Marvel Comics Final Thoughts – Wolverine: Origins, Vol. 1-3

Thanks to Marvel’s popular and successful foray into films with the Marvel Cinematic Universe, I’ve finally decided to get back into comics. I grew up a big fan of X-Men and other superheroes but haven’t really kept up since the 90s. Thus begins my grand catching-up of the last ten years of Marvel comics, events and stories.

Thanks in large part to trade paperbacks and the digital convenience of Marvel Unlimited I can make relatively quick progress, and I’ll write down my Final Thoughts for each collection here on my blog. Like my gaming Final Thoughts, this will be full of spoilers. You’ve been warned!

born in bloodWriter: Daniel Way

Artist: Steve Dillon

Issues: Wolverine: Origins #1-15

Just about the only positive thing to come out of House of M for our poor beleaguered mutants was that Wolverine suddenly got all his memories back. For a dude that’s over 100 years old that’s quite a lot to process, and Marvel responded by giving Wolverine an additional solo series called Wolverine: Origins, which launched in the Summer of 2006 and went on to run for four years and 50 issues. At the time Wolverine was also a New Avenger, part of at least one X-Men team and had his own solo series – this is the time of Wolverine overload that would last for years.

But I happen to love that furry Canadian so I wanted to give this series a try. The first volume (#1-6), “Born in Blood,” is a terrible start as Wolverine starts to carve a bloody path against those that wronged him – specifically the shadowy organization that used him as a brain-washable assassin.

One of his first steps is to attack the White House looking for a secretary with ties to the group, which immediately makes him a wanted man by SHIELD (which makes no sense in regards to other Marvel continuity). Eventually they send another reprogrammed soldier after him: Nuke, a G.I. Joe reject Logan tussled with in Vietnam. Soon Captain America and the Astonishing X-Men show up to bring Logan down and it ends in a fairly lame fight thanks to some of the worst artwork I’ve ever seen in a comic book.

Normally when I don’t like the art I chalk it up to style preference. I know what I like and don’t like, and certain styles I really enjoy while others can cause me to completely skip an arc or even a series. The latter nearly happened here as Steve Diilon’s art looks like it was made with clipart from Photoshop and MS Paint. Every character looks horrible and it meshes terribly with the bloody, serious tone of the story.

wolverine origins #10Things do get a little better (writing wise anyway) in the second story arc, “Savior” (#7-10). At the end of the last fight Emma Frost dropped a bomb – Wolverine has a son who’s being manipulated by the same people Logan is after. SHIELD is still chasing him (lead by Dum Dum Dugan) as he makes his way to Europe to obtain some Carbonadium – a special synthetic that slows down his healing factor (thinking he’ll need it to subdue his son). There’s some fun guest stars here, including Omega Red, Black Widow and a now powerless Jubilee, and we get more glimpses into Logan’s terribly dark and violent past.

Wolverine is forced to surrender to SHIELD when Jubilee is hurt in a fight with Omega Red, and we get our first glimpse of Daken, his son, as he walks up to his shackled father, disembowels him, and walks away. Logan’s hunt for his son finally becomes the focus of the third volume, “Swift and Terrible,” (#11-15) and we actually get a decent amount of scenes and background on Daken.

If Daken’s supposed to be completely despicable then Way has succeeded. Daken is tattooed, mohawk’d and sporting some black fingernail polish – he just screams ‘trying too hard.’ His dialogue and attitude is super angsty, immature and just plain cruel. If he’s supposed to be Logan without any moral compunction or friends they went a little overboard. At least his claw designs, like X-23’s (Logan’s cloned daughter and a vastly superior character) are slightly different with two claws on top of the hand and the third under the palm.

They meet up again at the bank vault where Logan has tracked the Carbonadium, but their initial fight (which Daken very much kicks his father’s ass) is interrupted by Cyber, a resurrected Wolverine villain that’s given quite a bit of backstory and screentime in the story arc before he drops in to enact some revenge of his own.

swift and terrible
If only the inner artwork looked anything like the covers.

Daken runs off while Logan is able to subdue Cyber and force him to help find his son again. What once started as an interesting tale on revenge and Logan’s crazy backstory has devolved a bit into an awkward father-son re-connection with a wholly unlikable character. From glancing at future covers it looks like Daken takes a backseat for awhile and we go back to tracing more of Logan’s past. I’ll stick with it, but frankly I’m more looking forward to when the primary artist changes at issue #25.

As for these first three volumes, I just can’t recommend them except for the most die-hard fans of Wolverine, or if you’re just insanely curious about when Daken is introduced (who does become a semi-major player in future events). With good, or at least halfway decent art work the second volume would be pretty spiffy, but as is it’s a slog to get through all these issues. Wolverine, you deserved better and Daken, you deserved nothing at all.




