DMs Guild Review – Mirrors of the Abyss

A high level deathtrap dungeon featuring over 260 pages of detailed information, clever trap designs, and striking artwork.

A review copy of “Mirrors of the Abyss” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by: Ryan Durney and Christopher Rush

Tier 4 content (levels 16-20) on the DMs Guild isn’t exactly common. High level adventures are exceedingly difficult to balance, and are often the culmination of years-long campaigns rather than a self-contained adventure.

Mirrors of the Abyss” tackles a high level adventure with an excessively detailed deathtrap dungeon in an abyssal domain run by a vulpine demon woman named Eshebala. Think “Tomb of Horrors” but with a lot more personality, a la carte chambered dungeon design, and over 260 pages of detailed information and beautiful original artwork.

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Tomb of Annihilation Session 37 Recap

Our heroes fight back when one of the pirates of Chult tries to shake them down.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

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Previously on Tomb of Annihilation

Starring:
Mannix, level 5 Human Inquisitive Rogue/Wizard
Khaless, level 5 Half-Drow Assassin Rogue
Gillian, level 5 Triton Bard of Whispers
George, level 5 Tortle Battle Master Fighter/Rogue
Therin, level 5 Hill Dwarf Druid of the Moon

Note: Reese and Rachelle couldn’t make this week’s session. Gillian was played by Chris (Mannix) and Therin was played by Heather (Khaless).

When the party first arrived at Chult via ship, they were stopped by a marauding pirate crew. The ship was turned down, the crew robbed, and the party could do little more than hide and watch. Now, however, they are far stronger. When another pirate captain tries to do the same, they’re prepared to fight back.

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DriveThruRPG Review – The Wizard’s Egg

Infiltrate an arcanepunk laboratory to destroy some stolen devices in this Tier 1 one-shot adventure.

Review copies of “The Wizard’s Egg” were provided by the publisher. Find more tabletop RPG reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by: Darren Steele and Daniel Hodges

When I see a one-shot adventure, I expect one of two things: a self-contained side trek that can easily be dropped into my ongoing campaign, or a simple but fun one-off for new or side PCs to tackle in between our main campaign.

With an ambitious arcane-punk city setting, “The Wizard’s Egg” tends more toward the latter. There’s a bit too much lore and world-building involved in a one-shot but the heist is effective and the ovoid laboratory is a memorable and neatly designed dungeon to tackle for Tier 1 PCs.

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Tomb of Annihilation Session 36 Recap

We leave Port Nyanzaru for the last time, heading out on the Brazen Pegasus ship toward Jahaka Bay.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Support my channel via Patreon!

Previously on Tomb of Annihilation

Starring:
Mannix, level 5 Human Inquisitive Rogue/Wizard
Khaless, level 5 Half-Drow Assassin Rogue
Gillian, level 5 Triton Bard of Whispers
George, level 5 Tortle Battle Master Fighter/Rogue
Therin, level 5 Hill Dwarf Druid of the Moon

The jungle hex-crawling is all but behind us. It’s time to set sail! Following the excursion at Firefinger we return to the city for one last chance at healing, then set off on the Brazen Pegasus to travel along the western coast of Chult, toward Jahaka Bay.

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DMs Guild Review – Those Lost in Madness

Four new Far Realm-touched subclasses. Why should Warlocks have all the fun?

A review copy of “Those Lost in Madness” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by:  Milosz Gawecki

Thanks to the magic of Public Domain, eldritch horror has become pervasive in fantasy, sci-fi, and supernatural horror, and Dungeons & Dragons is certainly no exception. In 5e it’s mostly regulated to a single subclass of the Warlock, The Great Old One. “Those Lost in Madness” adds four new Far Realm-themed subclasses for Barbarian, Cleric, Druid, and Rogue.

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Tomb of Annihilation Session 35 Recap

We battle pterafolk and gravity as we grab the loot and make our escape down the rocky spire of Firefinger.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Support my channel via Patreon!

Previously on Tomb of Annihilation

Starring:
Mannix, level 5 Human Inquisitive Rogue/Wizard
Khaless, level 5 Half-Drow Assassin Rogue
Gillian, level 5 Triton Bard of Whispers
George, level 5 Tortle Battle Master Fighter/Rogue
Therin, level 5 Hill Dwarf Druid of the Moon

With advanced scouting and careful planning, the party kicked all kinds of ass in the climactic fight against the pterafolk atop the pinnacle of Firefinger. The real challenge was getting back down.

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DMs Guild Review – Advanced Arcana

The 160+page Guidebook adapts creatures, items, spells, and an entirely new mana-based spell system from Magic: The Gathering into D&D.

A review copy of “Advanced Arcana – Alternative Mana-Based Spellcasting System” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by:  Ken Carcas, Justyn Johnston, Luke Monroe

I’ve never been a big fan of Dungeon & Dragons’ unintuitive spellcasting system, with leveled spell slots and having to memorize spells. Give me a universal mana system or simple limited number of uses per day or per encounter any day.

Advanced Arcana” attempts to translate the mana system from popular collectible card game Magic: The Gathering. This is particular relevant with the still semi-recent release of the official Wizards of the Coast published supplement, Guildmaster’s Guide to Ravnica, which finally adapted at least some of Magic: the Gathering‘s content into Dungeons & Dragons Fifth Edition.

But there’s still a lot of room for M:TG content, including its actual magic system. Unfortunately Magic‘s system is also a bit of a pain for different reasons, and combining it with D&D results in needlessly fiddly spellcasting that’s already giving me nightmares of some of the worst gameplay aspects of the card game.

Thankfully the new spell system is only a fraction of the content available in this massive 150+ page guide book. With new magic items, creatures, and even adventures, “Advanced Arcana” is practically the Xanathar’s Guide to Everything: Ravnica Edition.

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