D&D 5E “Storm King’s Thunder” Session 8 Recap

We talk down a dwarven assault on the flying tower, survive an explosion by a mysterious new foe, and cling to life versus a pair of deadly Yetis in the snowfields below.

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Previously on “Storm King’s Thunder”

We’d been in the tower for a week, and fended off two separate attacks. I was pleased to see Zephyros again but unnerved at the global event that painted him a target. I would be glad to set down near Bryn Shander and resume our quest.

That night I felt a chill in the air. I slept uneasily, with visions of what Korinn had told us about her own ominous vision dancing through my mind. We awoke to the sound of a growing thunderstorm all around us. Zephyros floated down, a worried expression on his face.

“Little ones! Gather quickly!” he implored. I’d never seen him like this before. “Something terrible has happened. You all need to get out of here right now.” His words were punctuated by a startling roar that echoed throughout the tower, as a thudding sound indicated that something large had landed directly on the tower.

“I’m not going to leave you, Zephyros,” I yelled, the howling winds making it difficult to speak. I’d only just found my friend again. After all we’d been through protecting this tower, I wasn’t about to abandon it. We could face whatever new threat together.

“Zephyros,” an eerily calm, deep voice echoed down the tower. “You have for so long stared into the void,” it taunted. “Now it is your lucky night. The void has come calling.”

“Zephyros,” I yelled, “What did you see?”

“The cloud, dear boy. Whatever I could not see. It is here. You have to go.” Zephyros waved his hands and I felt our bodies become lighter than air. I glanced at Korinn, who was clutching her stomach as if struck by a wave of nausea.

“Don’t do this Zephyros!” I felt my voice crack. Zephyros was the closest figure I had to a father and mentor in my life. Without him, I’d never reached the Mind-Zei monastery, never untapped my potential, never survived the nightmares.

d&dZephyros’ eyes crinkled with sadness. “I’m sorry my boy. It is the only way. I will deal with this. You must continue our work. The Ordning – fix it if you can. I will find you. I promise.”

The tower shuddered as pieces began falling around us. I was dumbstruck as the giant ushered us toward the front door and outside into the swirling winds, our hair standing on end from the lightning surging around us.

Zephyros stepped back inside the tower and drew himself up. The kindly old man became a beacon of strength and defiance. “Whatever you are,” he shouted up into the tower, “You will not have me or my castle!”

“Come Zephyros,” the voice teased. “Claim the answers you seek.” A huge chunk of the tower was ripped away, crashing to the bottom nearby.

“Zephryos!” I screamed and ran back toward him. The cloud giant turned, a look of resolution etched upon his face. He reached out a hand and a blast of telekinetic force slammed into me. I hurtled backwards along with the others. A second later we were tumbling down the air, the Feather Fall spell keeping us from plunging to our deaths.

I reached out with my mind, briefly touching his. ::We’ll find you again:: I sent. The connection was severed as the tower receded into the distant sky. A giant bolt of lighting coursed through the cloud, slamming into the tower and exploding chunks of rock. I screamed again, and again.

Continue reading “D&D 5E “Storm King’s Thunder” Session 8 Recap”

We’re In a Golden Age of Space Strategy Games [Pixelkin]

Read the full article on Pixelkin

Not long ago the strategy genre was struggling when it came to the final frontier. Fans of endlessly replayable strategy games and galactic empires frequently cite 1996’s Master of Orion II as the pinnacle of the sub-genre. Nearly two decades have gone by without much competition.

Fast-forward to 2017 and suddenly we have a myriad of excellent space games all vying for your star-faring gaze.

Between 2015’s Galactic Civilizations III, last year’s Stellaris, and the recently released Endless Space 2, I’m officially declaring it the Golden Age of Space Strategy Games. But which one is right for you, O Conquistador of the Cosmos?

Read the full article on Pixelkin

D&D 5E “Storm King’s Thunder” Session 7 Recap

We hit level 4 and leave Nightstone for another journey – on a cloud giant tower.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Previously on “Storm King’s Thunder”

We took one last look at Nightstone as we trotted away on the horses they had given us. The town was in shambles, the drawbridge destroyed, the keep ruined. But we’d saved dozens of people from an even worse fate. Maybe there was a reason our group had come together on our journey.

