Gaming Backlog Final Thoughts – Uncharted 3: Drake’s Deception

The final entry in the original PlayStation 3 trilogy is my favorite Uncharted game yet.

Advertisements

Adventuring through my backlog of games, one game at a time. 

Developer: Naughty Dog
Publisher: Sony Computer Entertainment
Release Date: October 2015 (Originally Nov. 2011 on PS3)
Played On: PlayStation 4

backlogWe come to the last game in the original PlayStation 3 trilogy. Uncharted 3: Drake’s Deception builds upon all the successful story beats and action moments from the sequel and crafts an even more enjoyable cinematic action-blockbuster, easily creating my favorite Uncharted game (so far).

The third game takes full advantage of its larger, established cast of Sully, Elena, and Chloe, and even throws in a new character, the Guy Ritchie-esque British gangster Cutter. While the story may have lacked the opening flash-forward of the train escape in the second game, I loved the alley brawls and underground tunnel excursions in London, leading us to our new villains in Marlowe and Talbot.

This time around Drake and company are back to investigating Nathan’s namesake, Sir Francis Drake, and the lost City of Iram of the Pillars. If you’re thinking this is very much like finding the lost city of Shambhala last game, you’re correct. A running theme here is that it apes much from the last game, but frankly does everything a bit better. Continue reading “Gaming Backlog Final Thoughts – Uncharted 3: Drake’s Deception”

Gaming Backlog Final Thoughts – Uncharted: Drake’s Fortune

How well does the original Uncharted hold up a decade later?

Adventuring through my backlog of games, one game at a time. 

Developer: Naughty Dog
Publisher: Sony Computer Entertainment
Release Date: October 2015 (Originally Nov 2007 on PS3)
Played On: PlayStation 4

backlogAnd so begins my grand backlog adventure into the Uncharted series.

I’ve never held any dedication or fandom toward Sony or Microsoft. I dabbled in the PS1, loved my PS2, and then skipped the entire PS3 generation in favor of the Xbox 360.

With this console generation I’ve returned to Sony with noticeable gaps in my gaming history. Thus much of my current backlog gaming will be dedicated to playing catch up some of the biggest PlayStation games of the last and current generation.

You already read my Final Thoughts on The Last of Us: Remastered. Now it’s time for Uncharted: The Nathan Drake Collection, beginning with Uncharted: Drake’s Fortune. Continue reading “Gaming Backlog Final Thoughts – Uncharted: Drake’s Fortune”

Gaming Backlog Final Thoughts – SteamWorld Heist

Does the turn-based tactical combat of XCOM work in a 2D game?

Adventuring through my backlog of games, one game at a time. 

Developer: Image & Form
Publisher: Image & Form
Release Date: December 10, 2015
Available On: 3DS, PC, PS4, Vita, Wii U, iOS, Switch
Played On: 3DS

gaming backlog final thoughtsIt’s been far too long since I was able to properly start and finish an older game from my backlog. My workload as a freelance writer continues to increase (and part of my job is to play new games), and 2017 in particular had a bunch of long games that have taken up a big chunk of my personal play time, such as The Legend of Zelda: Breath of the Wild, Horizon Zero Dawn, and Divinity: Original Sin 2 (consequently, the #1-3 games on my Top Ten list).

But thanks to waiting in line every day to pick my daughter up from school, I’ve been slowly plugging away on my Nintendo 3DS, finishing a lot of recently released games like Pokémon Moon, Metroid: Samus Returns, and Monster Hunter Stories.

After those I fired up an older game that had been sitting in my digital library for so long that I accidentally purchased it again during a Steam sale at some point: SteamWorld Heist.

SteamWorld Heist is a spin-off of the SteamWorld Dig series that takes place in the same steampunk-robots-in-space universe. But instead of another action-platformerer, it’s freakin’ 2D XCOM, and it works brilliantly. Continue reading “Gaming Backlog Final Thoughts – SteamWorld Heist”

Gaming Backlog Final Thoughts – Carmageddon: Reincarnation

Frustrating controls and frequent crashes prevent this nostalgic remake from stepping out of the shadow of the original 90s car-smasher.

I have finished another backlogged game via Rogue’s Adventures. You can read my latest Final Thoughts below and also on my gaming blog on Game Informer.

Developer: Stainless Games

Publisher: Stainless Games

Release Date: May 21, 2015

Carmageddon-Reincarnation

In the immortal words of Dr. Ian Malcolm (paraphrasing): just because you can do something doesn’t mean you should. Sometimes that applies to remakes of classic 90s video games.

I was a big fan of Carmageddon back in the day. The violent destruction derby combined standard racing with large, fully explorable zones. Racing through checkpoints was only one of three ways to win.

The others involved either destroying your fellow racers, or running over every poor pedestrian that wandered into range of your four-wheeled death machine. It was silly, over-the-top violence that was very 90s and very fun. An expansion pack added more fun, while a middling sequel suggested that the magic may have already died a bit.