Gaming Backlog Final Thoughts – Cthulhu Saves the World

I have finished another backlogged game via Rogue’s Adventures. You can read my latest Final Thoughts below and also on my gaming blog on Game Informer.




Developer: Zeboyd Games

Publisher: Zeboyd Games

Release Date: July 13, 2011 (PC), December 30, 2010 (XBLA)

My Cthulhu knowledge is rather limited. I’ve never read a Lovecraft novel nor played any of the other games. I do play and enjoy the Elder Sign board game, which is a streamlined, dice-based version of Arkham Horror, and contains all the elder gods as well as thematically dark, poetic writing and artwork.

No prior knowledge is necessary to enjoy Cthulhu Saves the World, a lovingly styled retro-RPG created to emulate the style of old console RPGs. Zeboyd Games has carved out a fun niche combining humorous, self-aware writing with 16-bit styles. I’ve previously played their later games, Penny Arcade’s On the Rain Slick Precipice of Darkness 3 and 4 and based on the fun I had with them, backed Cosmic Star Heroine on Kickstarter. CSH is now one of my Most Anticipated Games of the Year, and I wanted to dive a bit into their back catalog with Cthulhu Saves the World.

This is definitely a developer that has iterated and built upon each of their releases; each game has gotten progressively better with more features, options, content and animations. Unfortunately this makes the older Cthulhu slightly worse than the Penny Arcade games in just about every way.

Cthulhu uses a pixelated overland map to walk around. You start off controlling the former elder god as he washes ashore on a beach, having all his cosmic powers drained. The disembodied narrator gently informs our hero that he must save the world and prove himself a true hero in order to be admitted back to Mount Olympus (Err sorry, that’s Disney’s Hercules).

The story and plot are mostly unimportant as Cthulhu follows a familiar path of dungeon – town, dungeon – town, picking up a colorful cast of allies along the way. Towns offer some funny dialogue and a place to rest and buy better equipment, but otherwise they’re devoid of any personality, quests or content.

The real meat of the game comes in the dungeons and the combat. Combat resembles the old NES Final Fantasy games as your party of up to four takes on brightly pixelated foes. There’s very little animation during combat and you don’t even get to see your own party on the screen, so it mostly relies on the dialogue box to move things along.

Like all their titles, Zeboyd wasn’t content to simply recreate the old JRPG systems of combat and really innovated and streamlined many aspects, such as enemies getting stronger with each subsequent round, fully healing at the end of each fight and full details on exact damage numbers for the power of your abilities and the health of your enemies. Combat’s designed to be extremely quick and extremely deadly, which plays well into the limitations of the engine – though on Normal mode in the latter stages of the game I could blaze through most fights in two to three turns, making them more of a minor annoyance than a challenge.

I found the very first dungeon to be the most challenging as I was still learning the new and interesting concepts behind the combat. HP fully heals between battles but MP does not, so you still need to regulate your powers and balance defeating your foes as efficiently as possible while still holding back if you can. A little MP regenerates depending on how quickly you win the encounter, and thankfully there are save points sprinkled at the end of dungeons (and sometimes in the middle) that fully restore your MP. Oh and you can also save anywhere (YAY!) and teleport to any previous towns at any time (woo!). Options like these prove that Zeboyd is both lovingly nostalgic about retro JRPGs while still willing to add modern conveniences that makes a return to this style much more fun than frustrating.

The majority of the game is spent crawling in dungeons. Dungeons have a nicely diverse range from haunted forests to volcanoes and even a spaceship. The level designs are mostly just giant mazes, but thankfully you rarely reach a dead end as most paths lead to either treasure chests or the exit.

Still, some of the later dungeons are just way too big – an issue they freely admit on the nifty developer commentaries sprinkled throughout. I also enjoyed the fact that each area has a limited number of random battles – once you hit it (anywhere from 20 to 50) you can explore at your leisure without running into monsters. You can still select Fight on the menu, but I never once felt the need to grind.

Enemy types are varied but for the most part didn’t seem all that different when it came to actual attacks. Your party on the other hand is nicely diverse, including a meaty talking sword, a gothy necromancer, a crazy old man healer and even a fire dragon at the end that lets you fly around the world map like an airship. Picking the right combination to maximize your abilities is a fun tool to play with throughout the adventure.

Cutscenes help flesh out the action and the writing stays fun and funny throughout, but all the action takes place in stock pictures overlayed on a black screen. Cthulhu Saves the World wears its indie budget proudly on its sleeve and while charming, I can’t wait to see what they can do with a bigger budget and several more years worth of gameplay design under their belts.


