Welcome to Patron DnD, where Platinum-level patrons and I get together to play Dungeons & Dragons via Discord and Roll20. Patrons also get exclusive access to private videos, custom 5e content, and participate in monthly DM Roundtables.

This Patron DnD Campaign will feature a rotating cast of players, depending on signups, availability, and earned Platinum Points.

Music by Kevin MacLeod.
Original Character art by Demnix.
Chat with us in the Official Discord Server.
Support the channel via Patreon. Upgrade to the Platinum level to join this campaign!

Dragonlance: Shadow of the Dragon Queen is published by Wizards of the Coast, and set in the world of Krynn.

Session 10

Starring
Darryl, level 6 human Barbarian Berserker
Elyas, level 6 human Divination Wizard
Kazra, level 6 human Champion Fighter
Py, level 6 gnome Ranger Hunter
Rickard, level 6 human Fighter/Abjuration Wizard

The party trudges back up to the Castle, makes sure no undead soldiers remain, and pass out from exhaustion. The next day, the army returns — or what’s left of it. The Kalaman military suffered significant losses in the ill-advised counteroffensive, and Lord Bakaris’ own son is lost and presumed dead.

Elyas takes pity on the noble, offering him solace, and even casting Sending to try and contact him. He doesn’t hear back, but can confirm that Bakaris the Younger is still alive.

Marshal Vendri and Darrett are shocked to learn of the undead knights, Lord Soth, and the council’s massacre. The city is left under temporary martial law, and Vendri pledges to pull all troops back to Kalaman to protect the city at all costs.

Darrett has other plans, however. With what the party tells them about the Cataclysmic Fire, and City of Lost Names, he fears what Lord Soth is up to in the Northern Wastes. Plus, he believes the split Dragon Army also sent significant forces North. Clearly, they’re up to something.

He asks to take the party, and a small contingent of forces, to the north to thwart the villain’s plans. He also introduces Darryl, a soldier from Vogler (whom the party helped rescue!) who joined Kalaman’s forces after the forced relocation. Darryl has proven himself a valuable asset, and Darrett recommends he join the party as a special operative.

Darryl also bestows an official name for the group: the Greenshields!

Vendri reluctantly agrees with the proposal. The party spends another day in town. They hold a proper funeral for Raven, and the wizards Elyas and Rickard check in on Wyhan, who gives them provisional membership as Mages of High Sorcery (though they’re unable to take the Test at this time, due to the Dragon Army).

At night, the forces gather on the docks, including Rookledust, Cudgel, Jeyev, and Darrett. The band is back together, and they’re shipping off north to explore the Northern Wastes.

Shop at our sponsor!

The journey takes a few days as they leave Kalaman Bay and enter the Turbidus Ocean. The Ocean is violent and none of the crew are experienced sailors, motivating Darrett to disembark as quickly as possible.

They spy a nicely secluded cove known as Wrecker’s Edge. But they also spot a sailing ship already anchored there.

The party slips over in a rowboat to check it out.

The ship is elvish in design, Silvanesti specifically.

Py shows off his new Ranger swimming skills and athleticism by climbing onto the boat, while the others pull alongside.

As soon as Py’s feet touch the deck, two air elementals manifest and attack!

Py holds his ground while Rickard, Kazra, and Darryl climb aboard. Rickard is violently knocked away by the swirling winds, leaving the other three on deck.

Elyas, and then Rickard, pelt the elementals from afar with their own elemental magic, as Py discovers these pesky creatures are resistant to more mundane weapons.

Unfortunately, Kazra still wields the berserker axe, and she’s driven to rage when she’s attacked.

After the elementals are destroyed, she screams about seeing her brother, and attacks Py and Darryl!

Suddenly, all three freeze in place, as a black-robed elf approaches from a nearby cave, asking about their intentions.

He annoyingly claims that the air elementals were guarding the ship for intruders, leaving the party sheepish as well as wounded.

Still, Dalamar is willing to work with these new arrivals. He’s also here in the Wastes searching for ancient ruins and lost magic. His homeland was razed by the Dragon Army (though he plays coy with this), and he’s part of an expedition to search this area.

But first he needs to introduce them to his leader.

The party radios in to Darrett via the fargab. Dalamar uses some fancy magic to send his boat out on its own, while he prefers to take the party to the camp via foot, along the coast to the North.

After nearly a day’s journey, they arrive at the Elven Encampment. Unlike Dalamar, Zhelsuel isn’t thrilled to see these adventurers, however. He’s annoyed at Dalamar, and Elyas fails to smooth things over. He dismisses the whole group, claiming that their arrival puts them all in danger.

On the way out, Dalamar pulls them aside. Turns out, he has heard of the City of Lost Names, and has a few leads. He believes he can locate it, if the party helps search specific sites of ancient ruins.

He marks three such locations on their map: two ancient temples, and one magic tower. He says he’ll meet them at the tower.

Something about doors closing and window opening!

The party returns to Wrecker’s Edge at night, finding the camp hastily set up, as they prepare to head out to the first location.


Next up: Exploring the Wastes!

Support my channel via Patreon! Upgrade to the Platinum level to join in this campaign!