New Final Thoughts – Dust: An Elysian Tail

I’ve finished another backlog game from the excellent Humble Indie Bundle I purchased earlier this year. You can read my latest Final Thoughts on my gaming blog, and enjoy the excerpt below.

Dust-An-Elysian-Tail

Video games are extremely difficult to make, in cost, time and skill. The concept of the auteur has been around in film for decades – that a single filmmaker’s work on a film was as complete and total as an author of a book, but in games it’s exceedingly rare due to the amount of work involved. Thus I was pleasantly surprised to find that Dust: An Elysian Tail was created (designed, drawn and programmed) by one man – Dean Dodrill.

Originally crafted to be an old-school Castlevania-style platformer, Dodrill won the 2009 Dream.Build.Play Microsoft Challenge, resulting in a contract to provide a full-fledged release on Xbox Live Arcade, which eventually released as part of the Summer of Arcade promotion in 2012.

I mention all this as a testament to how well crafted the story and themes of Dust are, and though every indie studio can’t secure a big contract from Microsoft it’s an absolute joy to see the auteur surface in gaming.

Read the full Final Thoughts on my gaming blog >>

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Author: roguewatson

Freelance Writer

1 thought on “New Final Thoughts – Dust: An Elysian Tail”

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