Roll20 Review: City in the Lion’s Eye (War for the Crown 4)

The PCs infiltrate the city of Zimar to gather evidence and finally confront Maxillar Pythareus.

A press review copy of the module was provided. Find more Roll20 Reviews on my website and YouTube channel.

The fourth module in the War for the Crown Pathfinder adventure brings our heroes to the militarized city of Zimar. City in the Lion’s Eye is designed for 10th level PCs who have completed the previous three modules of the Adventure Path.

While if offers some neat challenges in demanding a more stealthy and disguised approach, much of its urban encounters and plot threads feel far too similar to the last module, The Twilight Child.

Continue reading “Roll20 Review: City in the Lion’s Eye (War for the Crown 4)”

D&D 5E “Storm King’s Thunder” Session 61 Recap

We square off against the boss of the tower, the Sculptor itself.

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Previously on “Storm King’s Thunder”

The mechanical monstrosity that called itself The Sculptor emerged from Halfred’s smoke, clawed arms slashing wildly as our sorcerers’ arcane Shields sprang up in defense.

Korinn ran to the side, taking a deep gash from a claw that cracked open her Shield, and fired a lightning bolt through it, causing its crystal chassis to thrum, and exploding the gigantic warforged guardian behind it.

I charged forward, my Phantom pike still glowing with channeled psychic energy. I attempted to reach out with my mind as I stabbed, searching for anything to disturb, but finding nothing but a single immovable will.

I switched tactics, stabbing again, this time channeling all my psychic energy into raw, lancing pain. I was greeted with the crystal shell cracking before my onslaught.

Bryseis followed up by firing a heated ray directly into the cracked shell, melting the suspended skeleton inside. The creature spent its death throes bemoaning its uncompleted work before crashing to the ground, crystal and bones scattering to dust. Continue reading “D&D 5E “Storm King’s Thunder” Session 61 Recap”

D&D 5E “Storm King’s Thunder” Session 60 Recap

We battle through the second and third levels of the Sculptor’s Tower dungeon.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Previously on “Storm King’s Thunder”

I hurried past the doorway, stealing a glance inside the larger room to see an arcane circle, glowing with runes.

A black, clawed demon twitched inside, energy pouring upward as if being siphoned off, while it locked eyes with an older blue dragonborn. The anearby warforged mage Halfred had shot was now bound together by ropes, and the circle’s magic was fading.

I ran to help the other prisoners at the far end of the room, but froze when I heard the unmistakably scratchy, whispering voice of the demon. I glanced back to see Korinn standing in the doorway, defiant.

“Finish him. Free me and I will aid you.”

Korinn responded by firing a crackling lighting bolt into the circle, slamming into both mage and demon. The mage slumped over, barely alive. The demon hissed in anger. The circle faded and the demon stared into the mage, sucking the last drops of life from its body.

The runes on the floor blinked out completely. The demon drew itself to its full height. Again it offered a choice that echoed in our minds.

“Choose now. Feed me and I will aid you. Or I feed on you.”

Korinn shook her head and opened her mouth to protest once again. 

The demon never hesitated. It launched itself at her in a screaming wail, tearing into her with claws and fangs. Korinn crumpled to the ground in a bloody heap.

The demon looked up at each of us, blood dripping from its mouth. We steeled ourselves and charged. Continue reading “D&D 5E “Storm King’s Thunder” Session 60 Recap”

DMs Guild Review – Construct Compendium

New races, spells, feats, class archetypes, and monsters, all with a clockwork theme.

A review copy of “Construct Compendium” was provided for the purposes of this review.

Designed by: Brandon Norris, Richie Root

dms guild reviewWhile Dungeons & Dragons has always been firmly rooted in a fantasy setting, even the lowest of magic settings often include golems and rudimentary mechanical devices, like crossbows and spike traps.

The “Construct Compendium” provides a large amount of mechanical-related content. Over 70 pages provide new races, class archetypes, feats, spells, monsters, and a few magic items, all tied together with the theme of constructs. Continue reading “DMs Guild Review – Construct Compendium”

D&D 5E “Storm King’s Thunder” Session 59 Recap

We gain entrance to the Sculptor’s Tower, the birthplace of TIM and the Warforged army.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Previously on “Storm King’s Thunder”

The inside of the tower was eerily quiet. Faces of anguish on frozen statues greeted us as we walked inside.

Beyond them, a pair of creatures turned toward us. They looked like someone had forcibly melded a dragonborn and a crossbow. Their gaping maws held giant crossbow bolts, and they kept them pointed at us while we step inside.

A pair of braziers suddenly alighted on either side, and a circle inscribed on the floor of a podium at the end of the hallway glowed green. In a puff of smoke a satyr appeared. 

“Is the master expecting you?” it asked.

“Who are you?” T.I.M. asked.

