Every once in awhile a fun hashtag pops up on twitter that I actually participate in (besides my own weekly movie live tweeting on #RogueDVDNight). On October 6th I noticed a friend tweet a #GameMovieMashup, which combines the titles of games and movies. I believe IGN started it, though I don’t actually follow them on twitter.
Anyway since twitter isn’t the easiest thing to archive and look up, I’ve compiled a list of the Game Movie Mashups that my friends and I furiously concocted on twitter that day. Many folks obviously had fun with the hashtag but I’m just including my friends below for some fun record-keeping.
Our latest episode of Chamber of Game, the video series hosted by Leviathyn, takes a look at Endless Legend. Developed by Amplitude Studios who previously made well-received 4x space strategy game Endless Space, Endless Legend takes the action down to the planet of Auriga featuring fantastical factions and gameplay that’s very similar to Civilization while still introducing lots of new concepts and mechanics.
In this video Chris and I show off some of the early game while discussing how a race of murderous insect people are maybe just misunderstood.
Read More at Leviathyn >>
I’ve finished another backlog game from the excellent Humble Indie Bundle I purchased earlier this year. You can read my latest Final Thoughts on my gaming blog, and enjoy the excerpt below.
Video games are extremely difficult to make, in cost, time and skill. The concept of the auteur has been around in film for decades – that a single filmmaker’s work on a film was as complete and total as an author of a book, but in games it’s exceedingly rare due to the amount of work involved. Thus I was pleasantly surprised to find that Dust: An Elysian Tail was created (designed, drawn and programmed) by one man – Dean Dodrill.
Originally crafted to be an old-school Castlevania-style platformer, Dodrill won the 2009 Dream.Build.Play Microsoft Challenge, resulting in a contract to provide a full-fledged release on Xbox Live Arcade, which eventually released as part of the Summer of Arcade promotion in 2012.
I mention all this as a testament to how well crafted the story and themes of Dust are, and though every indie studio can’t secure a big contract from Microsoft it’s an absolute joy to see the auteur surface in gaming.
Read the full Final Thoughts on my gaming blog >>
With the help of my usual co-host and best friend Chris Renner, I’ve uploaded another episode of Chamber of Game to Leviathyn’s YouTube channel. This video looks at Wasteland 2, the Kickstarter-funded, Brian Fargo produced sequel to 1988′s Wasteland.
Wasteland 2 is a deliciously old-school cRPG involving custom character creation, branching dialogue, choice-driven narrative and turn-based tactical combat. As a huge fan of the early Fallout games, this is a dream come true.
Check out the link below for the Leviathyn write-up, and enjoy the embedded video.
Read More at Leviathyn >>
This week Valve’s popular PC digital distribution and social gaming platform Steam underwent a rare major update, mostly in modernizing the Steam store page and adding more interesting ways to discover new games via Steam Curators.
Curators are formed from Steam groups, a way for like-minded gaming fans to get together. I, like many Steam users, never really paid much attention to Steam groups until now, as the Curator system is pretty interesting. Users can Follow like-minded groups or people such as TotalBiscuit and PC Gamer to see their recommendations.
With this new system in place I’ve finally made an official Rogue’s Adventures Steam group page. I added every game I’ve played on Rogue’s Adventures (Minus one, Beneath a Steel Sky is available on GoG but not Steam) into the Curator system, along with a brief note and a link to my Final Thoughts. Hopefully it will serve as a fun and easy way to view all the games I’ve played, as well as a more centralized hub that exists outside of Facebook (which I keep private for friends and family).
If you ever caught yourself in the middle of playing Triumph Studios’ Age of Wonders III wondering where all the poo-flinging Dread Monkeys are – fear not. As the first expansion pack released for the turn-based tactical strategy game, Golden Realms introduces an entirely new faction, new skill specializations, new units, two new scenarios, a new mini-campaign and several new gameplay features that tweak and expand an already fantastic game.
But also adds those filthy, filthy monkeys.
I was a big fan of Age of Wonders III when it released last April, and in the months since Triumph Studios have done an admiral job listening to fan feedback and incorporating lots of tweaks and balance changes.
Read the full review at Leviathyn >>