Morack had provided us with our next clue: the coded tome we had found belonged to a Harper agent who was reporting on Giant activity. The Harper agent had died in the Cloud Giant attack. But she had a daughter, another Harper agent, who could decode the book.

The daughter lived hundreds of miles to the North, and we were all grumbling about the journey. I’m pretty sure the wooden construct had never even ventured outside of Ardeep Forest. We discussed taking a caravan, or even a boat out of Waterdeep once we reached the city.

The wind suddenly picked up as we crested a hill leading out to the main road. Everyone gasped as a giant cloud descended to the ground, a gigantic tower in the shape of a wizard’s pointed hat resting on top. Stairs formed in the clouds leading to the ground. 

The others looked at each other in bewilderment. I grinned, “Zephyros!” Continue reading “D&D 5E “Storm King’s Thunder” Session 7 Recap”

Endless Space 2 Review [Pixelkin]

Read the full review at Pixelkin

The original Endless Space launched in 2012 as the debut title from indie developer Amplitude Studios. It posited the Civilization-in-Space concept that had been tackled several times before. Endless Space offered a simple yet effective interface and many interesting new gameplay mechanics to make it a very underrated turn-based strategy game.

Endless Space 2 is very much a direct sequel, building upon all the core gameplay features of the original. This time around, Amplitude has several more games under their belt – specifically the much more intriguing and innovative Endless Legend.

Endless Space 2 utilizes all the best elements of Endless Legend and stirs in a well-integrated political system to craft a fantastic follow-up that easily emerges from its Civilization shadow.

READ THE FULL REVIEW AT PIXELKIN

Heroes of the Storm 2.0 Makes a Great Game Better [Zam]

Read the full article at Zam

No one would accuse Activision-Blizzard of being the “little guy.” But when it comes to the MOBA space, Heroes of the Storm remains in a distant third (or maybe even fourth) position behind Valve’s Dota 2 and the reigning champion, Riot’s League of Legends.

For the last two years, Heroes of the Storm has benefited from a steady flow of balance patches and additional heroes and battlegrounds. The iterative updates have culminated in a massive overhaul known as Heroes of the Storm 2.0.

The Heroes 2.0 update launched in April, adding an entirely new loot chest system, revamped experience and leveling, UI improvements, and more Overwatch content. It has never been a better time to jump into the most intuitive and user-friendly MOBA.

READ THE FULL ARTICLE AT ZAM

Gaming Backlog Final Thoughts – Transformers: Devastation

How does Transformers: Devastation treat one of my favorite franchises?

Check out my previous Final Thoughts for Rogues’ Adventures. Keep up with my adventures in backlog gaming via the Facebook group.

Rogues’ Adventures Season Eight

Final Thoughts #61

Developer: PlatinumGames

Publisher: Activision

Release Date: October 6, 2015

After two big AAA stealth-action games I opted for something a bit tinier in scope. I’ve already had to shuffle my schedule around this season as my initial line-up of games proved far too optimistic in the amount of time I could devote to backlog gaming.

Transformers: Devastation caught my eye for obvious reasons. I love Transformers! The eye-popping art style and slavish devotion to the original 1980s cartoon characters was right up my alley. Unfortunately I fought with the gameplay the entire step of the way.

Continue reading “Gaming Backlog Final Thoughts – Transformers: Devastation”

Cooking Mama: Sweet Shop Review [Pixelkin]

Read the full review at Pixelkin

The Cooking Mama series has been around since the days of Nintendo DS and Wii. Touchscreen mobile games were burgeoning into a dominant gaming genre for many kids and adults. These days playing a game on the Nintendo 3DS that could be almost entirely replicated on a phone feels quaint.

Cooking Mama: Sweet Shop doesn’t offer enough new gameplay or progression to warrant yet another installment in the franchise.

READ THE FULL REVIEW AT PIXELKIN