Icewind Dale: Rime of the Frostmaiden Session 29 Recap

The Marshals continue their ruse led by Edmond, exploring more of the duergar fortress, and meeting an unlikely ally.

Live streamed and uploaded every week on YouTube. Join us live on Fridays at 7:30 pm Pacific/10:30 pm Eastern!

Original character art by Jimmy McClure.
Music by Kevin MacLeod.
Chat with us in the Official Discord Server.
Support the channel via Patreon!

Previously on Rime of the Frostmaiden

Starring:
Valravn, level 5 Eladrin Bard of Eloquence
Fray, level 5 Halfling Barbarian of the Beast
Celeste, level 5 Half-orc Sun Soul Monk
Edmond, Level 5 Human Alchemist Artificer
Thimbleweed, level 5 Gnome Swarmkeeper Ranger

After destroying the surprise mimic in the prince’s bedroom (X10), the party hunkers down for a quick short rest. Edmond doesn’t even hesitate and re-casts Disguise Self. He’s not about to give up their most powerful weapon in exploring the duergar fortress of Sunblight.

Continue reading “Icewind Dale: Rime of the Frostmaiden Session 29 Recap”

DMs Guild Review – Hither Adventure Bundle

New and expanded locations from chapter 2 of The Wild Beyond the Witchlight 5e campaign.

This review has been sponsored by the publisher. Find more reviews on my website and YouTube channel.

Support my work by using affiliate links for shopping and pledging via Patreon.

Designed by: Daniel Kahn

In each of the divided realms of Prismeer, the Feywild domain that’s featured in The Wild Beyond the Witchlight, there lies an awesome mega-dungeon ruled by a hag. Unfortunately the rest of the notable locations that reside in each realm aren’t given the same love and attention. The Hither Adventure Bundle rectifies this, at least for the domain of Hither, expanding on two of the locations and adding an all-new third one to the swampy fey realm.

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Roll20 Review – Strixhaven: A Curriculum of Chaos

New player options, setting information, and a full level 1-10 campaign based on the set from Magic: The Gathering.

A review copy of the module was provided. Read more Roll20 Reviews and watch the video reviews on my YouTube channel.

Support my content via Patreon.

Designed by: Wizards of the Coast

Harry Potter popularized the magic school trope, but just about every fantasy world has at least one school of magic, and Strixhaven could very well be yours. Adapted from a recent Magic: The Gathering set, Strixhaven: A Curriculum of Chaos is the rare setting book that includes a fully featured, levels 1-10 campaign adventure.

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DMs Guild Review – Witchlight Carnival Expanded

Expands upon, and adds new content from chapter 1 of The Wild Beyond the Witchlight 5e campaign.

This review has been sponsored by the publisher. Find more reviews on my website and YouTube channel.

Support my work by using affiliate links for shopping and pledging via Patreon.

Designed by: Daniel KahnPatrick Rehse

In my Roll20 Review of The Wild Beyond the Witchlight, I was very impressed with the campaign’s opening chapter, calling it “one of the best level one areas that 5e has produced.” Witchlight Carnival Expanded is an unofficial, but very impressive, expansion to that specific chapter, expanding and adding new attractions, events, backgrounds, and rollable tables.

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DMs Guild Review – College of Celebrity

Bard subclass and background built around fame and personality.

A review copy of “College of Celebrity” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work by using my affiliate links and pledging via Patreon.

Designed by: Sebastian YūeWalter Srebalus

The College of Celebrity is a single subclass supplement that adds a new Bard college based around fame (or infamy), along with a new fame-based background.

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Icewind Dale: Rime of the Frostmaiden Session 28 Recap

Edmond adopts a clever plan to get the party inside the duergar fortress of Sunblight.

Live streamed and uploaded every week on YouTube. Join us live on Fridays at 7:30 pm Pacific/10:30 pm Eastern!

Original character art by Jimmy McClure.
Music by Kevin MacLeod.
Chat with us in the Official Discord Server.
Support the channel via Patreon!