“I am Innslow, farrier of the master of this tower. Whom may I say is calling?”

T.I.M. and I glanced at each other, both of us blurting out different, random answers. The satyr paused curiously, the disappeared back into the circle.

Moments later, it returned. “The master has need of you,” it nodded to T.I.M., “but not at this moment.” The little goat-man suddenly looked around and addressed the whole room. “Gentleman these guests will be staying awhile until the master can decide what to do with them. Please make them comfortable.”

We heard a few metallic creaks and whispering groans as the statues around us lurched to life, the nearest one bashing me across the head as I narrowly avoided its grasp. Half a dozen statues lumbered toward us as the bolters began to fire.
Continue reading “D&D 5E “Storm King’s Thunder” Session 59 Recap”

This week’s D&D session rescheduled to Sunday

Hello D&D fans!

It always pains us to reschedule our weekly live streamed D&D sessions, and thankfully we haven’t had to do it very often. But this weekend half of us will be out of town on vacation.

Instead of our usual Friday evening session, we’ll be live streaming this Sunday evening, June 24. Same time, around 7 pm Pacific/10 pm Eastern.

See you then!

D&D 5E “Storm King’s Thunder” Session 58 Recap

The Hunt for Hekaton begins as we follow-up with clues pointing to The K Society, and return to The Grand Dame.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Previously on “Storm King’s Thunder”

The Grand Dame looked exactly as we remembered, complete with surly captain outside demanding we turn over our weapons. We were in no mood for subtlety this time around.

I reached out with my mind, attempting to convince him that we were on official business, and needed to be escorted immediately to the captain’s quarters.

Whether through exhaustion at being teleported hundreds of miles in a matter of minutes or through sheer overconfidence, the man sneered at me in response. “You ain’t on no business.” He drew his weapon and the guard next to him did the same.

I switched tactics, spreading out my arms as a sign of complacency. “Hey friend, have you heard of the Graham Cracker Crew?” 

The man sneered even further, the corners of his mouth threatening to leap off in opposite directions. “I heard of the Graham Cracker Crew. I don’t give two shits if that’s who you are. No weapons on this ship.”

I stumbled my way through a bullshit response, as Halfred crept up next to him. The Captain took a single step forward and Halfred launched himself, planting his head directly in the man’s gut. His eyes bulged, knees buckled, and his whole form seemed to fold in on itself as he teetered for a moment, then toppled over into the water below.

He cried out a yelp as he fell, and the other guard screamed and drew his weapon. We were getting in there, one way or another.

I originally named last week’s session “Into the Maelstrom p1,” but I cannot in good conscience name this week’s session part 2. Thanks to our dumb luck we skipped through the huge Storm Giant dungeon and were able to secure a private audience with their leader, Reagent Serissa, without so much as bumping into any other giants, and from there have already received our next quest – to find King Hekaton and restore the Ordning. Continue reading “D&D 5E “Storm King’s Thunder” Session 58 Recap”

D&D 5E “Storm King’s Thunder” Session 57 Recap

We teleport inside the Storm Giant lair known as the Maelstrom, and immediately discover all the shortcuts.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Previously on “Storm King’s Thunder”

I felt the minutes tick by slowly, furtively glancing toward both the staircase and the pool of water.

Korinn returned first, still invisible. She reported that an entire delegation of Giants sat upstairs in some sort of concert or show, hosted by the Storm Giants. It wasn’t the kind of party we wanted to crash.

While we debated on how to handle it, the pool of water began rippling. A gigantic shark head emerged, crashing into the side, sending a water-logged T.I.M. sailing through the air.

He tucked, rolled, and sprang up on his feet. He immediately began babbling like an excited child as he pulled out magical treasures that he and Bryseis had discovered in their underwater excursion. “We found a whale and I made a seahorse friend! I accidentally killed a shark, then I killed two crabs. And I found some stuff. Oh and there’s a bunch of other entrances to other areas of the dungeon.”

We finally journeyed into the Maelstrom, the primary lair of the Storm Giants, via the teleporting conch shell we had grabbed from the Cloud Giants. Then we did what we always do: split the party and skip through the dungeon. Continue reading “D&D 5E “Storm King’s Thunder” Session 57 Recap”

DMs Guild Review – Magic Potions & Ingredients

A rules supplement for the budding brewer.

A review copy of “Magic Potions & Ingredients” was provided for the purposes of this review.

dms guild reviewDesigned by: RPG Papercrafts

Magic potions are a mainstay of Dungeons & Dragons, yet both the Player’s Handbook and Dungeon Master’s Guide are woefully bereft when it comes to alchemy and brewing.

RPG Papercrafts’ “Magic Potions & Ingredients” supplement fills in that gap nicely, featuring 30 new, detailed, craftable potions and brewing rules to satisfy any alchemist. Continue reading “DMs Guild Review – Magic Potions & Ingredients”