  • Funny writing that made me laugh out loud several times
  • Tons of skills and options in combat, including Tech, Magic and Unite attacks
  • Lots of varied areas and dungeon types
  • Perfect length


  • Combat is mostly crunching numbers
  • Reverse difficulty curve; difficult in the beginning, fairly easy at the end
  • Side content is limited to a few optional dungeons

Final Say: A cleverly written, lovingly retro-styled JRPG starring everyone’s favorite elder god.

Marvel Comics Final Thoughts – Black Panther (2005), Vol. 3-4

Thanks to Marvel’s popular and successful foray into films with the Marvel Cinematic Universe, I’ve finally decided to get back into comics. I grew up a big fan of X-Men and other superheroes but haven’t really kept up since the 90s. Thus begins my grand catching-up of the last ten years of Marvel comics, events and stories.

Thanks in large part to trade paperbacks and the digital convenience of Marvel Unlimited I can make relatively quick progress, and I’ll write down my Final Thoughts for each collection here on my blog. Like my gaming Final Thoughts, this will be full of spoilers. You’ve been warned!

Black Panther BrideWriter: Reginald Hudlin

Artists: Scott Eaton, Manuel Garcia, Koi Turn bull

Issues: Black Panther (2005) #14-25


When I first heard that Storm had wed Black Panther I rolled my eyes. It all seemed just a bit too convenient – the only two notable African superheroes in Marveldom fall in love and get married? I’m glad I started reading Black Panther (2005) and noticed a steady improvement in the dozen issues I’d read so far, otherwise I might not have experienced one of the most touching and poignant stories of a love rekindled I’d ever read.

The impetus for Black Panther’s previous arc was to go out and find a wife (which is, uh, also the plot hook of The Santa Clause 2), and in “Bride of the Panther” he realizes his heart never left Storm’s. Their past is detailed further in a harmless retcon exploring the exploits of young lovers T’Challa and Ororo in the six-issue Storm (2006) mini-series, but even without the extra reading Reginald Hudlin does an excellent job conveying their complicated past and their feelings for each other (Storm’s adventures in Africa are detailed in Uncanny X-Men Annual #1, which is like Black Hawk Down with X-Men – awesome). I am a bit bummed that this effectively writes Storm out of the X-Men, but she’s been generally absent anyway, and frankly seems above many of the petty squabbles those teams find themselves embroiled in.

The five issue story lovingly takes its time rekindling their relationship. They fight about when they were young and dumb and Ororo’s answer to The Question is interrupted by some silly and fun comic book fights. Storm’s past relationships with Wolverine and Forge are acknowledged and addressed and Hudlin seems to have a firm grasp on Marvel continuity. Storm is even reunited with her lost grandparents (and nephew) in another touching moment. Oh and Luke Cage throws a bachelor party with Namor, Logan, The Thing and a bunch of strippers in Rio. T’challa, ever the honorable gentlemen, promptly excuses himself at the beginning to fly back into Ororo’s arms. D’awwww.

Black Panther #15

Eventually Ororo accepts (and Hudlin pulls off an honest-to-god funny mile high club joke) and she’s treated to a whirlwind of activities that’s associated with becoming Queen of a country, including a jealous neighboring African princess, shopping with fellow X-ladies and dealing with the fairly xenophobic, isolationist people of Wakanda. T’Challa and Storm get equal screen time and while there’s no real threat of danger nor villain, it’s a surprisingly fun and sweet storyline.

Unfortunately for our newlyweds, Civil War hits around the same time. Tony Stark and Steve Rogers are both invited to the wedding and both leave when they see each other, and the next two story arcs are tied into the ongoing Civil War event.

“World Tour” takes our new power couple to various diplomatic meetings around the world (and beyond) as they visit Dr. Doom in Latveria, Namor in Atlantis and even the Inhumans on the moon. Their last meeting takes them to America where they try and discuss the Superhuman Registration Act, but when they try to make Storm register (as she’s American) things go South and Iron Man and Black Panther end up having a scrape.

Black Panther #21Tensions are diffused when Black Panther ends up saving James Rhodes’ life but T’Challa and Ororo agree to stay in the U.S. to try and deal with the upcoming war. Given how big of an asshole Stark is it takes about two seconds for our heroes to side with Captain America, first unofficially and then getting directly involved and instrumental in helping the rebels in the final battle.

In fact, issue #25 takes place directly during the events of the final issue of Civil War, including a different fight scene from the final battle – Storm vs Thor clone! It ties in nicely to the Civil War continuity by adding some fun extra scenes, but it’s definitely not required reading, and I felt the globe-trotting “World Tour” issues were a bit more fun than the latter “Foreign Affairs” direct Civil War tie-ins.

