Every year the concept of gaming in the classroom gains more and more traction among educators, school boards, students, and parents. Using games, especially role-playing games, as teaching tools has proven incredibly successful.
Two high school teachers are making waves by implementing Dungeons & Dragons into their classrooms. Their new website, TeachingWithD&D, aims to be a one-stop resource for teachers and schools who want to get started using D&D and other role-playing games to promote reading comprehension and socio-emotional growth, and have fun doing it.
I spoke with “Teaching With Dungeons & Dragons” creators Sarah Roman and Kade Wells about their educational gaming experiences. Roman teaches 11th and 12th grade literature courses in New Jersey, while Wells teaches 9th graders in Houston, Texas.
Computer Science is a vastly under served industry. Given how interconnected technology has become, all industries are looking at the next generation of workers to be well versed in Computer Science and engineering.
An organization called TEALS (Technology Education and Literacy in Schools) works at the high school level to provide tech-savvy volunteers, curriculum for teachers, and computer lab lesson plans. The goal is to empower teachers and schools to provide Intro level Computer Science courses to prepare young people for an increasingly tech-focused world. And they do it using video games.
Gaming concepts like achievements and intrinsic motivation can help inspire students in the classroom to improve their grades and attitudes toward learning.
We’ve come a long way since the days of Mortal Kombat and Senate hearings on video games. In the last decade gaming has earned mainstream acceptance. Everyone games, whether it’s a teenager gunning down strangers online in Call of Duty, a child playing Minecraft with friends, or a grandparent playing Candy Crush on their phone.
For the most part gaming is still considered a purely leisure activity. That doesn’t mean that we can’t learn from video games and what makes them so successful. Gaming concepts like achievements and intrinsic motivation can help inspire students in the classroom to improve their grades and attitudes toward learning.
During PAX South 2016 I attended a panel by orchestra director and music teacher Ashley Brandin titled, “You Have Died of Dysentery: Meaningful Gaming in Education.”