Read my preview at PC Gamer
Most videogame RPGs cite Dungeons & Dragons as their primary inspiration, but few directly adapt its rules. In a world of cooldowns and mana bars, D&D’s dice rolls, bonus actions, spell slots, and long rests can feel clunky and restrictive when applied to a videogame. Even Baldur’s Gate 3 makes many notable changes to make D&D more user-friendly, while indie RPG Solasta wears the 5e ruleset as a badge of honor, warts and all.
This is a game where combat is on a grid, where every d20 rolls on screen, and where jumping away from enemies is a sometimes-treat rather than a regular part of every meal.
While it may forever lurk in the shadow of Baldur’s Gate 3, its crunchy, dice-heavy combat is just what I want in a lean adaptation of the tabletop RPG.