Solasta may be the dice-obsessed D&D RPG you’re looking for [PC Gamer]

Read my preview at PC Gamer

Most videogame RPGs cite Dungeons & Dragons as their primary inspiration, but few directly adapt its rules. In a world of cooldowns and mana bars, D&D’s dice rolls, bonus actions, spell slots, and long rests can feel clunky and restrictive when applied to a videogame. Even Baldur’s Gate 3 makes many notable changes to make D&D more user-friendly, while indie RPG Solasta wears the 5e ruleset as a badge of honor, warts and all.

This is a game where combat is on a grid, where every d20 rolls on screen, and where jumping away from enemies is a sometimes-treat rather than a regular part of every meal.

While it may forever lurk in the shadow of Baldur’s Gate 3, its crunchy, dice-heavy combat is just what I want in a lean adaptation of the tabletop RPG.

Read my preview at PC Gamer

Solasta: Crown of the Magister Transforms D&D Into a Tactical RPG [Pixelkin]

Read the full preview at Pixelkin

Video game RPGs owe much of their DNA from the classic tabletop RPG. Despite Dungeons & Dragons Fifth Edition catapulting the tabletop RPG into mainstream popularity, there’s been a stark lack of officially licensed D&D video games in recent years. Indie studio Tactical Adventures hopes to change that with Solasta: Crown of the Magister.

“We’ve been a big fan of tabletop RPGs for 30 years,” says Mathieu Girard, CEO and creative director at Tactical Adventures. “We have a D&D campaign running every week – currently playing Descent Into Avernus. Making a D&D RPG is a passion project for us.”

Read the full preview at Pixelkin