Behind-the-scenes DM-only live stream of building and preparing our ongoing Tomb of Annihilation series.
Streamed live every Thursday.
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Venture through a gauntlet of poison and disease in this underground dungeon crawl for 8th level.
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Designed by: Mistfactor Press
“The Dreaded Tunnels of Ruxabar” is a straight-forward dungeon crawl for five players around level eight. It’s a 20-page gauntlet through disease-infested caverns, with several modified monsters, tons of environmental hazards and traps, and a few new treasures. It also includes separate VTT-friendly player maps and tokens.
The adventure is very light on role-playing but I enjoyed the overall layout and interesting challenges within the dungeon.
Definitely my favorite Wings of Fire book yet. Glory was always the most interesting of the dragonets. Very defensive and sarcastic, but also carrying the most emotional baggage, from abusive caretakers to not even being part of the official prophecy. Her POV is immensely satisfying.
I also enjoyed that it breaks away from the “go somewhere, get captured, eventually fight their way out” formula of the first two books. The peaceful RainWing tribe is vastly different from the other areas. But we also get brief glimpses into NightWings and IceWings. The overarching plot lays down interesting developments that stay unresolved, but also make getting to the next book even more exciting. And we still get a really fun climax that’s far different than the action-packed endings of the first two novels.
We flawlessly sneak into the ADVENT tower, then assault the final alien fortress with the overpowered Commander’s Avatar.
DLC: War of the Chosen, Tactical Legacy Pack, Resistance Warrior Pack
Mods: Commander’s Choice
Episode 32: The Final Battle
M51: Operation Twisted Thunder – Secure the ADVENT Network Tower
M52: Operation Leviathan – Assault the Alien Fortress
Weekly video game adventures. Streamed live Mondays and Fridays.
The Waterdeep agents discover a surprise underground dungeon and crime ring during the third heist adventure.
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Designed by: Christian Eichhorn
“Autumn Blues” is the third one-shot adventure in Christian Eichhorn’s Waterdeep Shadow Heist trilogy, and like the others it’s designed as a straightforward heist mission from the local thieves guild. Unlike the first two adventures, “Autumn Blues” features a surprise underground dungeon as the PCs get the chance to shake down an entire criminal enterprise.
We return to Port Nyanzaru after weeks in the jungle, buying supplies and checking up on old friends before heading back out to Firefinger.
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Mannix, level 5 Human Inquisitive Rogue/Wizard
Khaless, level 5 Half-Drow Assassin Rogue
Gillian, level 5 Triton Bard of Whispers
George, level 5 Tortle Battle Master Fighter/Rogue
Therin, level 5 Hill Dwarf Druid of the Moon
Thanks to the teleport circle in the Heart of Ubtao (and making friendly with Valindra) the party was able to return to Port Nyanzaru for the first time since they set out in the jungle back in *checks notes* Session 9!
We checked up on a few NPCs before setting out down the River Tiryki to tie up a loose end: retrieving Azaka’s stolen heirloom from the pterafolk of FireFinger.
When I unlocked the Bone Prison specialization for my Mark for Death spell, I forgot to read the fine print. Though a wall of bones now encircled my enemies, my once insta-cast spell now had a nasty side effect: a 20-second cooldown. But I was delighted to find that I could now cast another spell on each individual bone piece, turning my new bone prison into a cascading wall of death.
Last Epoch‘s skill system is a brilliant evolution of Path of Exile’s labyrinthine web of upgrades and Diablo 3’s rune modifications.