Hudlin’s improved immensely as a writer and I have a keen grasp on who T’Challa is. Scott Eaton’s artwork is also fantastic (Storm has never looked sexier and T’Challa is chiseled from pure obsidian) but unfortunately he drops out during the Civil War tie-ins in issue #20. Manuel Garcia does a fine job but the art takes a noticeable nose dive with the last two issues as a third artist is brought in.

I’d never thought a storyline about two superheroes getting married and dealing with the political ramifications would become one of my favorites, and I hope that T’Challa’s and Ororo’s loving relationship continues to be highlighted and strengthened throughout their adventures.

Black Panther #25


Marvel Comics Final Thoughts – Star Wars #1

Thanks to Marvel’s popular and successful foray into films with the Marvel Cinematic Universe, I’ve finally decided to get back into comics. I grew up a big fan of X-Men and other superheroes but haven’t really kept up since the 90s. Thus begins my grand catching-up of the last ten years of Marvel comics, events and stories.

Thanks in large part to trade paperbacks and the digital convenience of Marvel Unlimited I can make relatively quick progress, and I’ll write down my Final Thoughts for each collection here on my blog. Like my gaming Final Thoughts, this will be full of spoilers. You’ve been warned!

star wars #1 coverWriter: Jason Aaron

Artists: John Cassaday, Laura Martin

Issues: Star Wars (2015) #1

Most of my Marvel Comics Final Thoughts encompass trade paperback volumes containing anywhere from four to nearly two dozen issues, and all of them are older comics as I make my way through a good ten years of Marvel continuity.

Not so with this one! Ever since Marvel announced several new Star Wars comics as part of the new Disney-owned era, I knew I needed to see for myself. I don’t necessarily plan on keeping up with psychical monthly issues, but owning the first issue of a brand new series seems like a no-brainer (and I’m not the only one; Star Wars #1 is the top-selling single issue of the last twenty years).

Marvel recruited some of their top talent to write and draw the new flagship series and the production values are top of the line. Jason Aaron generally plays it safe as we follow the adventures of our familiar heroes after they destroyed the first death star. We finally get to see the rebellion actually pull off some subterfuge and plans of their own to fight back against the Empire, not unlike Disney’s excellent animated series Star Wars Rebels. Leia and Han bicker like an old married couple, Chewbacca grunts and growls while taking sniper shots at Vader and Luke’s slowing becoming the stoic badass that he evolves into. Even C-3PO’s stilted cadence is somehow captured in the dialogue with all the verbosity I expected.

Star Wars #1 feels very Star Wars, and that’s a great thing. I fully expected the first issue to play it pretty safe in regards to some of the most recognizable characters in science fiction, and it’ll be interesting to see how far they can stretch them while still planted firmly within the rigid continuity of the original trilogy.

Marvel is also putting out solo series, beginning with Star Wars: Princess Leia and Star Wars: Darth Vader. The dialogue-less preview pages at the end are a neat idea to hook readers in and provide some fun examples of the artwork.

As someone that saw the insane hype and popularity rise bestowed by the prequels quickly shatter after their universal disappointment, it’s been tough to fall back in love with Star Wars, even with this new regime change. At least in the comic world things seem to be moving in the right direction and I’m tentatively prepared to declare that the Force is strong with this one.

star wars #1 variant cover

Marvel Comics Final Thoughts – New Avengers (2005), Vol. 4-5

Thanks to Marvel’s popular and successful foray into films with the Marvel Cinematic Universe, I’ve finally decided to get back into comics. I grew up a big fan of X-Men and other superheroes but haven’t really kept up since the 90s. Thus begins my grand catching-up of the last ten years of Marvel comics, events and stories.

Thanks in large part to trade paperbacks and the digital convenience of Marvel Unlimited I can make relatively quick progress, and I’ll write down my Final Thoughts for each collection here on my blog. Like my gaming Final Thoughts, this will be full of spoilers. You’ve been warned!

new avengers #16 coverWriter: Brian Michael Bendis

Artists: Steve McNiven (#16), Mike Deodato (#17-20), Howard Chaykin (#21), Leinil Francis Yu (#22), Olivier Coipel (#23), Adi Granov (#24), Jim Cheung (#25)

Issues: New Avengers (2005) #16-25

If you were looking for a series heavily mired in ongoing Marvel continuity and events, I’d be hard-pressed to recommend anything before New Avengers. Writer Brian Michael Bendis has been instrumental in ushering in the age of events that has dominated Marvel comics for the last decade, and New Avengers was his main ongoing series that picked up after “Avengers Disassembled,” leading through the events of Civil War and Dark Reign and culminating in Siege.

The first three story arcs (see Final Thoughts – New Avengers, Vol. 1-3) set up the reason for the new team and gave them some room to stretch and grow. The next two arcs – Volume Four’s “The Collective” and Volume Five’s “New Avengers Disassembled,” are very reflective of the state of the Marvel universe, and would be incredibly confusing for anyone that wasn’t also keeping up with other trades and series.

