Marvel Comics Final Thoughts – Deadpool & Cable Ultimate Collection, Book 2

Thanks to Marvel’s popular and successful foray into films with the Marvel Cinematic Universe, I’ve finally decided to get back into comics. I grew up a big fan of X-Men and other superheroes but haven’t really kept up since the 90s. Thus begins my grand catching-up of the last ten years of Marvel comics, events and stories.

Thanks in large part to trade paperbacks and the digital convenience of Marvel Unlimited I can make relatively quick progress, and I’ll write down my Final Thoughts for each collection here on my blog. Like my gaming Final Thoughts, this will be full of spoilers. You’ve been warned!

Deadpool and Cable ultimate collection book 2Writer: Fabian Nicieza

Artists: Patrick Zircher, Lan Medina, Reilly Brown

Issues: Cable & Deadpool #19-35

The second massive volume of everyone’s favorite Marvel odd couple, Cable & Deadpool is going to be one of the harder Final Thoughts for me to recount, simply because I read it over the whole last month.

It starts with Issue #19, an epilogue of sorts to their House of M ordeal (which I find weird wasn’t included with the House of M tie-in’s in the first Book), while Issues #28-32 tie in to Civil War. I’m attempting to get better about starting and finishing at least whole story arcs before picking up more series, but some of these long collected volumes are a bit tricky – especially in this case where the stories are more about fun and humor than actually telling a coherent story.

Most major series have at least one major branching story line to along with minor vignettes along the way, but Cable & Deadpool is pretty much only the latter style in this second volume. Ironically my favorite issues were the nearly self-contained one-shots. Issue #19 stars Deadpool taking care of a rapidly re-aging Cable after his dimensional-hopping adventures. This mostly constitutes going to a bar and drinking together, but also includes some surprisingly poignant and rare revelations about Deadpool’s tragic past.

Issue #24 involves a fun match between Deadpool and Spider-Man, with all the verbal smack-talk slinging you can imagine. Issue #25 has Captain America infiltrate Cable’s little utopian project of Providence as a normal citizen, and becomes delighted with what Cable’s built and how he runs things (leading to a nicely logical reason why Cable helps support Cap in Civil War). We also get some fun glimpses into Cable’s dark future, where he wielded Cap’s iconic shield to inspire his own soldiers in the war against Apocalypse.

The other stories are varying degrees of quality, with the only notable importance to the series continuity being Deadpool stealing technology that allows Cable to simulate his lost telekinesis and telepathy. It leads Deadpool to a fun fight against Luke Cage, Iron Fist and the B.A.D. Girls.

Deadpool-versus-Avengers

With Cable’s ties to Apocalypse, it makes sense that he’d be involved in the “Blood of Apocalypse” storyline that hits the X-Men book around the same time. Issues #26-27, “Born Again,” act as a spiffy, if cheesy prologue to those events as Cable witnesses Pocky Lips’ premature resurrection and we got tons of backstory involving a mullet sporting Cable wielding a sword. It’s alright, and certainly leagues better than the ill-conceived X-Men story.

Unfortunately both the story telling and art gradually start to decline in the later issues. Domino, Cable’s ex-lover and former X-Force compatriot takes center stage in a few issues involving a coup in a made up Eastern European country. She’s not particularly interesting and her character doesn’t seem to have much to do outside of complaining about Cable.

Cable & Deadpool #30The Civil War tie-ins are also profoundly disappointing. I was hoping to shed some insight in how Cable joins the resistance, but instead I get some pithy fights between Deadpool and the Anti-Reg team. Cable then goes on a round-about way to show Deadpool how wrong he is for the side he’s chosen. That story bleeds over into the next, involving the lame Six-Pack team that showed up in the previous Book attacking Cable’s newly liberated country of Rumekistan and Providence. Cable of course swiftly kicks all their asses.

