D&D 5E “Storm King’s Thunder” Session 15 Recap

We discover the aftermath of another giant attack in Luskan before continuing East to Mirabar, where a chance encounter puts a nobleman in our debt.

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Previously on “Storm King’s Thunder”

We strode into the tavern, smelling of smoke and seawater. We hadn’t so much as sat down after our trip from Hundelstone before we were forced to deal with yet another giant-related crisis here in Luskan.

At least this time the giants were already dead. If only every city had a powerful conclave of wizards to defend them.

With evening setting in we opted to unwind at the local tavern and canvas the locals for any pertinent information before turning in for the night.

Despite what must have been a terrifying attack just hours ago, the tavern was full of patrons. I suppose everyone deals with terror in their own way.

“T.I.M.,” Halfred whispered excitedly, “this is where you challenge them to a drinking contest!”

T.I.M.’s eyes lit up in a familiar way. He ambled to the middle of the room and shouted in his disarmingly friendly voice, “I challenge everyone in this bar to a drinking contest!”

Halfred practically clapped his hands in glee. “A drinking contest! Who’s in?” In an instant several older dockworkers, who looked like they practically lived here, accepted, their faces plastered with devilish grins.

Bryseis wasted no time and began collecting bets from curious onlookers, turning the entire event into a spectacle before I had any chance to react.

Our dragonborn sorcerer confidently walked up to the group, shotglass already in hand. “Oh, I’ll take you up on that,” she declared with twinkle in her eye.

I’m not totally thrilled with “Storm King’s Thunder” thus far. The linear intro in the beginning was, well, incredibly linear. Now that we’re braving the wide open world I’m finding it way too wide open.

The sheer amount of travel that lies before us is staggering, and we prove once again this week that once per day travel encounters are laughably easy. Continue reading “D&D 5E “Storm King’s Thunder” Session 15 Recap”

D&D 5E “Storm King’s Thunder” Session 14 Recap

We follow up with Thwip in Hundelstone, then deal with a Zhentarim ambush on our journey East.

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Previously on “Storm King’s Thunder”

T.I.M. made an alarming noise that I recognized as ‘danger.’ We looked up and saw three men repelling down the nearby cliff, their actions muffled by the raging river beside us.

Before I could shout a warning I heard a crackle of energy behind me. A white light exploded from all around us as a powerful blast of lightning surged from Bryseis’ fingers and slammed into the middle figure. He dangled helplessly on his rope, and I swear I saw the inside of his skeletal structure while electricity arced through his body.

T.I.M.’s eyes lit up and he raised a steady hand. Another of the attackers suddenly seized up, and also dangled precariously. Korinn laughed devilishly as I saw a translucent hand gently untie the knots holding the figure up. He plummeted a dozen feet to the ground – right into the waiting opening of Korinn’s Bag of Holding.

“I-I think Korinn just swallowed that man!” Continue reading “D&D 5E “Storm King’s Thunder” Session 14 Recap”

This Friday’s D&D Session Bumped Up to Tonight

The Summer of vacations and reschedules continues! Just a small one this week. Instead of our usual Friday evening session, we’ll be going live tonight with “Storm King’s Thunder” at the same 7pm Central/10pm Eastern time. Catch us on YouTube as always.

I will try and get the recap up Friday morning.

We should be back to our regularly scheduled programming after that.

Thank you!

D&D 5E “Storm King’s Thunder” Session 13 Recap

We stumble upon the living ice just outside of Caer-Dineval, then return to Bryn Shander to report our missions.

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Previously on “Storm King’s Thunder”

The inn had a nice warm fire crackling in the corner. I practically flew over to it, warming my body after the chilly encounter with the creatures of living ice. I’d only been embrace by one for seconds but I was still chilled to the bone.

“….giant snowy beasts! Nails as long as daggers. Teeth as sharp as….daggers.” I glanced over and saw that Bryseis had saddled over to the pair of loudmouths in the middle of the inn. It took me a few seconds to realize they were bragging about destroying the Yeti, the same ones who had nearly ended my life. I absently scratched at the scars on my chest.

Bryseis had called Korinn over and the two were feigning interest and fawning over them. I couldn’t help but grin.

“Let’s buy these ladies some drinks!” they declared. The ladies toyed with them like a cat toys with a mouse. Bryseis pressed them about the giants and the lads’ chests puffed out. Suddenly one of them gave out a slight yelp like a puppy. I looked over at Bryseis’ hand had disappeared beneath the table.

“Korinn I could’ve sworn we were the ones who fought the Yeti?” Bryseis said sweetly, flashing a devilish grin. The young men let out a whimper, his eyes wide.

Korinn nodded sagely and turned to the young men. “This one is a bit crazy, a loose cannon,” her hands waved casually at Bryseis. She lowered her voice to a steady growl as she leaned forward. “I suggest for your own good you tell us who you are and where you’re from. Because we know you’re full of shit.” Continue reading “D&D 5E “Storm King’s Thunder” Session 13 Recap”

D&D 5E “Den of the Rotten Kings” Recap

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We interrupt our regular programming of “Storm King’s Thunder” with this special broadcast! Due to some of our usual players being out of town for the week, we decided to gather together for a one-off side-venture starring new (pre-generated) characters and a pre-built adventure.

Welcome to the “Den of the Rotten Kings!”

I can now add “threw together a 4 hour D&D adventure in a day” to my list of DM accomplishments. The only way I had a chance of doing this was by using a pre-built adventure.

I already had a number of good sources. I thumbed through my Book of Lairs from Kobold Press, a fun collection of over 20 monster lairs and dungeons, many of which can serve as good one-shot dungeon crawls. As a Kickstarter backer I also got a .pdf of all the battle maps, which I could convert into Roll20 pretty quickly.

I settled on the 3rd level dungeon, “Den of the Rotten Kings.” It felt like the easiest to run, with simple foes like bandits, thugs, and wererats, and some classic traps with tripwires. It also had a few fun role-playing and dialogue opportunities with two different potential allies who can be rescued.

It’s impossible to say how long a mini-adventure will last, and we ended up starting very late since we were still scrambling to get our character sheets done by our usual start time. It took us a solid four hours to defeat the leader of the Rotten Kings, but I think it was a fantastic adventure that did a great job telling a complete mini-story. Continue reading “D&D 5E “Den of the Rotten Kings” Recap”

D&D Back On Tonight – With a Twist

I just posted a sad update a few days ago that we were going to have to cancel our weekly D&D session this week. I’m pleased to announce that we will go forward with our session – but it won’t be “Storm King’s Thunder.”

Since two of our players are gone this week, we opted to take a page from our last campaign, when Chris ran an excellent one-shot adventure when we had a player out. Like that one, we’re bringing on another party member to bring us up to four players, and this time I’ll be DMing again!

I can almost guarantee we’ll be starting late and running later tonight and have all kinds of problems as we scramble to plug in our pre-gen characters into Roll20 and try to wrap it up in a single session. I’ve lightened much of the burden by adopting a pre-made adventure, one of the mini-dungeons found in the Book of Lairs by Kobold Press.

So tune in tonight as your slightly altered group takes on a brief side journey with a new cast of characters!

No D&D This Week

I mentioned in last week’s D&D recap that’d we have to reschedule this coming session for tonight due to some of our players being out on vacation for a week. Unfortunately our schedules conflicted with tonight, so we ended up having to cancel this week’s session.

Summer can be tricky with everyone taking time off and traveling, and we’ve been hit especially hard in our group these past few weeks.

Our Storm King’s Thunder campaign should resume on Friday, July 21.