Thankfully I’ve been diving into Marvel comics whole-heartedly. “The Collective” finally answers the question that was posed at the end of House of M – If so many mutants lost their powers, where did all that power go? Turns out they were all absorbed by a quiet mutant living in Alaska. Michael Pointer had no idea he was a mutant – his power was to absorb other powers (Like Rogue I suppose) and he had never lived near any other mutants.

The resulting influx of millions of mutant powers makes him an energy being of god-like power, and he destroys his poor hometown and everyone in it in a sudden rampage. Alpha Flight is called in to stop him as he travels through Canada to America, and he promptly wipes them out (Which begets a new team called Omega Flight at the end of Civil War). The Avengers are called in to deal with them, as well as some guest stars like Ms. Marvel. Most of the story is spent simply keeping him at bay (mainly using Sentry’s equally god-like powers) while they figure out just who the hell he is, and the mystery and reveal is quite cool.

new avengers #18

The combined mutant powers eventually leave Pointer’s body and enter’s Magneto, now powerless and writing his memoirs in the ruins of Genosha. I’ve mentioned previously that I’ve enjoyed Magneto’s older post-war attitude, so it’s fitting that he fights the possession every step of the way. It all ties back into Xorn, which is the overly confusing and frankly terrible plot web that tangled up the X-Men just before the era I returned to in Marvel continuity (circa 2004).

Thankfully it’s handled much better here – Magneto/Xorn raises the dead bodies of mutants while our New Avengers battle them in an epic climax. Agent Daisy Johnson (whom is apparently Skye in the Agents of SHIELD TV show) is brought in by SHIELD to cause a localized quake in Magneto’s mind, ripping Xorn from his body. Sentry then hurls the energy ball into the sun. Does this effectively destroy the last vestiges of all those lost mutant powers? Either way it was a fun, action-packed story and neat way to tie into a dangling thread from House of M.

new avengers #23On the other hand the “New Avengers Disassembled” story arc is nothing more than a series of single issue tie-ins that attempts to shed some background light on some of the team members during the events of Civil War. Each issue is drawn by different artists with very different art styles, so it’s a bit jarring to read them one after the other. The five issues serve as one-offs for Captain America, Luke Cage, Spider-Woman, Sentry and Iron Man. Luke Cage and Spider-Woman were the best; Cage and Iron Man have a deliciously tense discussion over the Superhuman Registration Act (Luke Cage would go on to join Captain America’s resistance team), while Spider-Woman’s personal arc with Hydra fits nicely for a one-off adventure where they try to openly recruit her – and her answer involves driving a speedboat away from an explosion.

The Civil War stories are a good example of when an event completely stalls another series. While the event itself is fantastic, New Avengers definitely suffered and was hamstrung into doing side stories with little to no actual plot development. In my perusal of more than half the Civil War tie-ins, it was definitely one of the worst.

However, I do look forward to the new world order that’s created after that massive event as Tony Stark creates his own officially government sanctioned Avengers team in Mighty Avengers, while New Avengers continues on as an underground resistance still fighting the good fight.

Marvel Comics Final Thoughts – Civil War

Thanks to Marvel’s popular and successful foray into films with the Marvel Cinematic Universe, I’ve finally decided to get back into comics. I grew up a big fan of X-Men and other superheroes but haven’t really kept up since the 90s. Thus begins my grand catching-up of the last ten years of Marvel comics, events and stories.

Thanks in large part to trade paperbacks and the digital convenience of Marvel Unlimited I can make relatively quick progress, and I’ll write down my Final Thoughts for each collection here on my blog. Like my gaming Final Thoughts, this will be full of spoilers. You’ve been warned!

Civil War #1Writer: Mark Millar

Artist: Steve McNiven

Issues: Civil War #1-7*

*I also cover the following tie-ins: Iron Man: Civil War, Civil War: Thunderbolts, The Amazing Spider-Man: Civil War, Civil War: Choosing Sides, Civil War: The Confession


“Was it worth it?”

In the excellent one-shot issue Civil War: The Confession, written a few months after the main events of Civil War, Tony Stark visits Captain America on the helicarrier and spends about a dozen pages trying to justify why he did what he did, eventually breaking down crying. The last panel reveals that Stark had been talking to the body of the murdered Steve Rogers, and he quietly sobbed the reply that Cap had asked him when he was first arrested – “It wasn’t worth it.”

Civil War marked a huge turning point in Marvel comics production. While House of M successfully pulled together many of Marvel’s heroes and included numerous tie-ins, it had the distinct advantage of taking place in an entirely different reality (though it did have long-lasting consequences).