I still enjoy my time with the dysfunctional duo. Fabian Nicieza’s writing remains funny and enjoyable throughout, and Deadpool is still delightfully hilarious. It’s a shame the series starts turning over artists as it’s definitely not for the better, and I’m hoping Nicieza can find his footing again with telling some more interesting stories.

 

Advertisements

Marvel Comics Final Thoughts – X-Factor: The Complete Collection Vol. 1

Thanks to Marvel’s popular and successful foray into films with the Marvel Cinematic Universe, I’ve finally decided to get back into comics. I grew up a big fan of X-Men and other superheroes but haven’t really kept up since the 90s. Thus begins my grand catching-up of the last ten years of Marvel comics, events and stories.

Thanks in large part to trade paperbacks and the digital convenience of Marvel Unlimited I can make relatively quick progress, and I’ll write down my Final Thoughts for each collection here on my blog. Like my gaming Final Thoughts, this will be full of spoilers. You’ve been warned!

X-Factor #1 coverWriter: Peter David

Artists: Pablo Raimondi (Madrox), Ryan Sook, Dennis Calero, Ariel Olivetti, Renato Arlem

Issues: Madrox #1-5, X-Factor (2005) #1-12

One of the many new excellent series to premiere in the wake of House of M was a new version of X-Factor. Essentially Jamie Madrox, AKA Multiple Man, sets up a detective agency in Mutant Town and gathers together some of his old friends (along with a few new ones) to help mutants with various problems.

What could have easily turned into X-Men with lesser characters quickly carved out its own unique series thanks to an amazing noir style that permeated both the writing and awesome shadowy art, as well as loving attention paid to each character and their own personal dramas and interpersonal relationships. After reading the Volume 1 trade paperback, X-Factor has become one of my favorite ‘new’ series.

While this new version of X-Factor started in late 2005/early 2006, it was actually preceded by a limited mini-series, simply titled Madrox. Madrox nicely laid the seeds for the series a year beforehand by sprinkling in a classic noir story involving a murder mystery and a mysterious woman, and introduced us to some of the supporting cast (namely Rahne and Guido). While it’s definitely more of a solo series than the ensemble cast that X-Factor becomes, Madrox is an absolutely fantastic self-contained story.

Jamie is a fascinatingly complex character as his unique cloning powers are brought to the forefront of just about every encounter and story. His dupes (as he calls them) are created whenever he’s hit – so while he can generate them by slamming his fist on the ground, they also comically shoot out whenever he’s shoved or punched. Each dupe takes a separate personality cue from Madrox, and he never knows which is going to show up. One might be sweet and sensitive, another aggressive and sociopathic; this concept is used in endlessly entertaining ways, including an amazing revelation during the climactic moments of issue #12.

X-factor #7Jamie is the leader of the group even though he’s technically the weakest (he was able to afford the new business venture thanks to one of his dupes winning Who Wants to Be a Millionaire). Thanks to letting his dupes loose in the wild for years at a time, he can reabsorb them and instantly gain all their knowledge, giving him more street-smarts and book smarts than any normal human could learn in a single lifetime – another cool character trait. Of course if a dupe dies he feels the pain and trauma, and it makes a wonderful story hook for the series when a bloody dupe comes stumbling in and collapses in front of him.

The rest of the team consists of former X-Factor teammates (former being their original team from the 90s) Rahne Sinclair AKA Wolfsbane (a fiery Irish Catholic werewolf), Guido Carosella AKA Strong Guy (the resident muscle that turns energy into strength, also the comic relief) and Rictor (now dealing with being depowered from House of M – the first issue is about Madrox trying to stop his suicide attempt). They’re joined by new members Monet St. Croix AKA M (who has a whole paragraph of powers but acts mainly as the team’s telepath), Theresa Cassidy AKA Siryn (daughter of on-again off-again X-Man Banshee, with the same sonic scream powers) and finally Layla Miller, the mysterious young mutant that first appeared in House of M, and along with Wolverine was the only one that knew the truth behind that altered world. Her odd powers of nonchalant foresight and knowledge of future events are played up to great effect – particularly the running gag about her and Jamie being married one day.

