Here’s a list of 15 indie games that shouldn’t be so quickly dismissed.
We’re told not to judge a book by its cover, but we do it anyway. Our brains are wired to make snappy judgement calls, from the people we meet to the media we consume.
With so many great indie games out there it’s easy to quickly judge them based on their cutesy art styles or fairy tale stories. But you’d be missing out on some incredibly deep, rewarding gameplay if you didn’t give these ones a deeper look. Here’s a list of 15 indie games that shouldn’t be so quickly dismissed.
For more on my backlog group, click on the Rogue’s Adventures tab at the top.
Hope everyone had a very happy holiday season, and soon a happy new year. I’m having to sneak my latest recap right between Christmas and New Year’s as I only just finished my latest backlogged game – Saints Row IV, mere days before Christmas.
For newcomers this is the bi-annual recap I give for Rogue’s Adventures, my social backlog group. I create a schedule of games from my backlog (usually about six months worth), writing my Final Thoughts for each game I complete, as well as live tweeting and streaming my gameplay. At the end of each season I write up a recap to go over each game I played, link to each Final Thoughts, rank the games and break down some fun stats.
If Season Four had a theme, it was mostly joined by more recent games. Other than Beyond Good & Evil, a cult favorite from 2003, every game was released in the last few years. The Banner Saga was even released earlier this year. This made Rogue’s Adventures much more relevant and interesting compared to the first season when I mostly played old 90s adventure games. I was also able to play two of the games on here cooperatively with friends, which was an absolute blast, and two more a friend of mine played them right before so we were able to discuss while playing them. Live streaming and videos were obviously a bit more popular as well.
Thankfully I’ve gotten to the point were most of my backlog are newer games. I have nothing to buy on GoG sales because I feel comfortably caught up on most older stuff from the 90s and early 2000s, but I can and do take advantage of Steam sales rewarding my patience for games that are only a few years or few months old.
For example, with the current Steam holiday sale running right now, I was able to grab Assassin’s Creed IV ($10), South Park The Stick of Truth ($13), Might & Magic X ($7) and Portal 2 ($4) among others. Two of those were released earlier this year and are now crazy cheap with just a bit of patience. Gotta love PC gaming.
Read the full Recap on my blog on Gamer Informer >>
I’ve finished another backlog game from the excellent Humble Indie Bundle I purchased earlier this year. You can read my latest Final Thoughts on my gaming blog, and enjoy the excerpt below.
Video games are extremely difficult to make, in cost, time and skill. The concept of the auteur has been around in film for decades – that a single filmmaker’s work on a film was as complete and total as an author of a book, but in games it’s exceedingly rare due to the amount of work involved. Thus I was pleasantly surprised to find that Dust: An Elysian Tail was created (designed, drawn and programmed) by one man – Dean Dodrill.
Originally crafted to be an old-school Castlevania-style platformer, Dodrill won the 2009 Dream.Build.Play Microsoft Challenge, resulting in a contract to provide a full-fledged release on Xbox Live Arcade, which eventually released as part of the Summer of Arcade promotion in 2012.
I mention all this as a testament to how well crafted the story and themes of Dust are, and though every indie studio can’t secure a big contract from Microsoft it’s an absolute joy to see the auteur surface in gaming.
Read the full Final Thoughts on my gaming blog >>