Battle through an eternal batlefield, survive an unforgiving maze, and take on Baphomet himself in this thrilling conclusion to the Minotaur Trilogy.
A review copy of “Minotaur’s Bane” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.
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Designed by: JVC Parry and Phil Beckwith
The conclusion to P.B. Publishing’s Minotaur Trilogy, “Minotaur’s Bane,” is easily the best of the bunch, and one of the best (and bloodiest) adventures I’ve read in quite some time.
Designed for a party of 8th level heroes who have completed the first two adventures, it drops the party into an abyssal battlefield filled with spectral orcs and minotaurs locked in eternal combat. Demons are the real threat, and the party must journey into a challenging and intriguing maze, then further into the depths of a blood-soaked demon-lair to stop the Prince of Beasts himself.
Continue reading “DMs Guild Review – Minotaur’s Bane”
Infiltrate a militant temple of Tyr to recover a magical artifact in this heist adventure for 11-16th level.
A review copy of The Theocracy was provided for the purposes of this review.
Designed by: JVC Parry
JVC Parry is one of my favorite creators on the DMs Guild. He’s produced many quality one-shot adventures with neat ideas and well-designed miniature dungeon crawls.
“The Theocracy” is Parry’s latest adventure, and while the actual title is hopelessly generic, it offers a substantially deeper, higher level dungeon crawl with a unique, richly detailed theme.
The twist is that the “dungeon” is actually a Temple of Tyr (the Forgotten Realms’ militant God of Justice), and the PCs are tasked with retrieving an important magical item – hopefully without declaring war on a bunch of paladins, priests, and a gods damn angel. Continue reading “DMs Guild Review: The Theocracy”