D&D 5E “Storm King’s Thunder” Session 48 Recap

We engage the massive hill giant army and help defend the town of Goldenfields.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Previously on “Storm King’s Thunder”

The hill giant army advanced up the walls in front of us. It was now or never.

I glanced at Halfred as a foggy cloud descended upon half the army, blanketing them in darkness.

Just as the cries of surprise rang out, T.I.M. spurred his horse forward at break-neck speed, leaping of it in the middle of a pack of giants, bugbears and goblins.

I could see him in the distance lifting his warhammer, the embedded jewel glinting off the morning sun.

When he slammed it into the ground I could feel the shockwave from over 20 yards away. The ground tore apart and kicked up dust and debris all around him. When I looked up again I saw one of the hill giants topple over, along with an ogre and several goblins.

Hell of a way to start a fight. I charged into the fray.

We’ve had sessions without any combat at all, but rarely do we have a week with nothing but one single combat encounter. That definitely happens this week as we engage a massive hill giant army assaulting the walled farming town of Goldenfields.

We began right were we left off last week – having ridden all night from recruiting Dinayla the Giant-Slayer to reach Goldenfields, at exactly the same moment Gnasher’s army approached the walls.

I don’t have the exact numbers but there were a lot of foes on the battlefield, including five hill giants and at least as many ogres and bugbears, and probably like twenty goblins. Continue reading “D&D 5E “Storm King’s Thunder” Session 48 Recap”

D&D 5E “Storm King’s Thunder” Session 47 Recap

We find the legendary giant-slayer and beseech her to aid us in the epic giant siege at Goldenfields.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Previously on “Storm King’s Thunder”

The sun was peeking over the horizon, and we were dead tired. We’d rode all night to reach Dinayla and back to Goldenfields, and I feared we were as liable to keel over as our poor horses.

Seeing the massive army gathered outside Goldenfields gave us all a jolt of adrenaline.

Five Hill Giants towered over the rest. The figure in the middle was taller still, his body covered with what looked like human-size shields welded together for armor.

Among the scattered troops of bugbears and goblins were half a dozen ogres, each with what looked like miniature catapults strapped to their backs. Walking siege weapons.

“You ever seen anything like this?” I whispered to Dinayla, despite still being several hundred feet away.

“Gods,” she breathed, awe-stricken. “I’ve never seen them this organized before.” She quickly composed herself, and her voice became confident again. “Let’s wait for them to start attacking, then move in. If we charge in now they’ll all turn and murder us.”

We held back for the moment, casting spells and discussing a plan that wouldn’t get us all killed. The army began to advance on the walls. We were in for a hell of a fight.

This week we took another detour to tackle a much older side quest, one we’ve had since we left Bryn Shander: seek out a giant slayer near Goldenfields. Continue reading “D&D 5E “Storm King’s Thunder” Session 47 Recap”

D&D 5E “Storm King’s Thunder” Session 46 Recap

T.I.M.’s journal leads us to a long-buried magical sword guarded by bullywugs and their monstrous, tentacled god.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Previously on “Storm King’s Thunder”

The incessant croaking from the surrounding bullywugs had reached a fever pitch as the monstrous creature lurched toward us, tentacles writhing, maw gaping. Halfred threw our last batch of food into its mouth, and it rolled forward again, making little indication that it had any intention to stop feeding.

I motioned to T.I.M. He nodded, and raced back to the cave where Korinn had gone. The monster’s three eye stalks swiveled around to each of us, and the croaking began to take on a nervous quality. We were out of food.

Suddenly a blast erupted from the cave as an explosion rocked the ground around us. The cave rumbled, and T.I.M. and Korinn came running out. T.I.M. was proudly carrying a glowing yellow sword, and he held it aloft as the situation around us began collapsing.

“Let’s get out of here!” I yelled. We ran as the giant monster roared out in agitation. We fled, and rounded a corner of trees. As we disappeared from view I glanced back to see a massive tentacle wrap around the nearest screaming bullywug, and pull it toward the monster’s hungry mouth.

This week we defend T.I.M.’s old home (and our lives) against warforged agents, then diplomatically deal with a nearby bullywug tribe to retrieve his magic sword. Continue reading “D&D 5E “Storm King’s Thunder” Session 46 Recap”

D&D 5E “Storm King’s Thunder” Session 45 Recap

We return to where it all began and journey into Ardeep Forest to discover the startling truth about T.I.M.’s past.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Previously on “Storm King’s Thunder”

The fireplace crackled with the holy light of T.I.M.’s sacred flame. He was reading from his master’s journal, softly to himself. From the doorway I had to strain to listen, unsure if I should be intruding on this private moment. 