The whole team works remarkably well together, and reminds me of some of the best teams that the X-Men have put out over the years. Everyone has distinct personalities and are wonderfully diverse: Siryn’s Irish-Catholic, Rahne is Scottish, Guido is Italian-American, Rictor is Mexican and Monet is Muslim. Their powers all come in handy in various ways as the plot weaves in some fun murder mysteries, an evil corporation and the general chaos created by the Decimation.

X-Factor #9

While X-Factor acknowledges the big events happening in the Marvel Universe they are always tangential to their own ongoing stories and struggles, much to the benefit of the series. Their Civil War tie-ins, for example, mostly consist of Quicksilver returning to town after his events in Son of M, and the team learning the truth behind the House of M from the X-Men. Things then go back to normal as the giant plot Peter David’s been building to, involving a sinister corporation and a CEO that was directly involved in the death of Madrox’s parents as a child, comes to an awesome conclusion in the three pat arc “Multiple Disclosure.”

If you like a comic book series with fun, interesting non-X-Men mutants and darker, stylistic art than I can’t recommend X-Factor enough. The Madrox series is a great set-up, and while not necessary reading to the series it’s just as good as the main series and thankfully included in the Volume 1 Complete Collection trade. This run of X-Factor would actually end up being one of Marvel’s most successful launches from that era, lasting for an astonishing eight years and over 100 issues – and Peter David wrote every single one of them. I fully expect to read them all in the coming months.

Marvel Comics Final Thoughts – Wolverine: Origins, Vol. 1-3

Thanks to Marvel’s popular and successful foray into films with the Marvel Cinematic Universe, I’ve finally decided to get back into comics. I grew up a big fan of X-Men and other superheroes but haven’t really kept up since the 90s. Thus begins my grand catching-up of the last ten years of Marvel comics, events and stories.

Thanks in large part to trade paperbacks and the digital convenience of Marvel Unlimited I can make relatively quick progress, and I’ll write down my Final Thoughts for each collection here on my blog. Like my gaming Final Thoughts, this will be full of spoilers. You’ve been warned!

born in bloodWriter: Daniel Way

Artist: Steve Dillon

Issues: Wolverine: Origins #1-15

Just about the only positive thing to come out of House of M for our poor beleaguered mutants was that Wolverine suddenly got all his memories back. For a dude that’s over 100 years old that’s quite a lot to process, and Marvel responded by giving Wolverine an additional solo series called Wolverine: Origins, which launched in the Summer of 2006 and went on to run for four years and 50 issues. At the time Wolverine was also a New Avenger, part of at least one X-Men team and had his own solo series – this is the time of Wolverine overload that would last for years.

But I happen to love that furry Canadian so I wanted to give this series a try. The first volume (#1-6), “Born in Blood,” is a terrible start as Wolverine starts to carve a bloody path against those that wronged him – specifically the shadowy organization that used him as a brain-washable assassin.

One of his first steps is to attack the White House looking for a secretary with ties to the group, which immediately makes him a wanted man by SHIELD (which makes no sense in regards to other Marvel continuity). Eventually they send another reprogrammed soldier after him: Nuke, a G.I. Joe reject Logan tussled with in Vietnam. Soon Captain America and the Astonishing X-Men show up to bring Logan down and it ends in a fairly lame fight thanks to some of the worst artwork I’ve ever seen in a comic book.

Normally when I don’t like the art I chalk it up to style preference. I know what I like and don’t like, and certain styles I really enjoy while others can cause me to completely skip an arc or even a series. The latter nearly happened here as Steve Diilon’s art looks like it was made with clipart from Photoshop and MS Paint. Every character looks horrible and it meshes terribly with the bloody, serious tone of the story.

wolverine origins #10Things do get a little better (writing wise anyway) in the second story arc, “Savior” (#7-10). At the end of the last fight Emma Frost dropped a bomb – Wolverine has a son who’s being manipulated by the same people Logan is after. SHIELD is still chasing him (lead by Dum Dum Dugan) as he makes his way to Europe to obtain some Carbonadium – a special synthetic that slows down his healing factor (thinking he’ll need it to subdue his son). There’s some fun guest stars here, including Omega Red, Black Widow and a now powerless Jubilee, and we get more glimpses into Logan’s terribly dark and violent past.

