D&D 5E “Storm King’s Thunder” Session 58 Recap

The Hunt for Hekaton begins as we follow-up with clues pointing to The K Society, and return to The Grand Dame.

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Previously on “Storm King’s Thunder”

The Grand Dame looked exactly as we remembered, complete with surly captain outside demanding we turn over our weapons. We were in no mood for subtlety this time around.

I reached out with my mind, attempting to convince him that we were on official business, and needed to be escorted immediately to the captain’s quarters.

Whether through exhaustion at being teleported hundreds of miles in a matter of minutes or through sheer overconfidence, the man sneered at me in response. “You ain’t on no business.” He drew his weapon and the guard next to him did the same.

I switched tactics, spreading out my arms as a sign of complacency. “Hey friend, have you heard of the Graham Cracker Crew?” 

The man sneered even further, the corners of his mouth threatening to leap off in opposite directions. “I heard of the Graham Cracker Crew. I don’t give two shits if that’s who you are. No weapons on this ship.”

I stumbled my way through a bullshit response, as Halfred crept up next to him. The Captain took a single step forward and Halfred launched himself, planting his head directly in the man’s gut. His eyes bulged, knees buckled, and his whole form seemed to fold in on itself as he teetered for a moment, then toppled over into the water below.

He cried out a yelp as he fell, and the other guard screamed and drew his weapon. We were getting in there, one way or another.

I originally named last week’s session “Into the Maelstrom p1,” but I cannot in good conscience name this week’s session part 2. Thanks to our dumb luck we skipped through the huge Storm Giant dungeon and were able to secure a private audience with their leader, Reagent Serissa, without so much as bumping into any other giants, and from there have already received our next quest – to find King Hekaton and restore the Ordning. Continue reading “D&D 5E “Storm King’s Thunder” Session 58 Recap”

D&D 5E “Storm King’s Thunder” Session 56 Recap

The Weevil puts up one final battle as we move to rescue Bryseis’ mother.

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Previously on “Storm King’s Thunder”

Bryseis hurried upstairs with so much urgency that I half-expected the Weevil to have somehow escaped, despite looking down at his dead body. Then I remembered the banging on the closet door in the middle of the battle and suddenly felt guilty.

We heard some muffled voices, then a pair of tiefling women came downstairs. The other looked only slightly older than Bryseis. The family resemblance was uncanny.

I grinned. “Bryseis, you didn’t tell me you had a sister!”

Bryseis glowered and pointed a finger at my feet. I leapt to the side as a tiny bolt of flame scorched where my foot had been moments before.

The other woman’s eyes sparkled with dangerous amusement. “My name is Leandra. I am Bryseis’ mother, brought here by that dead dwarf over there. Do check his body, I had something special made for Bryseis that he had pocketed.”

She inclined her head slightly to Bryseis, who shifted uncomfortably. “It should help you with your… control issues. Though it looks like you and your friends have been doing just fine.”

With the flawless stealthily infiltration last week, it was just a matter of taking on the Weevil and his final bodyguards, which proved a bit more difficult than we anticipated. Continue reading “D&D 5E “Storm King’s Thunder” Session 56 Recap”

D&D 5E “Storm King’s Thunder” Session 55 Recap

We stealthily infiltrate The Weevil’s urban fortress, aiming to take him out once and for all.

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Previously on “Storm King’s Thunder”

I let my Mask of Many Faces wash over me, transforming me into a haggard, decrepit man. The kind whom people tend to avoid while walking around a city.

I completed the disguise with some quality under-the-breath mutterings as I wandered near The Leaky Barrel Inn, the last known location of The Weevil here in Everlund.

A hired guard kept me from wandering too close down an adjoining alley, but through the window I could spot the sellsword Bryseis had told us about. As the guard escorted me away I reached out with my mind, informing the well-groomed man that there was more coin in it for him if he came outside and had a little chat a few blocks away.

It was risky, but it worked. As I shuffled away I could hear the man give out a loud laugh and open the door, slapping the guard on the back as he stumbled, presumably on the noble quest of booze-hunting.

He followed me around the corner, leaned against the wall, and crossed his arms. I turned, and a smile crept along his face. “Standard rate my friend. You double his cost, I turn on my employer.”

Back in Everlund we had one very important loose thread dangling in front of us: The Weevil. Krowen informed us that, thanks in large part to Bryseis’ clandestine networking, we knew not only that The Weevil was in town, but also that he was staying at a specific abandoned inn in a rough part of town. And this time we weren’t aiming to capture him. Continue reading “D&D 5E “Storm King’s Thunder” Session 55 Recap”

D&D 5E “Storm King’s Thunder” Session 51 Recap

We reach level 10 and successfully infiltrate the flying Cloud Giant castle of Lyn Armaal.