The events of Civil War built upon the longstanding X-Men plot hook of the Mutant Registration Act, only this time applying it to all costumed superheroes (and oddly enough leaving the X-Men pretty much out of it). A young group of reality TV starring superheroes attack a villain hideout, only to get in over their head when they try to apprehend Nitro near a school. Nitro unleashes his explosive attack, killing hundreds of innocent people, including dozens of kids.

The public is understandably outraged in the wake of this tragedy and the Superhuman Registration Act, which requires all super-powered people to officially register with the government (divulging their secret identity among other things) swiftly passes through Congress. Tony Stark had seen this coming in his crossover with Amazing Spider-Man (see The Road to Civil War) and tried to fight it, but with public and political opinion so strongly swayed he immediately decides to switch gears and become the leader and figurehead for registration in an attempt to make the transition as easy as possible.

Captain America is not so easily convinced it’s a good thing, and believes the Act is a gross infringement on the civil rights of superheroes. In the first issue he escapes the SHIELD helicarrier and becomes a wanted man. Soon he gathers together a resistance formed of many of his allies in the New Avengers and Young Avengers to create an underground rebellion, and the core of Civil War is about the two opposing sides.

Civil War is unique among my Final Thoughts as the one TPB and event that I’d actually read before. The story of Marvel Ultimate Alliance 2 depicts most of Civil War (albeit with a much different final act) and as someone that’d been out of the comic loop for awhile I was interesting in reading about it. I was fairly lost on many points – why is Thor a robot clone, who are the Young Avengers, where are the X-Men, why is Tony Stark such a dick, etc. But as a single seven issue event, it does tell an epic, heart-wrenching story about friendship, politics and the horrors of war.

Re-reading it this many years later and armed with all the rapid comic knowledge I’ve acquired has been immensely rewarding. I get a better understanding of where Stark’s coming form (though he still comes off as a cocky, manipulative jerk in the main story) and I recognize many of the faces that show up to the big battles.

Civil War #6

There are only two direct battles in the main story; the first has the anti-registration team stumbling into a trap set by Stark, and Goliath is killed by Stark’s and Mr. Fantastic’s secret weapon – a clone of Thor called Ragnarok. Many are horrified by the events of that battle (which spans issues #3 and #4), and Sue Richards suddenly switches sides and protects them with a forefield so they can escape. The Fantastic Four are split down the middle as Sue and Johnny flee to join the resistance, while Reed remains a major player for the pro-registration side, designing a prison in the Negative Zone to house all the captured superheroes and villains.

The biggest side-switcher in the conflict is Spider-Man. In the events leading up to Civil War it’s clear he wants to help Stark fight it, and when Stark decides to join up Parker follows suit with his Stark-built spidey-suit. Tony convinces Peter Parker that unmasking on national television would galvanize both the public and the superpowered community into supporting registration, so Spider-Man finally reveals himself as Peter Parker in a memorable scene at the end of issue #2.

Unfortunately this reveal pretty much ruins his life, which is detailed in the excellent Amazing Spider-Man tie-ins. He and his family (Aunt May and Mary Jane) are attacked by mobs of people (both fans and protesters). J. Jonah Jameson blows a gasket and The Daily Bugle sues him for millions. Aunt May is shot and put in a coma. Parker makes Stark take him to the Negative Zone prison, and he’s horrified to learn that they’re imprisoning people permanently for not registering (plus, Reed and Tony are making billions in government contracts).

civil war spider-man editAll this adds up and Peter Parker switches sides, battling Iron Man (after fighting Cap earlier in a fun one-on-one melee) and going on the run before sneaking onto national television to declare his new intentions. I was originally going to skip the Spider-Man tie-ins, as the Spider-verse has a fairly dense continuity and I’ve honestly never been a big spidey-fan, but Civil War really gives him plenty of room to shine and squirm, and he becomes the defacto protagonist trying to do the right thing during a war with terrible things happening on both sides. Even if you’re not a Spider-Man fan, I would highly recommend reading his Civil War tie-ins (including the issues leading up in Road to Civil War) to get a bigger picture of the whole event.

The main trade ends with the epic final battle between the two sides. Cap and company get inside the Negative Zone prison thanks to Black Panther and Punisher sneaking into Stark and Baxter buildlings. Tigra had been spying on the rebels for Stark, so they were there to meet them, but Cap pulls his own ace in the hole, and Hank Pym (Yellowjacket) reveals that he’s been a shape-shifted Hulkling all day, and was able to free everyone that was imprisoned. The giant slug-fest we’ve been waiting or is unleashed in the final issue, but when Cloak tries to teleport everyone out of the prison, he drops them in the middle of New York City and the resulting battle causes widespread collateral damage – exactly the catastrophe this new registration was working to avoid.

