I love the Blizzard game Heroes of the Storm. But despite its growing popularity as an esport, I’d never cared much about the competitive scene. That all changed when I spotted my wife’s alma mater among the college teams on the bracket for Blizzard’s second annual “Heroes of the Dorm” tournament. I suddenly found myself tuning into broadcasts and cheering on my adopted team. I learned about popular strategies and costly mistakes. I watched scrappy underdogs win against all odds, while big favorites fell apart. I forged a love for insightful commentary, risky gameplay, and college rivalries. I became a fan.
Heroes of the Dorm is the first of its kind—a college esports competition broadcast live on ESPN2 and ESPN3. This year the tournament returned more popular than ever, and could be viewed on on Twitch, YouTube, ESPN2 and ESPNU. The Final Four and Grand Finale air today and tomorrow.
“Heroes of the Dorm is so cool because we’re from this culture that recognizes the growth of esports and how it provides a really positive form of entertainment,” says Adam Rosen, co-founder of college esports organization TESPA. “You tune into an average esports competition, you might not know who Evil Geniuses or Team Liquid are. You tune into ESPN and see Cal Berkeley vs Arizona State in the finals and you’re gonna have some affiliation with those schools.”
Michael Bay’s Transformers films rake in millions while sustaining universal revulsion from critics. Meanwhile fans of the original 1984 series lament seeing the beloved franchise treated so poorly.
But the original Transformers series was far from perfect. It was plagued with embarrassing animation errors, nonsensical plots, and hilariously cheesy dialogue. Eventually the series would buckle under the weight of too many characters – gotta sell those new toys! But The Transformers’ legacy would endure, despite some particularly painful low points – which we’ve helpfully highlighted below.
Blizzard Entertainment doesn’t release very many games. They still have only a handful of franchises to their name, and half of them have “craft” in the title. Blizzard has abstained from releasing yearly entries in its popular franchises like many big gaming companies do, instead releasing just one or two games a year total, then giving players years’ worth of post-game updates, improvements, support, and the occasional paid expansion.
Blizzard’s successful approach to mainstream gaming and commitment to their games has never been more apparent than with Diablo 3. Originally released in 2012, an agonizingly long 12 years after Diablo 2, the latest entry made the surprising changes of breaking and reconstructing many of the series’ (and the whole genre’s) beloved systems. And fans were not happy.
Skill points were completely scratched, the game instead rewarding everyone with the same skills and skill-runes every level. The art style was bemoaned as being far too bright and cartoony compared to the series’ former Gothic, sinister tones. An auction house, at which you could buy other players’ in-game items and sell your own, destroyed the exhilaration of finding your own loot, and a real money store—where you simply paid the developer for stuff—threatened the game’s basic integrity.
Then there was the infamously derided always-online component, which forced even those that just wanted to play by themselves to sign into Blizzard’s servers, at the constant mercy of their internet connection. On launch day players who simply couldn’t play the game they had just purchased spewed enough bile to fill a Grotesque.
Many purists and diehards of the genre quickly dismissed Diablo 3 in 2012. But then a funny thing happened. You see, underneath all these derided changes beat the demonic soulstone of a solid action-role-playing game. The desire to swiftly kill things to get more powerful and get fancy loot so that you can then kill more things is still a winning formula. Its near universal popularity has been co-opted by shooters and action games like Borderlands and Destiny, and is particularly adept at bringing friends together in a more relaxed, cooperative environment.
We’re told not to judge a book by its cover, but we do it anyway. Our brains are wired to make snappy judgement calls, from the people we meet to the media we consume.
With so many great indie games out there it’s easy to quickly judge them based on their cutesy art styles or fairy tale stories. But you’d be missing out on some incredibly deep, rewarding gameplay if you didn’t give these ones a deeper look. Here’s a list of 15 indie games that shouldn’t be so quickly dismissed.
We are living in a Golden Age of board gaming. Exciting indie Kickstarter projects bring innovative new concepts to the market. Big publishers like Days of Wonder and Fantasy Flight Games successfully produce new high quality games every year. Board games come in all kinds of wonderful shapes and flavors, from deck-building card games to miniature wargames, and I truly believe there’s a great game out there for everyone.
Of course if you haven’t played a game since getting your ass kicked by dad in Monopoly all those years ago, you may not be aware of all these great games. Or worse, you may be intimidated by hefty rulebooks and boxes filled with dozens of pieces. Thankfully the industry is full of “gateway games” that are intuitively designed to ease you into this wonderfully social hobby. Here is a list of some of the best board games to get you started.