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Music by Kevin MacLeod.
Original Character art by Demnix.
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Dragonlance: Shadow of the Dragon Queen is published by Wizards of the Coast, and set in the world of Krynn.

Session 12

Starring
Cere, level 6, dwarf cleric of the Light domain
Darryl, level 6 human Barbarian Berserker
Elyas, level 6 human Divination Wizard
Kazra, level 6 human Champion Fighter
Rowan, level 6, elf Ranger Gloomstalker/Rogue

Having cleansed the sea elf shrine, the party set their sights toward the northeast, nicknamed the Spires of Doom. Not only was that the sight of one of the ruins that Dalamar identified, but Ishvern had also received a vision, compelling the party to travel there and rescue the other captured sea elves.

Ishvern and the surviving sea elves are not warriors, however. They remain behind at their camp near the shrine.

It’s a three-day journey to the next location, and the Northern Wastes continue to prove difficult to traverse, forcing the party into a deep ravine.

There they find a whale carcass, brought in from the last flood. As they approach, several giant scorpions emerge, ready to defend their source of food.

The party rushes in, easily deflecting their large claws and stinger. But rumbling sound gives them pause — like ominous thunder in the distance. On the second round of combat, water begins rushing into the ravine. The Wash is here, and it’s bringing in a flash flood!

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While the large arthropods scramble to get away, the party too looks for an escape, while getting battered by debris.

Kazra hurls a rope and grappling hook, nearly making it to the top of the 60-ft canyon walls. She calls for the others to hurry.

Elyas casts misty step to teleport halfway up the rope, then climbs. There’s still another 10-ft between the end of the rope an the top of the cliff, and he slips, falling all the way back down into the flood.

The others take a careful approach, grasping the rope and climbing, with some using misty step only once they can safely teleport directly to the top.

Kazra is rightfully concerned for her armored horse, Horsey. She cleverly ties the horse to the rope, though the poor creature nearly succumbs to the rush of water and debris as it batters through the ravine.

The waters continue to flood, making it easier to scale the rope. Finally the rest of the party get to the top, and with their combined strength, manage to pull the horse up the rest of the way.

The sudden flood makes travel even worse, but thankfully they soon reach their destination — a toppled spire, indicating the lighthouse-like temple to Sirrion. The base has been fully excavated, and a campsite still remains, bearing the red and black colors of the Red Dragon Army.

The actual soldiers are nowhere to be found, however.

The party searches through the tents, eager to find some enemies to bash in, but all they find are some scattered tools, and a worn piece of armor, which they gleefully destroy.

They also discover a note written to someone called Virruza, from Lohezet, indicating that they should continue the excavation and discover the secrets within.

With his superior darkvision, the Gloomstalker Ranger heads inside, along with a magically disguised Elyas, thinking they’ll find the soldiers.

Instead, they find an empty temple room, with an altar to Sirrion. Ellowyn (off-camera) eagerly runs up and begins interacting with the altar. The conversation with her god lights the room up.

Stairs lead below, and this time Rowan heads in alone. He sneaks around and finds several draconians, but they don’t look normal. They look bloated, mutated, and more monstrous, with longer arms and claws in place of weapons.

He returns to the rest of the party and they formulate a plan, carefully going back downstairs to ambush these strange but dangerous enemies.

Cere casts fairie fire to light them up, while Kazra drops caltrops by a choke point. Rowan takes point on the other side of the large chamber, ready to fend off another as it emerges, though its envenomed claws sink in deep and paralyze him.

The creatures, which appear mostly unintelligible, are finally slain. They were trying to get through a makeshift barrier to the east. Kazra cuts apart the barrier with her axe, scaring the occupants inside — a sea elf woman, and an unconscious human man.

Rowan smooths things over and drops the name Ishvern. The woman nods and introduces herself as Yearkal, the leader of the sea elf pilgrimage. They were attacked by soldiers, and brought here, though many prisoners went when most of the army left, led by a black-robed man (Lohezet) and a red-robed priest (Belephaion). She confirms that Virruza is the draconian commander left in charge of this excavation.

They found something recently, a crystal stone in the depths, and exposed one of the prisoners to it. That prisoner grew sick and then transformed into a terrifying monster.

Virruza thought he could control it, and saw the potential in creating an army, just as he draconians were created.

But he couldn’t control it, and the monster attacked his soldiers. The soldiers then grew sick, and themselves changed and mutated.

Yearkal and Rone were the only survivors to escape and barricade themselves. But Rone had been attacked, and the infection was killing him. He’d recently slipped into a coma.

Concerned, Cere didn’t hesitate. She invoked her necklace of prayer beads to cast greater restoration on the dying man.

The energy flowed into him, and the man’s eyes fluttered open, color returning to his face. The man was surprised, but grateful at the unlikely rescue. He surprised the party by claiming that he lived here in the Northern Wastes, in a hidden town called Heart’s Hollow.

If they make it out alive, he’d love to take them there.

Rowan had found stairs leading deeper down, where Yearkal says the crystal lies. The party are keen to bury it already, but aren’t sure if there are any survivors, and plan their next move.


Next up: Exploring the Wastes!

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