we could barely power the rooms around our crystal. Our healthy buildup of Industry and node access was crippled by our lack of power. We spread our heroes around to deter as many enemy spawns as we could, but still they came as we searched for the exit.

Finally we took a gamble and opened several rooms at once, starting off a terrifying chain of enemies that would be our doom. Except one of the rooms contained the exit to the final level. We grabbed the crystal and ran through hordes of foes, using our last remaining food supplies to keep everyone alive until they reached the exit. We made it, but only just, and if the final floor was any indication there was a good chance we wouldn’t make it out alive.

dungeon of the endless floor 8

The scenario above is only one such experience from playing through Dungeon of the Endless, the latest game to explore the Endless Universe created by Amplitude Studios. Whereas their previous games, Endless Space and Endless Legend are Civ-like 4X empire management games, Dungeon of the Endless is, *deep breath,* a cooperative rogue-like tower defense dungeon crawler. If any of those terms spark your interest you may discover one of your favorite games of the year in this unique mash-up of genres.

Read the full Review at Leviathyn >>