We’re supposed to “reach for the moon” in our goals. That way if we fall short we’ll still land among the stars. That doesn’t make a whole lot of sense given that the nearest star is several light-years farther away than our moon. But the point is sound.
Zeboyd Games’ moon is represented by classic, beloved 90s Japanese RPGs such as Chrono Trigger, Suikoden, and Phantasy Star. It’s a big reason I backed the game on Kickstarter several years ago. To take on some of the best RPGs in gaming with an indie budget and two-person development team is a daunting challenge. While Cosmic Star Heroine falls short in some ways, it still lands among the stars as one of the best games I’ve played this year.
Nearly every hugely successful Kickstarter game plays on the nostalgia of gaming yesteryear. Pillars of Eternity and Baldur’s Gate. Torment: Tides of Numenera and Planescape: Torment. Yooka-Laylee and Banjo-Kazooie.
Thimbleweed Park’s campaign aimed its sights at a very distinct game style: classic LucasArts Adventures. The finished product not only succeeds at capturing the humor, gameplay, and essence from the era of Maniac Mansion and The Secret of Monkey Island, but also stands tall with adventure gaming classics as a great game in its own right.
Portal, and to a larger extent Portal 2, have inspired a new subgenre of puzzle games that emphasize cooperation with a dash of cheeky humor. Death Squared is a shining example of this cooperative puzzler genre, letting one, two, or four players guide little robot cubes around a series of increasingly challenging deathtraps.
Death Squared features a lengthy Story campaign consisting of 80 levels that can be played with two local players, or a solo player controlling two bots with one controller. For the latter, the single player controls each bot with a different analog stick (or keyboard setup).
That’s a lot of levels, but they’re designed to be bite-sized. Each level should only take a few minutes to complete, and that’s with a lot of trial and error.
My top ten favorite games of the year, presented in ascending order each day leading into the holidays. Look for my full Top Ten list with categories and awards on December 24!
#10 Pokémon GO
#9 Skylanders Imaginators
#7 Shadow Tactics: Blades of the Shogun
#6 Fire Emblem Fates
#4 Pokémon Sun and Moon
#3 XCOM 2
#2 Sid Meier’s Civilization VI
#1 Stardew Valley
Once again my top game of the mid-year remains on top at my end of the year list. Once again it’s a delightful indie game I sunk dozens of hours into. Once again it’s a…. farming sim? Wait what?
It’s fun to say indie games come out of nowhere even though with the proliferation of Kickstarter and Early Access that’s rarely the case any more. Stardew Valley very much came out of nowhere (from a one-man dev) and quickly became my favorite, and most surprising gaming love of the year. Continue reading “My Top Ten Games of 2016: #1”
Another fun Shadowrun adventure, but overall weaker than Dragonfall as the series hits its gameplay limits.
I have finished another backlogged game via Rogue’s Adventures. You can read my latest Final Thoughts below and also on my gaming blog on Game Informer.
Developer: Harebrained Schemes
Publisher: Harebrained Holdings
Release Date: Aug 30, 2015
Franchise Fatigue. It happens to the best of them. Many times it’s a “it’s not you it’s me” kind of situation. Maybe you played a bunch of entries in a row, or maybe a sequel simply doesn’t do enough to differentiate itself form its predecessors.
I didn’t think I’d start feeling Franchise Fatigue in the Shadowrun games. Shadowrun: Hong Kong is only the third game after Harebrained Schemes resurrected the series through Kickstarter several years ago. Continue reading “Gaming Backlog Final Thoughts – Shadowrun: Hong Kong”
Rogue Stormers is an intriguing combination of side-scrolling shooter and rogue-like dungeon crawler.
When I spoke to Black Forest Games at PAX South, they revealed that Rogue Stormers went through a major evolution during Early Access. It was originally devised as a standard action-RPG, but came off as too linear and boring. BFG revamped the gameplay, adding randomized levels and multiple characters. The result is an intriguing combination of side-scrolling shooter and rogue-like dungeon crawler.
The world of Rogue Stormers showcases a unique style called “Dieselpunk.” Dieselpunk represents an industrial World War 1-2 aesthetic. Black Forest Games applied this world of bulky technology to the medieval-like city of Ravensdale. A substance called “goop” powers all their diesel engines. It also turns the population of Ravensdale into monsters.
The neat time-loop story-telling is a lot of fun, but the repetitive combat and limited gameplay doesn’t quite keep up.
In the 2014 sci-fi action film Edge of Tomorrow, Tom Cruise gains a power that lets him restart a day after his death. Each “run” he learns something new about the war against the aliens. Stories: The Path of Destinies features this same neat idea. The intersecting story works well, but repetitive levels and limited content prevent Stories from becoming truly memorable.
The world of Stories: The Path of Destinies takes place in a fantasy land of flying air ships and talking animals. You play as Reynardo, a charismatic swash-buckling fox. The mad emperor’s armies are bearing down on the rebel base. It’s up to Reynardo to make the right decisions to save everyone.
The story is told through a magic book you find during the prologue. After each of the relatively quick levels you’re given an important decision to make. Save a friend or find a weapon? Sacrifice the general’s daughter or appeal to your past relationship? It’s the video game equivalent of a Choose Your Own Adventure novel.