Lots of cool little fight scenes break out: Spider-man is faster than Mr. Fantastic, Invisible Woman fiercely retaliates against Taskmaster when he shoots Reed, Iron Man punches Human Torch in the face, Captain America is beaten up by nanite-controlled supervillains consisting of Lady Deathstrike, Venom and Bullseye, Namor shows up with a bunch of atlanteans to even the odds for the resistance, Vision punches Iron man through the chest while Hercules smashes the Thor clone.

civil war #7It finally ends just as Cap is about to deliver the final blow to a disabled and broken Iron Man. A bunch of civilians tackle Captain America to the ground and beg him to stop. Cap takes a look around at the devastation this war has wrought and weeps, surrendering to nearby authorities and putting an end to the war. In fighting for the values and rights of the people he recognized that it was a costly battle, and he was unwilling to pay the price in innocent lives. It’s a poignant, heart-breaking end as Iron Man’s new Initiative comes to fruition – a registered super team in all fifty states.

Like House of M, Civil War had a massive impact that rippled throughout the Marvel Universe for years to come. The New Avengers series kept going, but centered on the surviving members of the anti-registration resistance who continued to operate in secrecy, while a new official Avengers team was launched in Mighty Avengers. New registered superhero teams would be trained in Avengers: The Initiative. Captain America would be shot and killed a few months after his arrest, though his fantastic solo series would continue on as friends and allies help take up the mantle. The ex-villain Thunderbolts would be gutted and reconstructed as an official supervillians-working-for-superheroes team (with interesting ramifications in the future).

The massive one-shot issue Civil War: Choosing Sides acts similarly to Decimation: The Day After in launching many of the new series in the emerging era, including Irredeemable Ant-Man, Immortal Iron Fist and a new Canadian team to replace Alpha Flight (which was slain during the events of New Avengers Vol. 4) – Omega Flight (which ran for an embarrassing five issues). Oh, and also a randomly funny story involving Howard the Duck trying to register. It was a fun one-shot that was made up of several different stories written and drawn by different people, serving as a nice springboard to multiple new series.

Another massive one-shot issue was written at the end of Civil War, called The Initiative. Like Choosing Sides this comic also included a lot of mini-stories introducing the new teams that emerge from the Superhero Registration Act – namely Omega Flight, Thunderbolts and Mighty Avengers. These one-shot issues helped cement Marvel’s new era of massive events as global game-changers to the status and situations of every character and series.

civil war the initiative omega flight

I really enjoyed the event itself, and many of the tie-in issues cleverly incorporated interesting background information or side-plots. But other series suffer for it as their own plots are sidelined to deal with the events of Civil War, such as the first few issues of The Death of Captain America trade and the official Thunderbolts tie-ins (which centers around Baron Zemo’s team of reformed villains working with Iron Man to capture heroes). Iron Man’s two-issue solo tie-ins are similarly pointless, though they do paint a slightly better picture of Tony as a conflicted man rather than a self-imposing asshole (the TPB also includes The Confession, which is amazing). I also had to skip some tie-ins just for the sake of my own sanity, including Wolverine’s solo series tie-ins (can’t stand that manga/cartoony art style) and a mini-crossover between Young Avengers and Runaways.

Plus, my beloved X-Men aren’t anywhere to be found, other than a single brief scene where Tony Stark visits the X-Mansion and tries to get them to help (there is a mini-series tie-in that shoehorns them in involving Bishop, which I skipped). Being used to hunted and hated Emma Frost quickly refuses, but agrees to remain neutral in the conflict (and they’re still pretty much licking their wounds from the Decimation). It makes sense for the x-Men to stay out of it, and frankly the war is full of enough superheroes as it is, but as a big X-Men fan it’s still a bummer, and forever makes Civil War just not as interesting to me as other events and stories that star my favorite mutants.

civil war the initiative

Civil War was a massive critical and commercial success. The storyline was recognizable and very human – civil rights and the endless debate between freedom and security. It lasted over half a year beginning in the Summer of 2006 and, according to Marvel Unlimited, including nearly 100 official tie-in issues from nearly every ongoing series at the time. The age of events was here to say, and has continued on in varying degrees of great to horrid in the years since. Civil War is still considered one of the best events they’ve ever done, and clearly important enough to even warrant its own big screen adaptation in the upcoming third Captain America film.


Marvel Comics Final Thoughts – Son of M

Thanks to Marvel’s popular and successful foray into films with the Marvel Cinematic Universe, I’ve finally decided to get back into comics. I grew up a big fan of X-Men and other superheroes but haven’t really kept up since the 90s. Thus begins my grand catching-up of the last ten years of Marvel comics, events and stories.

Thanks in large part to trade paperbacks and the digital convenience of Marvel Unlimited I can make relatively quick progress, and I’ll write down my Final Thoughts for each collection here on my blog. Like my gaming Final Thoughts, this will be full of spoilers. You’ve been warned!

