DMs Guild Review – The Return of the Crown

Shape the future of Neverwinter’s politics in this short but packed urban adventure for 3rd level.

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A review copy of “The Return of the Crown” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Published by: The Dragon’s Tooth Inn

The Return of the Crown” is an urban adventure designed for a 3rd level party that takes place entirely within the city of Neverwinter. Though it’s in desperate need of an editor, the adventure provides a solid mix of dungeon crawling, social dialogue, and fact-finding as you follow the trail that begins with an explosion and ends with the political future of the city.

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Let’s Play – XCOM 2: War of the Chosen Episode 01: Exploding Trucks

XCOM 2
DLC: War of the Chosen, Tactical Legacy Pack, Resistance Warrior Pack
Mods: Commander’s Choice

Episode 01: Exploding Trucks

M01: Operation Gatecrasher

  • Rk. Kalinaar ‘Justice’ Dragonborn
  • Rk. Khaless ‘Assassin’ Torurden
  • Rk. Tymerious ‘T.I.M.’ Marbrand
  • Rk. Saran ‘Decker’ Amus

M02: Operation Storm Fist

  • Sq. Kalinaar ‘Justice’ Dragonborn (Grenadier)
  • Sq. Khaless ‘Assassin’ Torurden (Ranger)
  • Rk. Mauta ‘OneShot’ Kulia
  • Rk. Therin ‘Beast’ Bristlebeard

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Gaming Backlog Final Thoughts – Darkest Dungeon

An excellent, unique 2D tactical dungeon crawler severely hampered by late-game pacing.

Adventuring through my backlog of games, one game at a time. 

Developer: Red Hook Studios
Publisher: Merge Games
Release Date: August 19, 2016
Played On: PC

I live streamed my entire play through of Darkest Dungeon!

There’s a lot to like about Darkest Dungeon. The XCOM-like heroes who are both crucial and disposable. The large variety of character classes and build styles. The synergy between classes and skills, and the rewarding knowledge of enemies and lairs. And the way the art, music, narration, and difficulty all tie into the richly immersive eldritch horror theme.

I should have fallen in love and never looked back, but the tactical dungeon crawler began giving off a foul stench as it tried to last long past its expiration date, all but ruining the entire experience.

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DMs Guild Review – The Tome of Cartography

A review copy of “The Tome of Cartography” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Published by: Arturo Garcia

Unless you run your tabletop games purely within the theater of the mind, you need maps. Overland region maps, settlement maps, dungeon maps, hex grids, squares, cut-aways, oh my!

The Tome of Cartography” aims to improve your map-making skills, but fails at providing any new information beyond the obvious, and is further hampered by numerous grammatical errors, poor organization, and basic font style.

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Tomb of Annihilation Session 17 Recap

Looking for safety the PCs find the real Order of the Gauntlet outpost of Camp Vengeance. But trouble follows them everywhere.

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Previously on Tomb of Annihilation

Starring:
Mannix, level 3 Human Inquisitive Rogue
Khaless, level 3 Half-Drow Assassin Rogue
Gillian, level 3 Triton Bard of Whispers
George, level 3 Tortle Battle Master Fighter
Therin, level 3 Hill Dwarf Druid of the Moon

It had been several sessions and many harrowing encounters since the party last Long Rested. Our campaign rules state that resting overnight in the jungle confers only a Short Rest, turning the entire jungle into one big hex-grid dungeon crawl.

My players were feeling the strain, and hoped to find shelter wherever the Order of the Gauntlet had retreated to from Camp Righteous. They found it upriver in Camp Vengeance, a wooden fortress with 12-ft high walls, sharpened spikes, and a 20-ft deep pit encircling it all. But Camp Vengeance was anything but safe.

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The Power Couple Behind Red Raven Games [Tabletop Gaming Magazine]

Read the full feature article in Tabletop Gaming Magazine #26 (Jan 2019)

From Eight-Minute Empire to Above and Below, Ryan and Malorie Laukat have garnered acclaim as the result of their games’ immersive stories and worlds. They tell us about their unique creative partnership and output.