DMs Guild Review – The Heir of Orcus: Verse III

Explore a cyberpunk city in the Underdark to thwart the latest schemes by The Heir of Orcus in this Tier 2 AL-compatible adventure.

A review copy of “The Heir of Orcus: Verse III” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

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Designed by: Anthony Joyce

I don’t quite possess the love and nostalgia for Ridley Scott’s 1982 sci-fi classic, Blade Runner, but I do respect the hell out of it for how it (and most Philip K. Dick stories) influenced and inspired so much of our modern storytelling, including this third chapter of The Heir of Orcus Adventurer’s League series.

Designed for a level 8 party, The Heir of Orcus: Verse 3 takes a surprising yet satisfying left turn into sci-fi territory with a well-realized cyberpunk city, bolstered by incredible artwork and map designs.

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DMs Guild Review – Psyborg: Fighter Subclass

Enhance your fighter with psybernetics and psychic spells with the Psyborg subclass.

A review copy of “Psyborg: Fighter Subclass” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by:  Anthony Joyce

Ah, fighters. Stalwart protectors. Can tank and dish out the damage and are BORING AS HELL. Sorry fighter fans. They even got shafted when it came to 5E subclasses, with Battle Master being the only real option (prove me wrong).

Psyborg: Fighter Subclass” adds a crazy big new subclass for my poor fighter friends, one which instantly makes me sit up and take notice. You may be worried about adding cybernetic – sorry, “psybernetic” -enhancements to your player characters, but the designer smartly uses spells and spell-like abilities featured in other classes to make the Psyborg much more balanced, at the cost of making it a bit less original.

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DMs Guild Review – The Heir of Orcus: Verse II

Pick up where Verse I left off by delving into the demon-infested temple of Orcus in the conclusion to this pixelated Tier 1 adventure.

A review copy of “The Heir of Orcus: Verse II” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by: Anthony Joyce

dms guildThe Heir of Orcus: Verse II” picks up right where the first one left off, with our heroes entering the Temple of Orcus to recover a fallen angel. It’s a direct continuation of the Tier 1 adventure designed for a 3rd level party, featuring plenty of demon battles amid a straightforward dungeon crawl.

It’s a bit shorter and simpler than Verse I and is made up entirely of the three-room temple dungeon, though like the first one the included art assets and attention to detail for each area are top-notch.

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DMs Guild Review – The Heir of Orcus: Verse I

Embrace the quirky pixel art style in part 1 of 2 in this demon-themed Tier 1 adventure.

A review copy of “The Heir of Orcus: Verse I” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by: Anthony Joyce

I have a huge amount of nostalgia for pixel art and 8-bit games. They helped define my childhood and put me on the path to eventually write about games for a career.

Tabletop RPGs and video games have a lot of obvious crossover, but I’d never seen a DMs Guild module use actual pixel art in its maps, tokens, and handouts, until now.

The Heir of Orcus: Verse I” is the first-half of a two-part series, using the colorful backdrop of the never-ending war between angels and demons. It’s designed for a party around 3rd level and could be run as a one-shot depending on the number of combat encounters.

Verse I has lots of opportunities for fun role-playing and exploration. There’s a heavy focus on the richly-designed NPCs, though the adventure abruptly ends before the third act, requiring you to continue the story in Verse II.

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