Roll20 Review – Tasha’s Cauldron of Everything

Dozens of new subclasses, magic items, and spells, as well as NPC Sidekicks, Group Patrons, and more.

A review copy of the module was provided. Read more Roll20 Reviews and watch the video reviews on my YouTube channel.

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MAJOR SPOILERS – DM’s only!

Tasha’s Cauldron of Everything is an all-around supplement for D&D 5e, adding dozens of new subclasses, magic items, and spells for players, and details on puzzles, group patrons, and sidekicks for Dungeon Masters.

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Roll20 Review – Icewind Dale: Rime of the Frostmaiden

Adventure through the Ten-Towns region of Icewind Dale and beyond in this frozen-themed campaign for levels 1-10.

A review copy of the module was provided. Read more Roll20 Reviews and watch the video reviews on my YouTube channel.

Support my video work via Patreon.

After several lackluster main campaign adventures exacerbated by bare map quality, I wasn’t sure what to expect from Icewind Dale: Rime of the Frostmaiden, a supposedly horror-themed adventure that takes place in the frozen north of the Forgotten Realms, involving the goddess of winter herself.

The result is a surprisingly effective open-world campaign with a modular approach to campaign-building, combining three separate storylines that takes players from the Ten Towns region, across the Sea of Moving Ice, beneath vast glaciers, and into an ancient buried Netherese city.

MAJOR SPOILERS – DM’s only!

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Roll20 Review – Out of the Abyss

The 2015 D&D 5e Underdark adventure finally comes to Roll20.

A review copy of the module was provided. Read more Roll20 Reviews and watch the video reviews on my YouTube channel.

Support my video work via Patreon.

With the release of 2015’s D&D 5e campaign Out of the Abyss on Roll20, the full 5e catalog is now complete. By combining an Underdark escape with a demonic invasion, the storyline bites off a bit more than it can chew, and I’m not a big fan of the drab map art. But Roll20 comes through with hundreds of character sheets, tokens, macros, and some helpful new maps to make the Underdark adventure as user-friendly as possible.

MAJOR SPOILERS – DM’s only!

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Roll20 Review – Explorer’s Guide to Wildemount

A full campaign sourcebook based on Critical Role’s second campaign setting, including four introductory adventures.

A review copy of the module was provided. Read more Roll20 Reviews and watch the video reviews on my YouTube channel.

Support my video work via Patreon.

Other than watching a few random episodes of the first campaign years ago, I’m not very familiar with Critical Role. I enjoyed the episodes I watched, love all the people involved, and hugely appreciate what they represent for the D&D and streaming communities.

Watching their second campaign as been near the top of my “one of these days” lists. After flipping through the Roll20 adaptation for Explorer’s Guide to Wildemount, the official D&D sourcebook based on Critical Role DM Mathew Mercer’s fantasy world, I have a very strong need to dive into the show and see how all this wonderful content plays out.

MAJOR SPOILERS – DM’s only!

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Roll20 Review – Eberron: Rising from the Last War

All-in-one campaign sourcebook for Eberron with player options, detailed lore, and an introductory adventure.

A review copy of the module was provided. Read more Roll20 Reviews and watch the video reviews on my YouTube channel.

Support my video work via Patreon.

The Forgotten Realms have been the focus for almost the entirety of Dungeon & Dragons Fifth Edition‘s existence. But D&D’s world-building extends far beyond the likes of Waterdeep and the Sword Coast. Eberron was created in the early 2000s for D&D 3.5 Edition as an even more magically-influenced world, one of lighting-trains and sentient arcane-powered robots, with themes of world wars, rival factions, and noir-drenched cities.

Eberron: Rising from the Last War captures all the history, lore, and adventure seeds of Khorvaire, along with player character options and a level 1 adventure to provide and all-in-one campaign setting sourcebook for this unique high-magic world.

MAJOR SPOILERS – DM’s only!

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Roll20 Review – Baldur’s Gate: Descent Into Avernus

Go to hell in the this official Dungeons & Dragons Fifth Edition campaign for levels 1-13.

A review copy of the module was provided. Read more Roll20 Reviews and watch the video reviews on my YouTube channel.

