The Power Couple Behind Red Raven Games [Tabletop Gaming Magazine]

Read the full feature article in Tabletop Gaming Magazine #26 (Jan 2019)

From Eight-Minute Empire to Above and Below, Ryan and Malorie Laukat have garnered acclaim as the result of their games’ immersive stories and worlds. They tell us about their unique creative partnership and output.

 

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How a Young Daughter, a Late Dog, and an 80s Platformer Inspired Battle Princess Madelyn [Pixelkin]

Read the full interview feature at Pixelkin 

When your child is having a rough time, many fathers would bring home a teddy bear, or take them out for ice cream. But for pixel artist and indie game developer Christopher Obritsch, he decided to make a game.

“[My daughter] Maddi was bullied in daycare and at school,” says Obritsch. “The boys picked on her, telling her she couldn’t do things because she was a girl. I remember being very angry. I wanted to do something to cheer her up. I have scoliosis so I’m not exactly the playful dad I wish I was – so I make up for it in the only ways I know how.”

Battle Princess Madelyn was born, a retro-inspired platformer starring a pixelated version of Obritsch’s young daughter.

Read the full interview feature at Pixelkin 

How a video game composer designed the indie RPG Tangledeep [PC Gamer]

Read the full feature article at PC Gamer

“Growing up I’d read articles and see pictures in Nintendo Power about behind-the-screen game development,” says Andrew Aversa, lead designer and programmer at Impact Gameworks, who recently released roguelike dungeon crawler Tangledeep. “I thought it was so interesting, but that fell by the wayside.” Though games were his first love, it was music, specifically game music, that captured his attention in his formative years.

Aversa is best known as Zircon, one of the most prolific video game remixers and professional game-focused composers in the industry. “In 2002 a friend introduced me to Music Maker 2000 Deluxe,” he says. “I had taken piano lessons as a kid and liked it, but once I could make music on a computer I got really into it. Being able to adjust knobs and sliders to create different sounds—I couldn’t get enough of it.”

Read the full feature article at PC Gamer

The creators of Battle Chasers on comics, RPGs, and almost being Chaotic Evil [PC Gamer]

Read the full article on PC Gamer

THQ’s demise in 2013 left a number of game developers displaced, including Vigil Games, creators of the Darksiders series. Two studios spun out of the ashes of Vigil Games: Gunfire Games, who are making Darksiders 3, and Airship Syndicate, whose first game, Battle Chasers: Nightwar, launched last week. It’s a combination dungeon crawler and JRPG, featuring turn-based combat, randomized dungeons, and a striking art style based on a late ’90s comic series.

Over Skype I spoke with Joe Madureira, Airship Syndicate’s creative director and CEO (as well as writer and penciller of the Battle Chasers comic), and Steve Madureira, the lead designer and animator for Battle Chasers: Nightwar—two brothers who have been making comics and games since they were teenagers.

Read the full article on PC Gamer

Shadowgate Postmortem Developer Interview

shadowgate

Shadowgate was one of many Kickstarter projects I helped support back in the initial crowd-funding explosion in gaming two years ago. While many projects were promised and created on an intoxicating nostalgia-laced aroma, I’m happy to report that two years later, Shadowgate not only successfully released but is a damn fine remake worthy of its name. It helps when you have the original developers that are just as passionate about remaking their classic for both new fans and rosy-eyed veterans.

Karl Roelofs is the Design Director at Zojoi, and along with fellow Zojoi cohort Dave Marsh helped create the popular first-person puzzle adventure game, Shadowgate, back in the late 80s. “If it wasn’t for Kickstarter, we would have never been able to re-imagine Shadowgate,” Karl says, “I am very grateful to the innovation of crowd-funding and the particular focus on retro gaming.”

Read the full interview at Leviathyn >>