DMs Guild Review – Autumn Blues (Shadow Heist 3)

The Waterdeep agents discover a surprise underground dungeon and crime ring during the third heist adventure.

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A review copy of “One Shot: Autumn Blues – Waterdeep’s Shadow Heist No. 3” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

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Designed by:  Christian Eichhorn

Autumn Blues” is the third one-shot adventure in Christian Eichhorn’s Waterdeep Shadow Heist trilogy, and like the others it’s designed as a straightforward heist mission from the local thieves guild. Unlike the first two adventures, “Autumn Blues” features a surprise underground dungeon as the PCs get the chance to shake down an entire criminal enterprise.

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DMs Guild Review – The Bone Dancer (Shadow Heist 2)

Steal from a visiting noble who has everything to hide in this one-shot heist set in Waterdeep.

A review copy of “One Shot: The Bone Dancer – Waterdeep’s Shadow Heist No. 2” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by:  Christian Eichhorn

Although it sounds like the name of a cheesy porno, “The Bone Dancer,” is the second one-shot adventure in Christian Eichhorn’s Waterdeep Shadow Heist series. The PCs are sent to recover incriminating letters from a traveling nobleman at an inn. The twist is that he’s much more than he seems.

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DMs Guild Review – The Great Wyrm Theft (Shadow Heist 1)

Steal a prize ruby from a Waterdeep noble’s mansion during a lavish dinner party in this one-shot adventure.

A review copy of “One Shot: The Great Wyrm Theft – Waterdeep’s Shadow Heist No. 1” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by:  Christian Eichhorn

If you’ve read or watched my review of last year’s Waterdeep: Dragon Heist, you know that one of my complaints was there was no actual bloody heist in the campaign! DMs Guild veteran Christian Eichhorn has designed a series of heists that take place around Waterdeep to help fill this void.

The first in the Waterdeep Shadow Heist series is “The Great Wyrm Theft,” set at a noble’s mansion during a big dinner party. The PCs’ goal is to sneak in, grab a valuable gem and sneak out, before the gem is sold at the end of the evening. It’s a neat setup, though the mansion itself is disappointingly mundane.

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DMs Guild Review – Notice Board: 42 Quests for Waterdeep and Skullport

A large variety of mini side quest ideas for Waterdeep, or any urban adventure environment.

A review copy of “Notice Board: 42 Quests for Waterdeep and Skullport” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Published by: Christian Eichhorn

With the recent releases of Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage, many DMs are looking for supplemental material and content to help flesh out the city of Waterdeep. “Notice Board: 42 Quests for Waterdeep and Skullport” provides a large variety of excellent story seeds, ideas, and side quests perfect for big city adventures.

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Roll20 Review – Waterdeep: Dungeon of the Mad Mage

Undermountain features an absolutely gigantic mega-dungeon and some of the best dungeon designs I’ve ever seen.

A press review copy of the module was provided. Read more Roll20 Reviews and watch the video reviews on my YouTube channel.

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It wouldn’t be a proper Dungeons & Dragons adventure without at least one dungeon crawl. Different published adventures have leaned more heavily into the dungeon theme than others, but Waterdeep: Dungeon of the Mad Mage definitely wins the Most Dungeon award I just made up.

Welcome to Undermountain, the 23-level mega-dungeon!

MAJOR SPOILERS – DM’s only!

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Roll20 Review – Waterdeep: Dragon Heist

The urban adventure takes place entirely within Waterdeep, and features four different villainous paths and a disappointing new map style.

A press review copy of the module was provided. Find more Roll20 Reviews on my website and YouTube channel. Support my reviews via Patreon.

roll20 reviewIt’s been a full year since the last Dungeons & Dragons Fifth Edition campaign book. I had high praise for Tomb of Annihilation, and it’s been a long time since D&D fans have had any official new content to savor.

The urban adventure of Waterdeep: Dragon Heist is far removed from the more exotic locales of Ravenloft, Chult, and the Underdark. Waterdeep is the largest city on the Sword Coast with plenty of content to offer, but it’s more about warehouses and gang wars than, well, dungeons and dragons.

Unfortunately the minimalist blank ink on graph paper map style is exacerbated in a digital format like Roll20. Combined with the fact that it’s solely a Tier 1 adventure for levels 1-5 with the price tag of a full campaign book and Waterdeep: Dragon Heist has the dubious honor of being one of the weakest – if not the weakest – fifth edition adventure yet.

MAJOR SPOILERS – DM’s only!

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D&D 5E “Storm King’s Thunder” Session 49 Recap

We make a deal in Waterdeep, get a new quest in Everlund, and assault a pirate base on an island.

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Previously on “Storm King’s Thunder”

We had a brief respite in Waterdeep after the battle at Goldenfields. I was planning on resting for much of the day, but curiosity got the better of me when I noticed Korinn and Bryseis slinking out the tavern door, giggling and whispering.

I followed them to the North Ward, my curiosity turning to nervous dread as Bryseis applied a disguise to Korinn, transforming our blue dragonborn white. When Korinn subtlety cast her Creation spell, a diamond appeared in her hand, and I knew exactly what they were up to.

I glanced around nervously but Korinn deftly played the part of the bubbly noblewoman, going so far as to drop the gem near the feet of her mark. To his credit the young man was unperturbed at the sight of a noble dragonborn. Korinn had picked her target well.

The two exchanged pleasantries, and Korinn laid her charm on thick. I caught myself nearly laughing out loud when she mentioned donating the gem to an orphanage.

The fool offered to buy it off her using all the money he had on him. Korinn tried to hide her anxiety as we both felt the clock ticking on her illusion spell. Bryseis waltzed up, her magical hood held up high, playing the part of her secretary or handmaiden. It was getting more difficult to stifle my laughter.

Astonishingly the man paid out hundreds of gold pieces right there in the middle of the street, and the women comically fast-walked out of there. Just as they turned the corner I could hear the young man began to shout, and I ran after them.

This week was more of a logistical episode as we finally returned to the main quest. Or what I thought was the main quest path, only to receive what looks like a very major side quest involving the Weevil, some pirates, and the K Society. Continue reading “D&D 5E “Storm King’s Thunder” Session 49 Recap”