D&D 5E “Princes of the Apocalypse” Session 41 Recap

We deal with a powerful new threat who seeks to rebuild the air and water cults.

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Recorded Monday night, uploaded Tuesday. Subscribe for our weekly adventures!

Previously on “Princes of the Apocalypse”

The way “Princes of the Apocalypse” is structured, it makes sense to bundle the various cult attacks and side treks together. The PCs end up delving into the multi-dungeon sprawl of elemental evil for the main quest. Then when they surface I can throw a bunch of additional content at them to flesh out the story, the world, and incorporate their own character backstories. It’s been a lot of extra work, but also a lot of fun.

This week we tackled one of the more interesting cult reactions from the Wrath of the Elements section of the campaign book.

One of my favorite aspects of this campaign is how many ideas and events are set to trigger by the PCs after accomplishing various milestones in the main quest. I’ve had to slightly adjust the timing on some of them to make them work, but Haayon the Punisher came at a perfect time. Continue reading “D&D 5E “Princes of the Apocalypse” Session 41 Recap”

D&D 5E “Princes of the Apocalypse” Session 40 Recap

We reach level 9 and race to a nearby town to prevent an elemental attack.

Recorded Friday night, uploaded Weekends. Subscribe for our weekly adventures!

Previously on “Princes of the Apocalypse”

We finally came to the slower session that I thought we’d hit last week. Emerging from the crazy multi-dungeon elemental cult area, the party finally Long Rested after about a dozen encounters in a row, identified some powerful artifacts, and received some startling news.

“Princes of the Apocalypse” is paced to give players plenty to do outside of the hefty dungeon crawling that makes up the entirety of the main quest. Previously I’d even inserted a few side treks from outside sources.

I decided it was time to run the Race to Destruction event after the fall of the second prophet. The party has dealt with the Devastation Orbs and seen first-hand the destruction they can cause to a town. Being warned of an impending attack was all the motivation they needed to finally travel East of the Sumber Hills, to Beliard. Continue reading “D&D 5E “Princes of the Apocalypse” Session 40 Recap”

D&D 5E “Princes of the Apocalypse” Session 39 Recap

After a harrowing battle last week, the party accidentally delves further into the Drow caves and battles some minotaurs.

Recorded Friday night, uploaded Saturday. Subscribe for our weekly adventures!

Previously on “Princes of the Apocalypse”

We had a hell of a dramatic session last week. The second of four elemental prophets was defeated and one of the four delegates rescued in a night that included PC ooze transformation, a djinni granting a wish, and some fun personal heroics.

Like a TV show that just ran a jaw-dropping episode, I expected this week to be far more subdued. I had planned on including a massive info dump from the captive delegate, whom I totally replaced with Miri’s mom since she came from Waterdeep nobility (but was estranged from her family).

This session was anything but, as my players decided to inadvertently delve deeper into the Fane of the Eye, running into the Fire cult’s domain and some minotaur guards. Continue reading “D&D 5E “Princes of the Apocalypse” Session 39 Recap”

D&D 5E “Princes of the Apocalypse” Session 38 Recap

We make our way toward the altar within the Fane of the Eye and the Queen of Air. But first, a little detour with a cursed statue.

NEW PROGRAMMING NOTE: Our D&D Sessions will be moving to Fridays beginning this week! Recap and Video will be published each weekend.

Recorded every Sunday night, uploaded on Mondays. Subscribe for our weekly adventures!

Previously on “Princes of the Apocalypse”

When you’re getting late in a campaign and your players are reaching higher levels, they may feel like they’re prepared for anything. Tough new threats go down swiftly – especially if there’s only one of them. And entire rooms can be shut down with a single wizard spell.

But my players were not prepared for the secret of the ooze!

In this week’s session the party got back on track in the Fane of the Eye, making their way toward the altar and the Queen of Air. But first, a little detour with a cursed statue. Continue reading “D&D 5E “Princes of the Apocalypse” Session 38 Recap”

D&D 5E “Princes of the Apocalypse” Session 37 Recap

Our heroes resume the main quest, only to find themselves in the bowels of some windy caves deep underground.

Recorded every Sunday night, uploaded on Mondays. Subscribe for our weekly adventures!

Previously on “Princes of the Apocalypse”

Last week we took a break in our lengthy campaign. This week we dive back in as our heroes resume the main quest, only to find themselves in the bowels of some windy caves deep underground. Continue reading “D&D 5E “Princes of the Apocalypse” Session 37 Recap”

D&D 5E “Shadow of the Wild” Recap

One-shot mini-adventure! We explore a forest and discover the truth behind some mysterious disappearances.

Since I relinquished DMing to one of my players for this special one-shot mini-adventure, I’m also letting him write this recap! Enjoy.

Recorded every Sunday night, uploaded on Mondays. Subscribe for our weekly adventures!

by Chris

With our normal “Princes of the Apocalypse” adventures briefly delayed, our group decided this week to do something different, and switch to a one-week, one-shot adventure with a brand new party of adventurers, and suddenly I find myself not in the player seat, but in the role of the DM.

Our story started quickly, with four traveling adventurers running across a notice calling for help. Answering the call, the party located the village elder and introduce themselves; Havelock the sea pirate human cleric, Gramosk the reckless half-orc barbarian, Aurenia the half-elf Bard, and Ialeth the wood elf ranger [we started at level 2 for the purposes of this adventure -EW].

The elder explains that villagers have begun to missing and the animals in the surrounding forest have begun acting erratic and dangerously. The elders son had also gone into the forest with some friends to stop whatever was happening, but they had also disappeared, not to return. He begged the party to venture forth and stop the curse and save his people and son.

After a few questions, the party ventured out to the forest, first scaling a hill to get a sense of the land, noting the swamp to the east. Both the barbarian and the ranger had experience with the woods, but that didn’t stop the barbarian from immediately walking directly into a thinly veiled pit trap and falling in. The adventure begins! Continue reading “D&D 5E “Shadow of the Wild” Recap”

Top 10 Crowd-Pleasing Tabletop Party Games [GuideLive]

Read the full list at GuideLive

A good party game has to fulfill certain criteria. It must very easy to teach and play, and support a large number of players. Party games don’t need to be limited to thinly-veiled icebreakers, however. And they should definitely be (mostly) playable while drinking.

The modern board gaming scene is full of a diverse collection of games. Many of them are specifically suited for casual groups and parties, and most you can grab for less than $20.

If you’ve graduated from the days of beer pong into the wonderful world of tabletop gaming, here are some suggestions for your next favorite party game.

READ THE FULL LIST AT GUIDELIVE