Wolverine is forced to surrender to SHIELD when Jubilee is hurt in a fight with Omega Red, and we get our first glimpse of Daken, his son, as he walks up to his shackled father, disembowels him, and walks away. Logan’s hunt for his son finally becomes the focus of the third volume, “Swift and Terrible,” (#11-15) and we actually get a decent amount of scenes and background on Daken.

If Daken’s supposed to be completely despicable then Way has succeeded. Daken is tattooed, mohawk’d and sporting some black fingernail polish – he just screams ‘trying too hard.’ His dialogue and attitude is super angsty, immature and just plain cruel. If he’s supposed to be Logan without any moral compunction or friends they went a little overboard. At least his claw designs, like X-23’s (Logan’s cloned daughter and a vastly superior character) are slightly different with two claws on top of the hand and the third under the palm.

They meet up again at the bank vault where Logan has tracked the Carbonadium, but their initial fight (which Daken very much kicks his father’s ass) is interrupted by Cyber, a resurrected Wolverine villain that’s given quite a bit of backstory and screentime in the story arc before he drops in to enact some revenge of his own.

swift and terrible
If only the inner artwork looked anything like the covers.

Daken runs off while Logan is able to subdue Cyber and force him to help find his son again. What once started as an interesting tale on revenge and Logan’s crazy backstory has devolved a bit into an awkward father-son re-connection with a wholly unlikable character. From glancing at future covers it looks like Daken takes a backseat for awhile and we go back to tracing more of Logan’s past. I’ll stick with it, but frankly I’m more looking forward to when the primary artist changes at issue #25.

As for these first three volumes, I just can’t recommend them except for the most die-hard fans of Wolverine, or if you’re just insanely curious about when Daken is introduced (who does become a semi-major player in future events). With good, or at least halfway decent art work the second volume would be pretty spiffy, but as is it’s a slog to get through all these issues. Wolverine, you deserved better and Daken, you deserved nothing at all.

 

 

Gaming Backlog Final Thoughts – Cthulhu Saves the World

I have finished another backlogged game via Rogue’s Adventures. You can read my latest Final Thoughts below and also on my gaming blog on Game Informer.

cth1

 

 

Developer: Zeboyd Games

Publisher: Zeboyd Games

Release Date: July 13, 2011 (PC), December 30, 2010 (XBLA)

My Cthulhu knowledge is rather limited. I’ve never read a Lovecraft novel nor played any of the other games. I do play and enjoy the Elder Sign board game, which is a streamlined, dice-based version of Arkham Horror, and contains all the elder gods as well as thematically dark, poetic writing and artwork.

No prior knowledge is necessary to enjoy Cthulhu Saves the World, a lovingly styled retro-RPG created to emulate the style of old console RPGs. Zeboyd Games has carved out a fun niche combining humorous, self-aware writing with 16-bit styles. I’ve previously played their later games, Penny Arcade’s On the Rain Slick Precipice of Darkness 3 and 4 and based on the fun I had with them, backed Cosmic Star Heroine on Kickstarter. CSH is now one of my Most Anticipated Games of the Year, and I wanted to dive a bit into their back catalog with Cthulhu Saves the World.

This is definitely a developer that has iterated and built upon each of their releases; each game has gotten progressively better with more features, options, content and animations. Unfortunately this makes the older Cthulhu slightly worse than the Penny Arcade games in just about every way.

Cthulhu uses a pixelated overland map to walk around. You start off controlling the former elder god as he washes ashore on a beach, having all his cosmic powers drained. The disembodied narrator gently informs our hero that he must save the world and prove himself a true hero in order to be admitted back to Mount Olympus (Err sorry, that’s Disney’s Hercules).

