D&D 5E “Storm King’s Thunder” Session 36 Recap

We fight our way through a pair of Cloud Giants and mount a thrilling escape from Raven Rock with some unlikely allies.

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Previously on “Storm King’s Thunder”

I was still patting out the flames triggered by the statue trap that the damn tiefling woman had set off when I heard a shriek. I turned and saw the second Cloud Giant raise its gigantic mace and bring it down near the statue, right where Korinn hid. 

A blue blur darted out from behind the statue as the mace connected. Her forcefield sprang up instinctively, the mace crashing through it like wet paper, and she- 

Wait, something happened. The entire world seemed to slow down for a moment, right before the mace would have crushed her skull. I felt a weird tingling sensation, like deja vu. On a hunch I glanced in the other direction, seeing Bryseis peeking out from behind the statue. Her eyes were glowing, mouth moving, and hands twirling in some arcane ritual.

I looked back and saw, impossibly, the mace bouncing off the forcefield, glancing harmlessly to the side as Korinn finished her egress. When she turned around her arms were already outstretched and electricity crackled around her, sending a deadly bolt of lightning surging into – no, through, the first Cloud Giant, splattering blood and organs into the ceiling behind him. The Giant let out a pitiful sigh before slumping to the ground, while the second called out in a wail. 

I looked back at Bryseis, who simply smirked.

Escaping the ancient Cloud Giant library at Raven Rock proved far more difficult than we anticipated, and also far more exciting as an airship full of dragon cultists swooped in to carry us to the safety of an ancient red dragon. Er, we hope. Continue reading “D&D 5E “Storm King’s Thunder” Session 36 Recap”

D&D 5E “Princes of the Apocalypse” Session 41 Recap

We deal with a powerful new threat who seeks to rebuild the air and water cults.

Recorded Monday night, uploaded Tuesday. Subscribe for our weekly adventures!

Previously on “Princes of the Apocalypse”

The way “Princes of the Apocalypse” is structured, it makes sense to bundle the various cult attacks and side treks together. The PCs end up delving into the multi-dungeon sprawl of elemental evil for the main quest. Then when they surface I can throw a bunch of additional content at them to flesh out the story, the world, and incorporate their own character backstories. It’s been a lot of extra work, but also a lot of fun.

This week we tackled one of the more interesting cult reactions from the Wrath of the Elements section of the campaign book.

One of my favorite aspects of this campaign is how many ideas and events are set to trigger by the PCs after accomplishing various milestones in the main quest. I’ve had to slightly adjust the timing on some of them to make them work, but Haayon the Punisher came at a perfect time. Continue reading “D&D 5E “Princes of the Apocalypse” Session 41 Recap”