DMs Guild Review – Full Moon Fey Tales

A Feywild mini-adventure, for levels 5-7.

A review copy of “Full Moon Fey Tales” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work by using my affiliate links and pledging via Patreon.

Designed by: S J Doble

Full Moon Fey Tales doesn’t have anything to do with werewolves, but it does feature a short but fun romp in the Feywild, for levels 5-7.

Full Moon Fey Tales begins with the classic “lost in the Feywild” opening, as a party of adventurers randomly stumbles into the mystical realm after their gear is stolen by some playful pixies and sprites.

From there they’ll discover a series of encounters, and two mutually exclusive factions that both want something from the PCs.

The fey elves of the hunting camp are hunting a stolen ring that’s fallen into the clutches of an undine, a fairly powerful water spirit (new statblocks are provided, sans CR).

Of course, when the party makes it to the undine’s pool, they’ll hear a different story, one of lost love, and a ring as a token of love. Now the undine feels betrayed however, having seen the elf at the hunting camp.

This nice little drama creates a compelling choice for the player characters: do they steal the ring from the undine? Attack the elf camp to bring the betrayer to the undine? Or sell out the betrayer to the elf lord?

bloodvine grove

Along the way there are two other encounters the party can experience in their Feywild excursion: a classic troll bridge toll, where the troll simply wants to be entertained, and the hazardous Bloodvine Grove. I much prefer these longer, scripted areas versus simple random encounters.

I also appreciate that all of these encounters, and even the main quest, can be solved without combat, if the players are clever and successful enough.

What’s even more impressive are the maps and character sheets. Despite the non-forced combat encounters, all four encounter areas feature lovely, full color battle maps, including gridded, non-gridded, and VTT-friendly versions as separate image downloads.

The adventure also includes six of the most impressive pre-generated character sheets I’ve ever seen in a third-party product. Each level six character is built using the official 5e fillable PDF, and includes full backstory, traits, bonds, and flaws, likes & dislikes, and very well-organized abilities and items.

I would never expect a relatively short tier two adventure to include such lovely maps and detailed character sheets. Huge added value for an already solid Feywild tale.

Pros:

  • Simple yet engaging story, and a meaningful side to choose for the players.
  • True to the fey theme, every encounter can be solved without combat.
  • Every location features full color maps, including gridded and non-gridded versions.
  • Six detailed, pre-generated character sheets (level 6)

Cons:

  • No adventure flowchart.

The Verdict: Full Moon Fey Tales is a brief but memorable “Lost in the feywild” story thanks to the emphasis on role-playing and player-focused choices.

A review copy of “Full Moon Fey Tales” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work by using my affiliate links and pledging via Patreon.

Author: roguewatson

Freelance Writer

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