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PROGRAMMING NOTE: Due to multiple scheduling conflicts over the next two weeks, our next D&D session will stream on Sunday, May 6.

Previously on “Storm King’s Thunder”

It took both our sorcerers deploying their Mage Hands to turn the latch and pull open the massive giant-size wooden door as the cold winds buffeted our faces.

As the doors slowly opened we caught movement on the ramparts. The arrakocra statues had sprung to life, turning toward us as if controlled by one mind.

We saw their mouths begin to open in unison and we quickly lurched into action. Halfred fired off a bola-shot from his new bow, completely destroying the nearest statue when the ropes attempted to wrap around it. I charged my hippogriff at a third, blasting it apart with a pair of telekinetic strikes. Bryseis launched a Magic Missile, shattering another.

The statues held spears but they were more interested in squawking then attacking. Just as the last two were about to screech out a warning to the whole castle, Korinn held up her hands as lighting crackled between them. She muttered a phrase as the electrified orb became two orbs, and set them flying at them both, destroying them in a static cloud.

The area lay still again. For now we remained undetected, hundreds of feet in the air atop a flying castle full of giants.

After the action-packed dungeon-clearing session last week we settled in for a more expository and logistical session this week. We also officially leveled up to 10! Continue reading “D&D 5E “Storm King’s Thunder” Session 51 Recap”

D&D 5E “Storm King’s Thunder” Session 23 Recap

We ally with the Harpers and teleport to Neverwinter to investigate the dastardly plot of…a fundraising gala.

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Previously on “Storm King’s Thunder”

Lord Roaringhorn met us in the meeting room. The estate was swarming with richly dressed people arriving for the party.

I was impressed with the diversity. Every race in Faerun was here for the gala. They laughed, giggled, and smiled while people around the world suffered from the Giants. I reminded myself we were here for a good cause.

“This way my friends, this way!” Lord Roaringhorn waved his arms as if to sweep us up. We looked at each other awkwardly. Korinn and Bryseis wore beautiful, expensive dresses. The Dragonborn’s dress looked ready to burst from her muscular physique. 

The rest of us remained in our armor, robes, and leathers. These days we always expected the worst.

We heard the sounds of voices and music as we approached the large doors to the feasting hall. Lord Roaringhorn threw them open with a flourish, and all eyes of the Neverwinter nobility turned toward us.

“Ladies and gentleman,” Lord Roaringhorn began, “I present to you, the Saviors of Nightstone, the Defenders of Ten Towns…the Graham Cracker Crew!” Continue reading “D&D 5E “Storm King’s Thunder” Session 23 Recap”

D&D 5E “Storm King’s Thunder” Session 22 Recap

We finally complete our journey to Everlund, get a new quest from the Harpers, and hunt a pair of thieving Fire Giants.

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Previously on “Storm King’s Thunder”

“They’re here,” Halfred said, after snapping out of his trance-like state. I’d seen him do this countless times, but it still creeped me out to watch his eyes glaze over as his senses projected outward several miles. “Just over this ridge.”

We’d come to a large rock wall nestled among the Nether Mountains. We had been tracking the Giants for the better part of the day, and knew they weren’t moving.

Korinn cast Invisibility on Halfred, who immediately took to the air on his new Winged Boots.

We calmly waited as best we could, not daring to speak with enemies so close. We began hearing hammers and picks on the other side of the rocks. 

A sudden whispering voice nearly made me fall off my horse, until I realized Halfred had returned.

“A pair of them, armored giants,” Halfred reported. “They’re looking over a gang of goblins who are digging. A Hobgoblin is keeping them in line with a whip. There was also a fiery dog looking on.”

My heart sank; that was more than just the giants. But we still had the element of surprise, and time to prepare. We began drinking potions and quietly casting spells while Halfred kept watch. We formed a plan, and let Halfred take point.

T.I.M. and I crept toward the crude path that ran to the pit, and I got my first glimpse of the giant creatures. Skin the color of ash and metal, hair the color of fire, they towered 15 feet tall, carrying swords nearly as big. T.I.M. stood rigid while I calmed my racing mind and waited for the signal.

I expected the signal to be an arrow, but the damn halfling has no fear when it comes to hunting Giants. Halfred appeared in a sudden flash of whirling steel, striking the nearest Fire Giant directly in the eyes while hovering in front of its face.

The giant roared in agony, and gods help us we roared back, and charged. Continue reading “D&D 5E “Storm King’s Thunder” Session 22 Recap”