Skip ahead to our current Kickstarter-addled, nostalgic fueled age. Stainless Games bought back the rights to their beloved car-smashing series and jumped onto the Kickstarter bandwagon back in 2012. An official remake was in the works.

Carmageddon: Reincarnation was finally released three years later after a hefty dose of time in open development via Steam Early Access. The result was a buggy, poorly optimized mess that I initially shied away from, despite being a Kickstarter backer. Thankfully a few months of post-launch patches and support have stabilized the gameplay and the result is a briefly nostalgic, but ultimately forgettable experience. Continue reading “Gaming Backlog Final Thoughts – Carmageddon: Reincarnation”

Gaming Backlog Final Thoughts – Hand of Fate

Despite some frustrations, Hand of Fate successfully layers in 3rd person combat into a highly randomized card-based tabletop adventure.

I have finished another backlogged game via Rogue’s Adventures. You can read my latest Final Thoughts below and also on my gaming blog on Game Informer.

Developer: Defiant Development

Publisher: Defiant Development

Release Date: February 17, 2015

Rogues Adventure

The indie gaming scene is full of brilliant, innovative ideas and genre mashups. Many of them bury a cool concept deep within convoluted gameplay or “retro-homage” graphics. Final execution is just as critical as having a cool idea, and so many games fail – or are quietly forgotten because of it.

Thankfully Hand of Fate is not one of those games. By layering a 3rd person arena-fighting game on top of a card-based tabletop adventure, Hand of Fate creates a truly unique and infinitely replayable experience. Continue reading “Gaming Backlog Final Thoughts – Hand of Fate”

Gaming Backlog Final Thoughts – Gunpoint

Rewiring security in this 2D stealth-puzzler is a blast, but it’s too short to fully embrace more advanced levels.

I have finished another backlogged game via Rogue’s Adventures. You can read my latest Final Thoughts below and also on my gaming blog on Game Informer.

 

Developer: Suspicious Developments

Publisher: Suspicious Developments

Release Date: June 3, 2013

Gunpoint-title

There’s an old joke that all critics really want to be creators – game critics want to be designers, film critics want to be screen writers, music critics want to be rock stars, etc. Occasionally a critic does successfully make that leap. Even late film critic Roger Ebert wrote an odd X-rated pseudo-sequel to Valley of the Dolls in the 60s. Former PC Gamer editor Tom Francis may not be a Roger Ebert, but his one-man stealth-puzzle game Gunpoint is a triumph of simplistic but effective 2D puzzle design.

Gunpoint stars Richard Conway, a private investigator that lives in a pixelated world full of guards, security cameras, and breakable windows. During the opening sequence Conway witnesses the murder of a potential new client while trying out his new Bullfrog brand Hypertrousers. The pants allow you to charge up super jumps, breaking through windows and falling from any height. This allows you to concentrate on the puzzles in each level rather than any tedious platforming.

Conway is suspect #1 in the murder investigation, and the story follows a funny tale as he’s hired to first erase the data by one party, then try and recover it by another. The story unfolds through a simple text-based dialogue between a pair of pixelated faces. It’s a rudimentary as you can get. Thankfully the writing is particularly amazing. I laughed out loud throughout the unfolding noir drama that maintains its self-aware snarkiness. Continue reading “Gaming Backlog Final Thoughts – Gunpoint”

Gaming Backlog Final Thoughts – Broken Sword 5: The Serpent’s Curse

A satisfying, if overly long, fifth entry that has the fun characters and varied puzzles of the venerable adventure franchise.

I have finished another backlogged game via Rogue’s Adventures. You can read my latest Final Thoughts below and also on my gaming blog on Game Informer.

Developer: Revolution Software

Publisher: Revolution Software

Release Date: April 17, 2014 (Episode 1 December 4, 2013)

rogue's adventures

I want to take a moment to celebrate my 50th completed game since I began Rogue’s Adventures in the Fall of 2012.  Motivated by an ever-expanding backlog thanks to constant and amazing Steam sales, I was drowning in games, and never knew which ones to play. Rogue’s Adventures helps me create a schedule and stick to it, and I’ve played (and completed) dozens of games in the last few years.

Broken Sword 5 is a neat game to have for number 50. The first three games were a major reason I began Rogue’s Adventures. I had a particularly large backlog of point and click adventure games at the time. Most of what would become Season 1 of Rogue’s Adventures were adventure games, including the first three Broken Sword titles (which I undoubtedly bought in a discounted bundle). I usually prefer my adventure games with fantasy or sci-fi flavoring but the modern thrillers with lovable characters and varied puzzles resonated well with me.

While Broken Sword 5 is far from the best entry, it does effectively bring back the characters, themes, and fond memories of the originals – a nostalgia factor I’ve only had for a few years! Continue reading “Gaming Backlog Final Thoughts – Broken Sword 5: The Serpent’s Curse”