The story and plot are mostly unimportant as Cthulhu follows a familiar path of dungeon – town, dungeon – town, picking up a colorful cast of allies along the way. Towns offer some funny dialogue and a place to rest and buy better equipment, but otherwise they’re devoid of any personality, quests or content.

The real meat of the game comes in the dungeons and the combat. Combat resembles the old NES Final Fantasy games as your party of up to four takes on brightly pixelated foes. There’s very little animation during combat and you don’t even get to see your own party on the screen, so it mostly relies on the dialogue box to move things along.

Like all their titles, Zeboyd wasn’t content to simply recreate the old JRPG systems of combat and really innovated and streamlined many aspects, such as enemies getting stronger with each subsequent round, fully healing at the end of each fight and full details on exact damage numbers for the power of your abilities and the health of your enemies. Combat’s designed to be extremely quick and extremely deadly, which plays well into the limitations of the engine – though on Normal mode in the latter stages of the game I could blaze through most fights in two to three turns, making them more of a minor annoyance than a challenge.

I found the very first dungeon to be the most challenging as I was still learning the new and interesting concepts behind the combat. HP fully heals between battles but MP does not, so you still need to regulate your powers and balance defeating your foes as efficiently as possible while still holding back if you can. A little MP regenerates depending on how quickly you win the encounter, and thankfully there are save points sprinkled at the end of dungeons (and sometimes in the middle) that fully restore your MP. Oh and you can also save anywhere (YAY!) and teleport to any previous towns at any time (woo!). Options like these prove that Zeboyd is both lovingly nostalgic about retro JRPGs while still willing to add modern conveniences that makes a return to this style much more fun than frustrating.

The majority of the game is spent crawling in dungeons. Dungeons have a nicely diverse range from haunted forests to volcanoes and even a spaceship. The level designs are mostly just giant mazes, but thankfully you rarely reach a dead end as most paths lead to either treasure chests or the exit.

Still, some of the later dungeons are just way too big – an issue they freely admit on the nifty developer commentaries sprinkled throughout. I also enjoyed the fact that each area has a limited number of random battles – once you hit it (anywhere from 20 to 50) you can explore at your leisure without running into monsters. You can still select Fight on the menu, but I never once felt the need to grind.

Enemy types are varied but for the most part didn’t seem all that different when it came to actual attacks. Your party on the other hand is nicely diverse, including a meaty talking sword, a gothy necromancer, a crazy old man healer and even a fire dragon at the end that lets you fly around the world map like an airship. Picking the right combination to maximize your abilities is a fun tool to play with throughout the adventure.

Cutscenes help flesh out the action and the writing stays fun and funny throughout, but all the action takes place in stock pictures overlayed on a black screen. Cthulhu Saves the World wears its indie budget proudly on its sleeve and while charming, I can’t wait to see what they can do with a bigger budget and several more years worth of gameplay design under their belts.

Pros

  • Funny writing that made me laugh out loud several times
  • Tons of skills and options in combat, including Tech, Magic and Unite attacks
  • Lots of varied areas and dungeon types
  • Perfect length

Cons

  • Combat is mostly crunching numbers
  • Reverse difficulty curve; difficult in the beginning, fairly easy at the end
  • Side content is limited to a few optional dungeons

Final Say: A cleverly written, lovingly retro-styled JRPG starring everyone’s favorite elder god.

Marvel Comics Final Thoughts – Black Panther (2005), Vol. 3-4

Thanks to Marvel’s popular and successful foray into films with the Marvel Cinematic Universe, I’ve finally decided to get back into comics. I grew up a big fan of X-Men and other superheroes but haven’t really kept up since the 90s. Thus begins my grand catching-up of the last ten years of Marvel comics, events and stories.

