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Music by Kevin MacLeod.
Original Character art by Demnix.
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Dragonlance: Shadow of the Dragon Queen is published by Wizards of the Coast, and set in the world of Krynn.
Session 8
Starring
Cere, level 5 dwarf Cleric Domain of Light
Kazra, level 5 human Champion Fighter
Korl, level 5 dwarf Bard College of Dance
Py, level 5 gnome Ranger Hunter
Rowan, level 5 high elf Ranger Gloomstalker
The party spend a few days at Wheelwatch Outpost, helping clean up from the battle, and bury the dead. Kazra even volunteers to bury the slain enemy soldiers, while Cere can provide healing to anyone who needs it.
They hold a small service for Raven, but decide to respectfully bring her body back to Kalaman. She’d probably want to be buried at Vogler, but that’s not really possible right now. After a few days (and a level up!), the party spend the full day of travel returning to the city, leaving behind the Kalaman soldiers to hold the outpost.
When they arrive, everyone is talking of the Knights of Solamnia who recently showed up, seeking an audience with the city council. The guards admitted the force inside, about 12 fully decked out Knights — a rare sight even in the city.
The guards also pass along a note from Darrett. The bulk of the Kalaman army has been sent west to launch a counter-offensive against the Dragon Army. Darrett doesn’t feel great about this, especially as Lord Bakaris was promoted to Field Commander.
In the note, he asks the party to watch over the city until their return.
The castle courtyard is mostly deserted, save for a pair of Knights guarding the doors to the inner keep. A bit odd, though Rowan can’t help but walk up to them. As he gets close, he notices their armor is impossibly old, and their eyes glow with pale blue light.
At the same time, the knights draw their blades, and Rowan begins shouting. Something’s wrong!
Wordlessly, the soldiers attack the party, forcing them to defend themselves. Cere runs up shouting to stop. But her amulet glows with Reorx’s power, and it sends one of the soldiers fleeing, allowing the party to take them out one at a time.
Afterward, they pull the helmet off a slain soldier, discovering the horrifying truth — they’re undead!
They hurry inside the castle, again finding it mostly deserted, but a few bloody bodies draw their attention. They race to a hallway, seeing the door to the Council Chambers wide open.
The Chambers are an abattoir of death; blood, bodies, and viscera decorates the room. Guards are mixed with a few fallen undead soldiers, though two stand menacingly nearby.
Pinned to the chair by a huge greatsword is Governor Miat. Seated next to him is a living knight with a wide smile. He introduces himself as Knight Caradoc, and welcomes the party. He claims these folks weren’t too happy to see them, and that his Lord has important business here.
Beyond him through an open door, the party spots a smashed wall. Caradoc pulls his sword out of the dead governor, and the battle is on, though the strange Knight never loses his smile or bravado.
This time it’s Korl who uses a fearful ability to send an undead soldier fleeing, but the spell nearly spells his doom as the other enemies attack him.
The party fights back with steel and bow, and Caradoc falls — only for a ghostly specter to rise out of his body!
The knight had been possessed by a snarky spirit! But when the body of the knight twitches, Py rushes forward to put him down for good.
Uh, Py…. I think you could’ve tried to save him, not kill him!
Oh well.
The ghost puts him up a fight, though is unable to possess anyone else. When the party ends him, he’s shunted back to Dargaard Keep, claiming that he’ll see them again.
Kazra rushes to the smashed wall, seeing a vision of the strange elf woman from Vogler. She tells them to hurry, and that the Lord must not possess the secret beneath the castle. Caradoc was merely stalling and buying him more time.
Cere heals everyone with her Aura of Vitality, and the party heads downstairs, into the Raided Catacombs, an ancient burial site for Knights of Solamnia.
The entire area is bathed in Cataclysmic Fire, spectral, violet flames that produce no heat. Instead, they form visions from memories of those around them.
The first room features statues of revered knights. The fires showcase a scene of the mysterious Lord saving an elven woman.
Then they shift to reveal one of the party’s memories, of Korl and Ispin Greenshield battling foes together.
At the far end of the room is a stone door, leading deeper into the catacombs.
Next up: The Raided Catacombs!
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