Gotham is a show about two unlikable cops and the drama that surrounds organized crime and police corruption in a big city. The big city happens to be Batman’s famous stomping ground Gotham, though the show includes the twist of taking place right when Bruce Wayne’s parents are murdered in front of him as a young teenager. Gotham acts as a prequel to Batman’s story, as well as the numerous colorful characters that inhabit the city – including our main protagonist of the series Jim Gordon, played by a dead serious Ben McKenzie.
Exploring the world of a superhero without said superhero should throw up all kinds of red flags, and instead of lingering on an emotional and troubled Bruce in his young life, the series focuses on our would-be police commissioner. Gordon is new to Gotham and a good entry point for the audience to follow around as he’s introduced to the various players with his new partner Harvey Bullock (Donal Logue).
Bullock is another character pulled form the comics; though he’s never been portrayed on the big screen his role as a corrupt, gruff Batman-hating cop has certainly been used in various characters. Bullock’s reliance on the delicate balance between crime and order is in direct opposition to Gordon’s straight arrow ethics, and this difference of opinion looks to be a big focus of the series’ overall tone.
But let’s not get ahead of ourselves.
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If you ever caught yourself in the middle of playing Triumph Studios’ Age of Wonders III wondering where all the poo-flinging Dread Monkeys are – fear not. As the first expansion pack released for the turn-based tactical strategy game, Golden Realms introduces an entirely new faction, new skill specializations, new units, two new scenarios, a new mini-campaign and several new gameplay features that tweak and expand an already fantastic game.
But also adds those filthy, filthy monkeys.
I was a big fan of Age of Wonders III when it released last April, and in the months since Triumph Studios have done an admiral job listening to fan feedback and incorporating lots of tweaks and balance changes.
Read the full review at Leviathyn >>
Well, maybe not so much the beginning. My games writing started in 2012 with my blog on Game Informer and my career as a semi-professional game critic, writer and journalist began a year later with Leviathyn. Thus, it’s way past time I created a centralized, personalized website that acts as a hub for all my articles and video content as I move further into freelance games writing.
Here is a single web page you can bookmark, subscribe to, or whatever your favorite method is for beaming information into your brain. As I already have an established gaming blog, this WordPress site will primarily be used to link to anything and everything I put out, as well as keeping you plugged in to my various social media sites. I may also post some random thoughts or personal notes here as well.
Everything I’ve written or recorded can be found by navigating the links at the top, and from this point on any new content will be given either an excerpt, embedded video or image, or whatever’s appropriate and point you to my newest work. This page is also handy for engaging with me directly by commenting on these posts rather than having to sign in or comment on each site I produce content for (though I certainly read and respond to those as well).
I appreciate any and all constructive feedback, and graciously thank you for taking the time to read this and check out my work.