Thanks in large part to trade paperbacks and the digital convenience of Marvel Unlimited I can make relatively quick progress, and I’ll write down my Final Thoughts for each collection here on my blog. Like my gaming Final Thoughts, this will be full of spoilers. You’ve been warned!

Black Panther BrideWriter: Reginald Hudlin

Artists: Scott Eaton, Manuel Garcia, Koi Turn bull

Issues: Black Panther (2005) #14-25

 

When I first heard that Storm had wed Black Panther I rolled my eyes. It all seemed just a bit too convenient – the only two notable African superheroes in Marveldom fall in love and get married? I’m glad I started reading Black Panther (2005) and noticed a steady improvement in the dozen issues I’d read so far, otherwise I might not have experienced one of the most touching and poignant stories of a love rekindled I’d ever read.

The impetus for Black Panther’s previous arc was to go out and find a wife (which is, uh, also the plot hook of The Santa Clause 2), and in “Bride of the Panther” he realizes his heart never left Storm’s. Their past is detailed further in a harmless retcon exploring the exploits of young lovers T’Challa and Ororo in the six-issue Storm (2006) mini-series, but even without the extra reading Reginald Hudlin does an excellent job conveying their complicated past and their feelings for each other (Storm’s adventures in Africa are detailed in Uncanny X-Men Annual #1, which is like Black Hawk Down with X-Men – awesome). I am a bit bummed that this effectively writes Storm out of the X-Men, but she’s been generally absent anyway, and frankly seems above many of the petty squabbles those teams find themselves embroiled in.

The five issue story lovingly takes its time rekindling their relationship. They fight about when they were young and dumb and Ororo’s answer to The Question is interrupted by some silly and fun comic book fights. Storm’s past relationships with Wolverine and Forge are acknowledged and addressed and Hudlin seems to have a firm grasp on Marvel continuity. Storm is even reunited with her lost grandparents (and nephew) in another touching moment. Oh and Luke Cage throws a bachelor party with Namor, Logan, The Thing and a bunch of strippers in Rio. T’challa, ever the honorable gentlemen, promptly excuses himself at the beginning to fly back into Ororo’s arms. D’awwww.

Black Panther #15

Eventually Ororo accepts (and Hudlin pulls off an honest-to-god funny mile high club joke) and she’s treated to a whirlwind of activities that’s associated with becoming Queen of a country, including a jealous neighboring African princess, shopping with fellow X-ladies and dealing with the fairly xenophobic, isolationist people of Wakanda. T’Challa and Storm get equal screen time and while there’s no real threat of danger nor villain, it’s a surprisingly fun and sweet storyline.

Unfortunately for our newlyweds, Civil War hits around the same time. Tony Stark and Steve Rogers are both invited to the wedding and both leave when they see each other, and the next two story arcs are tied into the ongoing Civil War event.

“World Tour” takes our new power couple to various diplomatic meetings around the world (and beyond) as they visit Dr. Doom in Latveria, Namor in Atlantis and even the Inhumans on the moon. Their last meeting takes them to America where they try and discuss the Superhuman Registration Act, but when they try to make Storm register (as she’s American) things go South and Iron Man and Black Panther end up having a scrape.

Black Panther #21Tensions are diffused when Black Panther ends up saving James Rhodes’ life but T’Challa and Ororo agree to stay in the U.S. to try and deal with the upcoming war. Given how big of an asshole Stark is it takes about two seconds for our heroes to side with Captain America, first unofficially and then getting directly involved and instrumental in helping the rebels in the final battle.

In fact, issue #25 takes place directly during the events of the final issue of Civil War, including a different fight scene from the final battle – Storm vs Thor clone! It ties in nicely to the Civil War continuity by adding some fun extra scenes, but it’s definitely not required reading, and I felt the globe-trotting “World Tour” issues were a bit more fun than the latter “Foreign Affairs” direct Civil War tie-ins.

