We’re In a Golden Age of Space Strategy Games [Pixelkin]

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Not long ago the strategy genre was struggling when it came to the final frontier. Fans of endlessly replayable strategy games and galactic empires frequently cite 1996’s Master of Orion II as the pinnacle of the sub-genre. Nearly two decades have gone by without much competition.

Fast-forward to 2017 and suddenly we have a myriad of excellent space games all vying for your star-faring gaze.

Between 2015’s Galactic Civilizations III, last year’s Stellaris, and the recently released Endless Space 2, I’m officially declaring it the Golden Age of Space Strategy Games. But which one is right for you, O Conquistador of the Cosmos?

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Endless Space 2 Review [Pixelkin]

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The original Endless Space launched in 2012 as the debut title from indie developer Amplitude Studios. It posited the Civilization-in-Space concept that had been tackled several times before. Endless Space offered a simple yet effective interface and many interesting new gameplay mechanics to make it a very underrated turn-based strategy game.

Endless Space 2 is very much a direct sequel, building upon all the core gameplay features of the original. This time around, Amplitude has several more games under their belt – specifically the much more intriguing and innovative Endless Legend.

Endless Space 2 utilizes all the best elements of Endless Legend and stirs in a well-integrated political system to craft a fantastic follow-up that easily emerges from its Civilization shadow.

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Mass Effect: Andromeda [Pixelkin]

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It’s been five years since the release of Mass Effect 3, and a controversy surrounding the ending that proved the passionate fanbase could turn on a dime. BioWare would infamously take this vitriolic feedback to heart, eventually releasing post-launch patches to update and tweak the ending. The ending of the trilogy is still one of the most divisive and sour notes in gaming, brought on because the Mass Effect series has become such an important cultural phenomenon for gamers.

So it shouldn’t be a surprise that the fangs came out for Mass Effect: Andromeda.

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Holy Potatoes! We’re in Space!? Review [Pixelkin]

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FTL: Faster Than Light’s successful foray into rogue-like space exploration serves as an excellent model for Holy Potatoes! We’re in Space?! Don’t let the adorable vegetable characters and punny geek culture-referencing dialogue fool you. There’s a surprising amount of depth and tactical satisfaction in this game about potato starship captains.

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The Expanse Is The Best Sci-Fi Show on TV [Polygon]

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Star Wars is once again the crowning king of box office blockbusters. Star Trek has been rebooted and revitalized for a new generation. In just a few months we will see the highly anticipated next chapter of Mass Effect, arguably gaming’s best sci-fi universe.

But with a solid cast, near-future speculative setting and a fantastic book series, no one comes close to achieving the level of sci-fi greatness on television of Syfy’s The Expanse. Here’s why you need to be watching when season two arrives on Feb. 1.

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My Top Ten Games of 2016: #8

 My top ten favorite games of the year, presented in ascending order each day leading into the holidays. Look for my full Top Ten list with categories and awards on December 24!

#10 Pokémon GO
#9 Skylanders Imaginators

#8 Stellaris

stellaris banner

We officially crack into my Top Five Games of the Mid-Year with Stellaris. Though it ultimately fell a few places in my final ranking, that’s more a testament to the incredible line-up from the second half of the year than any failing on how much I enjoyed this grand strategy space game.

Paradox Interactive’s grand strategy titles were always a cut above what I could enjoy, steeped in deep complexity and complicated interfaces. Stellaris rises above all that with an awesome sci-fi theme to create a surprisingly accessible grand strategy title. Continue reading “My Top Ten Games of 2016: #8”

No Man’s Sky Review [Pixelkin]

Underlying the promise of exciting exploration is a dull grind for the same few resources within a shockingly limited universe.

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In space, no one can hear you scream. In No Man’s Sky, they can’t hear you at all. They can only read the names of planets and species you’ve discovered. An infinite universe of randomly generated planets is an intriguing premise. But underlying the promise of exciting exploration is a dull grind for the same few resources within a shockingly limited universe.

No Man’s Sky isn’t a grand massively multiplayer space game nor an action-packed space flight sim. It’s a survival-crafting game.

You begin on a random, undiscovered planet with a broken down spaceship. Using your laser multi-tool you can break down whatever counts for trees and rocks on your planet for basic resources. Resources are limited to a handful of categories, which helps prevent you from ever getting stuck on any one planet. But limitations like that peel back the layers of clever game design to reveal the not-so-clever base components.

READ THE FULL MINI-REVIEW ON PIXELKIN