When he reached the final page, his voice grew strained, and the words tumbled out with all the pent-up confusion T.I.M. had carried around for so long.

“To my brother, should you ever read this, I’ve been trying for weeks to get you to remember. To see some recognition or sign of the man you were. The memories seem gone but you are still there. Your voice is still the same one I grew up with. You still love to play in the dirt and mud just like you did when you were a child, though I fear that has developed into an unhealthy obsession with leaches.

“I’m waiting to tell you everything. I’m afraid to find that you are truly gone. If you are reading this, you at least know enough to know the truth: your name is Tymerious Ingstat Marbrand, second son of the Marbrand family. Now just the two of us. Or is it just me now? I still can’t tell.

“You were a devoted cleric to Lathander until I pulled you away to the adventurer’s life. We were successful for a time, until we found that damndable tower, those terrible experiments. People being turned to stone. The brains of men being shoved into machines. And the worst of them, souls themselves being transferred to statues of wood and stone.

“And then, the dragon.

“It’ll be my eternal shame that I ran when you fell, but I did, only to see you subjected to that terrible experiment. I couldn’t get you out alone, so I hired the Zhentarim to steal you from that place. Since then I’ve been trying to bring back your memories.”

We had a number of tasks and leads before us, and thankfully a very handy teleportation network. The Harpers (and Bryseis) wanted us to immediately go after the escaped Weevil, who now plotted his revenge against us. We opted to take a small detour down to Waterdeep to follow up on Klauth’s clues regarding T.I.M.’s past. Continue reading “D&D 5E “Storm King’s Thunder” Session 45 Recap”

Roll20 Review: Princes of the Apocalypse

A press review copy of the module was provided. Find more Roll20 Reviews on my website and YouTube channel.

Since partnering with Wizards of the Coast to convert the official Fifth Edition campaigns into Roll20, the Roll20 modules have been released out of order. Each of the campaigns are technically stand-alone, but some events and characters are referenced in other stories, such as Artus Cimber and the Ring of Winter in Storm King’s Thunder and Tomb of Annihilation.

Originally released in Spring 2015, Princes of the Apocalypse was the second ever Fifth Edition campaign, following Tyranny of Dragons. It now has the honor of being the final Fifth Edition campaign to receive the Roll20 treatment. [UPDATE: It has since been pointed out to me that Out of the Abyss has yet to be officially adapted. Oops!] Continue reading “Roll20 Review: Princes of the Apocalypse”

D&D 5E “Storm King’s Thunder” Session 44 Recap

We survive a daring escape from the All-Father temple only to receive dire warnings from the red dragon Klauth.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Previously on “Storm King’s Thunder”

“You have your quest,” the ghostly oracle intoned, “And now you must depart this place with great haste. For as I looked into the unseen storm, so it looked back. Your enemy is here.”

Right on cue we felt the entire mountain shake. The oracle continued to speak dire warnings and we looked at each other with wide eyes. We dashed back through the portal into the main chamber with the giant statues. 

She was there.

It was our first time laying eyes on the ancient blue dragon. The one who had caused all this chaos for the giants, and thus the world.

She approached like a smug cat who had cornered a mouse.

“How curious that you small creatures would go to such trouble for these brutish, corrupted giants, who did not but enslave and degrade your kind? It was we dragons who raised you up, liberated you, empowered you to throw off your chains.” Her sneer was palpable. It was all we could do to stare. 

“You have destroyed plans put into place decades ago. Traveled to the rotten depths of an old giant empire. Killed my servants. Killed my children. And for what? Come forward and claim your answers.” 

We’ve had heavy story-focused sessions before, but never has it felt like such an emotional gut-punch. Kudos to our DM for creating another epic, cinematic event in our escape from the Temple of the All-Father, only to follow it up with a series of psychological tortures for our characters via Klauth the ancient red dragon. Continue reading “D&D 5E “Storm King’s Thunder” Session 44 Recap”

RogueWatson Reviews – Betrayal at Baldur’s Gate

My next RogueWatson Reviews video covers last year’s D&D re-theming of Betrayal at House on the Hill: Betrayal at Baldur’s Gate, published by Avalon Hill Games and Wizards of the Coast.