Hudlin’s improved immensely as a writer and I have a keen grasp on who T’Challa is. Scott Eaton’s artwork is also fantastic (Storm has never looked sexier and T’Challa is chiseled from pure obsidian) but unfortunately he drops out during the Civil War tie-ins in issue #20. Manuel Garcia does a fine job but the art takes a noticeable nose dive with the last two issues as a third artist is brought in.

I’d never thought a storyline about two superheroes getting married and dealing with the political ramifications would become one of my favorites, and I hope that T’Challa’s and Ororo’s loving relationship continues to be highlighted and strengthened throughout their adventures.

Black Panther #25

 

Marvel Comics Final Thoughts – Star Wars #1

Thanks to Marvel’s popular and successful foray into films with the Marvel Cinematic Universe, I’ve finally decided to get back into comics. I grew up a big fan of X-Men and other superheroes but haven’t really kept up since the 90s. Thus begins my grand catching-up of the last ten years of Marvel comics, events and stories.

Thanks in large part to trade paperbacks and the digital convenience of Marvel Unlimited I can make relatively quick progress, and I’ll write down my Final Thoughts for each collection here on my blog. Like my gaming Final Thoughts, this will be full of spoilers. You’ve been warned!

star wars #1 coverWriter: Jason Aaron

Artists: John Cassaday, Laura Martin

Issues: Star Wars (2015) #1

Most of my Marvel Comics Final Thoughts encompass trade paperback volumes containing anywhere from four to nearly two dozen issues, and all of them are older comics as I make my way through a good ten years of Marvel continuity.

Not so with this one! Ever since Marvel announced several new Star Wars comics as part of the new Disney-owned era, I knew I needed to see for myself. I don’t necessarily plan on keeping up with psychical monthly issues, but owning the first issue of a brand new series seems like a no-brainer (and I’m not the only one; Star Wars #1 is the top-selling single issue of the last twenty years).

Marvel recruited some of their top talent to write and draw the new flagship series and the production values are top of the line. Jason Aaron generally plays it safe as we follow the adventures of our familiar heroes after they destroyed the first death star. We finally get to see the rebellion actually pull off some subterfuge and plans of their own to fight back against the Empire, not unlike Disney’s excellent animated series Star Wars Rebels. Leia and Han bicker like an old married couple, Chewbacca grunts and growls while taking sniper shots at Vader and Luke’s slowing becoming the stoic badass that he evolves into. Even C-3PO’s stilted cadence is somehow captured in the dialogue with all the verbosity I expected.

Star Wars #1 feels very Star Wars, and that’s a great thing. I fully expected the first issue to play it pretty safe in regards to some of the most recognizable characters in science fiction, and it’ll be interesting to see how far they can stretch them while still planted firmly within the rigid continuity of the original trilogy.

Marvel is also putting out solo series, beginning with Star Wars: Princess Leia and Star Wars: Darth Vader. The dialogue-less preview pages at the end are a neat idea to hook readers in and provide some fun examples of the artwork.

As someone that saw the insane hype and popularity rise bestowed by the prequels quickly shatter after their universal disappointment, it’s been tough to fall back in love with Star Wars, even with this new regime change. At least in the comic world things seem to be moving in the right direction and I’m tentatively prepared to declare that the Force is strong with this one.

star wars #1 variant cover

Marvel Comics Final Thoughts – New Avengers (2005), Vol. 4-5

Thanks to Marvel’s popular and successful foray into films with the Marvel Cinematic Universe, I’ve finally decided to get back into comics. I grew up a big fan of X-Men and other superheroes but haven’t really kept up since the 90s. Thus begins my grand catching-up of the last ten years of Marvel comics, events and stories.