Son of M #1Writer: David Hine

Artist: Roy Allan Martinez

Issues: Son of M #1-6

Though I’m still constantly adding new series and comics to my reading list, I’ve learned to become much more choosy about where to apply my precious comic-reading time. I was originally going to skip the Decimation tie-in Son of M, which dealt with the now powerless Quicksilver.

One of the big twists at the end of House of M revealed that it was Pietro Maxmioff (Quicksilver) that convinced his sister Wanda (Scarlet Witch) to make the House of M world, which eventually lead to its destruction and the decimation of nearly every mutant on the planet. Pietro rightly comes off as a huge asshole and it’s karmic retribution that he’s one of the powerless mutants in the new world. When Issue #1 starts with him feeling super sorry for himself and longing for his speedy powers, he gets no sympathy from me.

But I’m glad I dived into it, as Son of M is deeply wrapped up in the Inhumans, a large isolationist group of superpowered people that gain their abilities by exposing themselves to their sacred Terrigen Mists. It’s increasingly looking like Inhumans may replace mutants in the MCU with both an upcoming film and major hints and teases in Agents of SHIELD. I knew very little about them, so when Crystal shows up at the end of the first issue (via their giant teleporting dog, Lockjaw) asking for her husband, I was intrigued (still kinda wish Spider-Man had just let him kill himself by jumping off a building).

The Inhumans have moved their city onto Earth’s moon – doesn’t get much more isolated than that, and generally stay away from anything to do with Earth. Pietro and Crystal have a daughter, now a little girl named Luna, and Peitro continues to be a huge jerk to everyone. We get some fun glimpses into Inhuman society as well as the bigger characters such as Videmus, Gorgon, Medusa and Black Bolt.

Son of M #6

Quicksilver takes two seconds to decide that he should sneak in and use the Mists on himself, which does allow him to regain his powers – sort of. Now he can move so fast he can travel through time, which always makes a plot that much more convoluted and strange to follow. In this case it’s even worse as Pietro makes a copy of himself when he does and frequently talks to a slightly older version of himself, which is even more confusing. Eventually he decides to steal the mists and kidnap his daughter (semi-willfully, she wants to see Earth but he’s totally manipulating her). His goal – to return to Earth and use the Mists to restore lost powers to mutants.

Pietro and Luna arrive in the ruins of Genosha where he meets up with the mutants from Excalibur. This is one of the first times where I was delighted to have prior knowledge of another comic as I recognized who they were. Unfortunately they don’t do all that much aside from take some hits of Mist that is a heavy-handed way of painting Quicksilver as a drug-dealer on top of everything else (oh and he exposes his too-young daughter to the mists and gets her hooked on them. Great guy, Quicksilver).

Magneto is also on Genosha and also depressed, but he correctly sees his son as a dangerous threat. Quicksilver uses his time-teleport power to beat the crap out of his old man and he’s only saved by his granddaughter intervening. Despite Magneto’s offensively fast resurrection between Morrison’s storyline of the early 2000s and the events of Excalibur, I’ve enjoyed his characterization as an older, wiser mutant filled with regrets and reflection, and generally still wanting to help his people, even without his powers.

son of m #6 black boltOf course the Inhumans weren’t going to stand idly by, and they reach Genosha around the same time as the Office of National Emergency. The Inhumans battle the Genoshan mutants and promptly kick their ass, while the O*N*E take down Quicksilver and grab the mists. The final confrontation occurs as the Inhumans demand the Mists returned and the US government refuses. In a rather awesome scene, Medusa says that Black Bolt will give his answer shortly, and the rest take off. The O*N*E commander starts freaking out, for Black Bolt’s voice is so powerful he can never speak lest he destroys everything around him. He whispers one word, “War,” and the entire army is utterly demolished. As someone that’s read about Black Bolt’s power but never seen it in action, it’s incredibly satisfying.

Thus the Inhumans officially declare war on the US, and the series ends as they have a final meeting with the Fantastic Four. Chronologically Civil War happens next, which would’ve been a great time for the Inhumans to attack, but they nicely waited until that mega-event was done to begin the limited series, Silent War that acts as the followup to this one.

If you couldn’t tell I despise Quicksilver even more after reading this comic. He’s easily my most hated person in the Marvel Universe after these events, essentially starting a horrible war and hurting his own daughter (most of the mist effects on mutants restore powers but only temporarily, and in undesirable ways). The real treat was seeing the Inhumans in action, and I very much look forward to Silent War to see even more.

The writing was well crafted and the art style had an interesting, washed-out, pencil-heavy look to it that I kind of dug. It’s just too bad our protagonist is such a horrible douche canoe.