DMs Guild Review – Cult of the Glutton

Delve into a troglodyte-infested cave in this thematically-rich dungeon crawl for 5th-10th level.

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A review copy of “Cult of the Glutton” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by: JVC Parry

Cult of the Glutton” is a one-shot dungeon crawl designed for Tier 2 play – that’s 5th-10th level heroes, although a Tier 2 party would have a hell of a time actually beating the final CR 20 boss at the end!

It’s an old-fashioned dungeon in that it’s devoid of story in favor of combat, traps, hazards, and lots of loot. On the plus side the actual dungeon design is absolutely delightful, with multiple branching paths, dungeon denizens that actually make sense, and plenty of secret passages and fun trap ideas. Continue reading “DMs Guild Review – Cult of the Glutton”

DMs Guild Review – Grimm Encounters

A dozen brief and twisted encounters drawn from classic fairy tale stories, such as Snow White and the Three Little Pigs.

A review copy of “Grimm Encounters” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by: JVC Parry & Jeff C. Stevens (+ Ken Carcas, Jean Lorber, Patrick E. Pullen, Phil Beckwith, Tony Petrecca)

dms guild reviewWhen I reviewed “Grimm Encounters II” I wondered where the more obvious fairy tale stories were. Turns out they were here in the first installment!

Within “Grimm Encounters” you’ll find a dozen fairy tale-inspired encounters (CR 1-7), including the much more recognizable tales of Hansel and Gretel, the Three Little Pigs, and the Pied Piper. The encounters are much shorter and simpler than the sequel, but still successfully apply classic grimdark fairly tale characters and themes to Dungeons & Dragons. Continue reading “DMs Guild Review – Grimm Encounters”

DMs Guild Review – Minotaur’s Bane

Battle through an eternal batlefield, survive an unforgiving maze, and take on Baphomet himself in this thrilling conclusion to the Minotaur Trilogy.

A review copy of “Minotaur’s Bane” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by: JVC Parry and Phil Beckwith

dms guild reviewThe conclusion to P.B. Publishing’s Minotaur Trilogy, “Minotaur’s Bane,” is easily the best of the bunch, and one of the best (and bloodiest) adventures I’ve read in quite some time.

Designed for a party of 8th level heroes who have completed the first two adventures, it drops the party into an abyssal battlefield filled with spectral orcs and minotaurs locked in eternal combat. Demons are the real threat, and the party must journey into a challenging and intriguing maze, then further into the depths of a blood-soaked demon-lair to stop the Prince of Beasts himself.

Continue reading “DMs Guild Review – Minotaur’s Bane”

DMs Guild Review: The Theocracy

Infiltrate a militant temple of Tyr to recover a magical artifact in this heist adventure for 11-16th level.

A review copy of The Theocracy was provided for the purposes of this review.

Designed by: JVC Parry

dms guild reviewJVC Parry is one of my favorite creators on the DMs Guild. He’s produced many quality one-shot adventures with neat ideas and well-designed miniature dungeon crawls.

The Theocracy” is Parry’s latest adventure, and while the actual title is hopelessly generic, it offers a substantially deeper, higher level dungeon crawl with a unique, richly detailed theme.

The twist is that the “dungeon” is actually a Temple of Tyr (the Forgotten Realms’ militant God of Justice), and the PCs are tasked with retrieving an important magical item – hopefully without declaring war on a bunch of paladins, priests, and a gods damn angel. Continue reading “DMs Guild Review: The Theocracy”