Thanks in large part to trade paperbacks and the digital convenience of Marvel Unlimited I can make relatively quick progress, and I’ll write down my Final Thoughts for each collection here on my blog. Like my gaming Final Thoughts, this will be full of spoilers. You’ve been warned!

new avengers #16 coverWriter: Brian Michael Bendis

Artists: Steve McNiven (#16), Mike Deodato (#17-20), Howard Chaykin (#21), Leinil Francis Yu (#22), Olivier Coipel (#23), Adi Granov (#24), Jim Cheung (#25)

Issues: New Avengers (2005) #16-25

If you were looking for a series heavily mired in ongoing Marvel continuity and events, I’d be hard-pressed to recommend anything before New Avengers. Writer Brian Michael Bendis has been instrumental in ushering in the age of events that has dominated Marvel comics for the last decade, and New Avengers was his main ongoing series that picked up after “Avengers Disassembled,” leading through the events of Civil War and Dark Reign and culminating in Siege.

The first three story arcs (see Final Thoughts – New Avengers, Vol. 1-3) set up the reason for the new team and gave them some room to stretch and grow. The next two arcs – Volume Four’s “The Collective” and Volume Five’s “New Avengers Disassembled,” are very reflective of the state of the Marvel universe, and would be incredibly confusing for anyone that wasn’t also keeping up with other trades and series.

Thankfully I’ve been diving into Marvel comics whole-heartedly. “The Collective” finally answers the question that was posed at the end of House of M – If so many mutants lost their powers, where did all that power go? Turns out they were all absorbed by a quiet mutant living in Alaska. Michael Pointer had no idea he was a mutant – his power was to absorb other powers (Like Rogue I suppose) and he had never lived near any other mutants.

The resulting influx of millions of mutant powers makes him an energy being of god-like power, and he destroys his poor hometown and everyone in it in a sudden rampage. Alpha Flight is called in to stop him as he travels through Canada to America, and he promptly wipes them out (Which begets a new team called Omega Flight at the end of Civil War). The Avengers are called in to deal with them, as well as some guest stars like Ms. Marvel. Most of the story is spent simply keeping him at bay (mainly using Sentry’s equally god-like powers) while they figure out just who the hell he is, and the mystery and reveal is quite cool.

new avengers #18

The combined mutant powers eventually leave Pointer’s body and enter’s Magneto, now powerless and writing his memoirs in the ruins of Genosha. I’ve mentioned previously that I’ve enjoyed Magneto’s older post-war attitude, so it’s fitting that he fights the possession every step of the way. It all ties back into Xorn, which is the overly confusing and frankly terrible plot web that tangled up the X-Men just before the era I returned to in Marvel continuity (circa 2004).

Thankfully it’s handled much better here – Magneto/Xorn raises the dead bodies of mutants while our New Avengers battle them in an epic climax. Agent Daisy Johnson (whom is apparently Skye in the Agents of SHIELD TV show) is brought in by SHIELD to cause a localized quake in Magneto’s mind, ripping Xorn from his body. Sentry then hurls the energy ball into the sun. Does this effectively destroy the last vestiges of all those lost mutant powers? Either way it was a fun, action-packed story and neat way to tie into a dangling thread from House of M.

new avengers #23On the other hand the “New Avengers Disassembled” story arc is nothing more than a series of single issue tie-ins that attempts to shed some background light on some of the team members during the events of Civil War. Each issue is drawn by different artists with very different art styles, so it’s a bit jarring to read them one after the other. The five issues serve as one-offs for Captain America, Luke Cage, Spider-Woman, Sentry and Iron Man. Luke Cage and Spider-Woman were the best; Cage and Iron Man have a deliciously tense discussion over the Superhuman Registration Act (Luke Cage would go on to join Captain America’s resistance team), while Spider-Woman’s personal arc with Hydra fits nicely for a one-off adventure where they try to openly recruit her – and her answer involves driving a speedboat away from an explosion.

The Civil War stories are a good example of when an event completely stalls another series. While the event itself is fantastic, New Avengers definitely suffered and was hamstrung into doing side stories with little to no actual plot development. In my perusal of more than half the Civil War tie-ins, it was definitely one of the worst.

However, I do look forward to the new world order that’s created after that massive event as Tony Stark creates his own officially government sanctioned Avengers team in Mighty Avengers, while New Avengers continues on as an underground resistance still fighting the good fight.