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Previously on “Princes of the Apocalypse”
There’s a lot I really enjoy about “Princes of the Apocalypse.” But if it has one glaring weakness, it’s that it quickly becomes a nightmare to run as a DM due to the interconnected mega-dungeons.
A clear theme in the adventure are the elemental cults and how they work with and against each other. This is reflected in their physical proximity to each other, with dungeons often leading into another cult’s territory, or deeper and deeper into a sprawling mega-complex.
My players have expressed concerns that it makes layouts confusing going from one dungeon to the next. For my part as DM it often becomes a stressful chore trying to figure out where my players will go and what all I need to prepare.
In this week’s session, the party decided to head back beneath the Sumber Hills to explore the one spot they left untouched in the Air Temple – the giant underground pyramid. They hoped to find Miri’s mother. It wasn’t going to be that easy. Continue reading “D&D 5E “Princes of the Apocalypse” Session 36 Recap”