DMs Guild Review – Baldur’s Gate: The Fall of Elturel

A level 1 mini-adventure that serves as an alternate introduction to Descent Into Avernus.

A review copy of “Baldur’s Gate: The Fall of Elturel” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

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Designed by: Anthony Joyce, with Justice Arman

One of my biggest gripes with last year’s Descent Into Avernus 5e campaign was the introduction. Dragging an entire city into the depths of Hell is an awesome opener, yet the fresh party of PCs only witness the aftermath as refugees arrive at Baldur’s Gate.

Baldur’s Gate: The Fall of Elturel attempts to rectify this opening by introducing the cultists, the Hellriders, and the city of Elturel before its fiery plunge. The production values are impressive, though it doesn’t take its alternative opening as far as I’d like.

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Roll20 Review – Baldur’s Gate: Descent Into Avernus

Go to hell in the this official Dungeons & Dragons Fifth Edition campaign for levels 1-13.

A review copy of the module was provided. Read more Roll20 Reviews and watch the video reviews on my YouTube channel.

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Baldur’s Gate: Descent Into Avernus is the first fully original level 1-10+ campaign release since 2017’s Tomb of AnnihilationIt maintains the odd city-colon-adventure naming scheme from last year’s Waterdeep duology, though the city of Baldur’s Gate is featured only in the first of five parts, representing a fast-track to get the players leveled up and battling demons and devils in the first layer of hell as quickly as possible.

Avernus is an awesome setting and the adventure has one of the best endings of any of the official hard cover fifth edition adventures, tied to the fate of a central NPC, but Wizards’ insistent and repeated usage of Dyson Logos maps continues to translate poorly to a virtual tabletop such as Roll20.

MAJOR SPOILERS – DM’s only!

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