Previously on Rime of the Frostmaiden

Starring:
Valravn, level 5 Eladrin Bard of Eloquence
Fray, level 5 Halfling Barbarian of the Beast
Celeste, level 5 Half-orc Sun Soul Monk
Edmond, Level 5 Human Alchemist Artificer
Thimbleweed, level 5 Gnome Swarmkeeper Ranger

After following the map the party found in Easthaven and finding a trail in the mountains, the imposing duergar fortress soon looms before them. Sunblight is a solid stone skyscraper, hundreds of feet tall, built directly into the mountain. A staircase built into the rock leads them to the only entrance, halfway up.

Thankfully, one of the Marshals has a plan to get inside.

Continue reading “Icewind Dale: Rime of the Frostmaiden Session 28 Recap”

DMs Guild Review – Through the Veil: Treasures of the Feywild

Over 400 Fey-inspired magic items, weapons, and armor.

A review copy of “Through the Veil: Treasures of the Feywild” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work by using my affiliate links and pledging via Patreon.

Designed by: Elise Cretel, et al

The first volume of Through the Veil was a superb anthology of Fey-themed adventures (and one of my top ten DMs Guild products of last year). The follow-up, Through the Veil: Treasures of the Feywild, isn’t an adventure at all, but a massive collection of Fey-themed magic items – which is arguably more useful for many DMs. Like its predecessor, it’s also one of the most impressive DMs Guild products of the year.

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Goodreads Review – Dune

Dune by Frank Herbert

My rating: 3 of 5 stars


Reading Dune for the first time over 50 years after its publication is a weird experience. On the one hand I can easily trace the evolution of its now classic storytelling components in so many modern stories. The slain king. The deposed prince. The hero’s journey. The evil rulers. The mind powers. The natives. The rebellion.

It’s the original (maybe?) white savior story, where Paul Atreides is forced to flee into the arms of the native population of Arrakis, the volatile desert planet. Paul is easily able to exploit their religion, becoming their messianic figure and leading them to a revolution over the entire planet.

Frank Herbert supposedly demonizes Paul’s actions and calls them into question. Maybe that’s true of the sequels, but in the original Paul is absolutely the protagonist who can do no wrong. Literally he succeeds at everything he does, whether he’s dueling hostile Fremen, leading armies across the desert, or finding love and marrying a princess. We’re supposed to root for him the entire time as he takes his vengeance against the invading Harkonnens, even when the climax includes a duel against a character whom he’s never even met before.

With little drama in Paul’s journey from deposed prince to leader of the native Fremen, the entire middle of the book drags. Thankfully Herbert crafts an intriguing sci-fi setting that’s as much medieval and alien as it is futuristic. Fighting with knives and shields, riding monstrously gigantic sand worms, and taking drugs to gain prophetic powers are all hallmarks of a fantasy series, not a science fiction one. The blending of the two genres is Dune‘s greatest success, and most recognizable in the Star Wars series.

But setting alone does not a great story make. Ultimately Dune lacks interesting characters, dramatic stakes, and exciting moments. Without the benefit of nostalgia, I can’t see Dune as anything other than an important foundation from which other stories improved upon.



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DMs Guild Review – The Book of Seidr

Three new Norse-themed magic subclasses, along with spells, invocations, and magic items.

A review copy of “The Book of Seidr” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work by using my affiliate links and pledging via Patreon.

Designed by: Thieves’ Cant Games (Evan Jackson)

When I think Norse, I’m usually thinking of Viking warriors, barbarians, or skalds (hello, Bard College of Valor). The Book of Seidr (from the designer of the Norse monster book The Book of Monstrous Kennings) offers a different take on Norse-themed player content,  with new subclasses, spells, companions, and feats based around the fate-weaving Norse magic.

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DMs Guild Review – The Yeast Heist Fiasco Getaway

After a botched heist, the PC must escape a city in lockdown in this unique adventure designed for a solo player at level 5.

A review copy of “The Yeast Heist Fiasco Getaway” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work by using my affiliate links and pledging via Patreon.

Designed by: Leonardo Andrade

Inspired by the cool-crime thriller genre (aka Tarantino-like), The Yeast Heist Fiasco Getaway is a unique adventure designed for a solo player character at fifth level. The PC must escape a city in lockdown after a heist-gone-wrong, leading to several meaningful choices in how the sole survivor escapes with the McGuffin.

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