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Baldur’s Gate: Descent Into Avernus is the first fully original level 1-10+ campaign release since 2017’s Tomb of AnnihilationIt maintains the odd city-colon-adventure naming scheme from last year’s Waterdeep duology, though the city of Baldur’s Gate is featured only in the first of five parts, representing a fast-track to get the players leveled up and battling demons and devils in the first layer of hell as quickly as possible.

Avernus is an awesome setting and the adventure has one of the best endings of any of the official hard cover fifth edition adventures, tied to the fate of a central NPC, but Wizards’ insistent and repeated usage of Dyson Logos maps continues to translate poorly to a virtual tabletop such as Roll20.

MAJOR SPOILERS – DM’s only!

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Roll20 Review – Acquisitions Incorporated

Move over, Phandelver, The Orrery of the Wanderer is my new favorite 5E Adventure.

A review copy of the module was provided. Read more Roll20 Reviews and watch the video reviews on my YouTube channel.

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I’m a fan of Acquisitions Incorporated, ever since I listened to their first adventures in Dungeons & Dragons Fourth Edition. Their fun-loving antics didn’t immediately draw me into D&D, but their continued adventures was a major factor into eventually running a permanent, ongoing series of live-streamed adventures with my friends.

I’m predisposed to liking anything with their involvement, so you may want to take this review with a grain of salt. That being said, the adventure included in the Acquisitions Incorporated Roll20 module, “The Orrery of the Wanderer,” is the best I’ve seen out of D&D Fifth Edition, finally supplanting Lost Mine of Phandelver as the premiere low-level campaign.

MAJOR SPOILERS – DM’s only!

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Roll20 Review – Stranger Things D&D Starter Set

Hunt down the Thessalhydra, journey to the Upside Down, and survive the Demogorgon in this officially licensed D&D Starter Set.

A review copy of the module was provided. Read more Roll20 Reviews and watch the video reviews on my YouTube channel.

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Like many geeks Stranger Things is one of my favorite shows, and not just because the series opens with a group of 80s kids playing tabletop Dungeons & Dragons in the basement. It’s supremely cool to see an official D&D tie-in product, as no small number of players became D&D fans at least in part by Stranger Things.

The Stranger Things Dungeons & Dragons Starter Set has everything you need to quickly jump in and play D&D, using the included pre-made characters. The adventure is ripped straight out of the series as the adventurers hunt down the monstrous Thessalhydra, with plenty of literal and metaphorical nods to the show along the way.

MAJOR SPOILERS – DM’s only!

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Roll20 Review – Ghosts of Saltmarsh

Embark on a series of high seas adventures in this collection of updated classic D&D adventure modules.

A review copy of the module was provided. Read more Roll20 Reviews and watch the video reviews on my YouTube channel.

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Ghosts of Saltmarsh is similar in concept to 2017’s Tales of the Yawning Portal, a collection of seven classic Dungeons & Dragons modules updated and converted to Fifth Edition. Instead of a dungeon-crawling theme, we’re on a boat!

MAJOR SPOILERS – DM’s only!

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Roll20 Review- Guildmasters’ Guide to Ravnica

The arcane-punk urban world of Magic: The Gathering’s Ravnica gets an official fifth edition conversion with new races, subclasses, backgrounds, and a 1st-level adventure.

A press review copy of the module was provided. Read more Roll20 Reviews and watch the video reviews on my YouTube channel.

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roll20 reviewMy history with Magic: The Gathering is ancient to say the least. I was there on the front lines when it launched in the early 90s, obsessing over booster packs and deck builds, and playing it in between band practice in middle school. By high school its popularity with my friends and I had worn out a bit, though I still dabbled occasionally.

Fast forward about two decades and Magic is still riding high while other big collectible card games have come and gone. Despite both D&D and M:TG being owned by the same company, it’s taken until recently to get official crossover content. Gulidmasters’ Guide to Ravnica represents the first print book that uses lore, creatures, and races from the card game and converts them to Dungeons & Dragons Fifth Edition.

The Roll20 module includes a first level adventure, the full compendium of lore, races, and creatures, and a bonus character art pack. The guild-focused content is thorough and interesting, with plenty of options for players and ideas for DM’s wanting to run an adventure in this arcane-punk city.

MAJOR SPOILERS – DM’s only!

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