The Complete History of Pokémon [Pixelkin]

Whether you’re a lapsed fan or simply want to dive a little deeper, I’ve created a brief rundown of each generation of main Pokémon titles.

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Read the full article at Pixelkin

Pokémon GO has become a global phenomenon. A free-to-play phone app with a well-known franchise is a perfect storm of market penetration. It’s also proven the simple joys of augmented reality, and created a unique shared gaming experience from kids to grandparents.

Pokémon GO has also created a renewed interested in the Pokémon franchise. Fans and newcomers are getting excited about Catching ‘Em All all over again. With Pokémon celebrating its 20th anniversary this year, and Sun and Moon launching this November, the timing couldn’t be better to jump back in.

Whether you’re a lapsed fan or simply want to dive a little deeper, we’ve created a brief rundown of each generation of main Pokémon titles. It’s also a fun walkthrough of the history of Nintendo’s handhelds. At the end, look for recommendations on where to jump in, and a special challenge mode if you already consider yourself a master trainer.

Read the full article at Pixelkin

D&D 5E “Princes of the Apocalypse” Session 26 Recap

We journey down a giant worm carcass into a whole new dungeon filled with even greater dangers.

Recorded every Sunday night, uploaded on Mondays. Subscribe for our weekly adventures!

Previously on “Princes of the Apocalypse”

I have zero experience with high level Dungeons & Dragons. I mean, I’ve played games like Baldur’s Gate 2 and Neverwinter Nights. But in terms of the tabletop, we’ve never had a campaign reach the upper echelons, or even mid-tier for that matter.

Playing with stronger monsters with multiple abilities is a nice challenge as a DM. But what’s really interesting is when rooms or battlefields offer additional challenges. In this week’s session, the party travels down to an entirely new dungeon that offers some challenging new hazards. Continue reading “D&D 5E “Princes of the Apocalypse” Session 26 Recap”

Gaming Backlog Final Thoughts – Grim Dawn

Grim Dawn exceeded expectations with a meaty main quest and classic ARPG gameplay.

I have finished another backlogged game via Rogue’s Adventures. You can read my latest Final Thoughts below and also on my gaming blog on Game Informer.

Developer: Crate Entertainment

Publisher: Crate Entertainment

Release Date: Feb 25, 2016

Alright, so it’s been awhile since my last Rogue’s Adventures update. I was worried at the start of this Season (back in January) that I’d have less time to devote to backlog gaming.

Well, I was right. Things got even worse when we up and decided to sell our house and buy a new one in May, which has pretty much turned my entire Summer upside down! So a 25 hour game suddenly took me 2.5 months to complete. This Season was supposed to last until the end of June, and here we are in August.

Excuses, excuses. Suffice to say that major changes to my backlog gaming format (which has been going strong since Fall 2012) will be Coming Soon. But first, I have a Final Thoughts to get to.

Grim Dawn was one of my oldest Kickstarter games, having backed it back in 2012, just after Double Fine blew up Kickstarter with what would become Broken Age. I was a big fan of Titan Quest back in the mid 2000s, easily my favorite non-Diablo Diablo game. To have a spiritual successor, even after the then-newly launched Diablo 3 was just too good to pass up.

grim dawn

Fast-forward about four years later. Even for Kickstarter indie games that’s a solid chunk of development time. Thanks to half-million or so raised and some wise pacing, Grim Dawn nicely exceeded expectations with a meaty main quest and classic ARPG gameplay. Continue reading “Gaming Backlog Final Thoughts – Grim Dawn”

D&D 5E “Princes of the Apocalypse” Session 25 Recap

Cloaks come to life, more air cultists are slain, Kenku ambush the wizard, and the party argues about the morality of using Animate Dead.

Recorded every Sunday night, uploaded on Mondays. Subscribe for our weekly adventures!

Previously on “Princes of the Apocalypse”

Role-playing with my players through various NPCs can be a lot of fun. As a DM what really excites me is seeing my players role-play amongst themselves, completely on their own. The times I can just sit back with a big smile on my face and watch events unfold is fantastic.

A standard dungeon crawl might not lend itself to these moments too often, even when I try to present some interesting scenarios. Leave it my players to concoct their own scenes involving a PC using Animate Dead, and a Paladin’s moral dilemma. Continue reading “D&D 5E “Princes of the Apocalypse” Session 25 Recap”

Song of the Deep Review [Pixelkin]

Read the full review at Pixelkin

The underwater portions of old 2D side-scrolling games were often the bane of every gamer’s existence. Thankfully we’ve reached a point where not only can maneuvering underwater feel right, but we can play entire games set within a vast underwater wonderland.

Song of the Deep obeys the time-tested Metroidvania playbook to create a worthy adventure with a heart-warming story.

Read the full review at Pixelkin

Marvel Comics Final Thoughts – Wolverine Goes to Hell

Logan’s soul is tortured in Hell while his Earthly body rampages with a host-demon in this killer start to his 2010 solo series.

With Marvel’s popular and successful foray into films with the Marvel Cinematic Universe, I’ve finally decided to get back into comics. I grew up a big fan of X-Men and other superheroes but haven’t really kept up since the 90s. Thus begins my grand catching-up of the last ten years of Marvel comics, events and stories.

Thanks in large part to trade paperbacks and the digital convenience of Marvel Unlimited I can make relatively quick progress, and I’ll write down my Final Thoughts for each collection here on my blog. Like my gaming Final Thoughts, this will be full of spoilers. You’ve been warned!

marvel comicsWriters: Jason Aaron

Artists: Renato Guedes

Issues: Wolverine (2010) #1-5, Wolverine: Road to Hell*

*Also included sort-of tie-ins Daken: Dark Wolverine #1-3 and X-23 #1-3

As a kid of the 80s/90s I love Wolverine. But at this point in 2010, Wolverine had reached peak saturation. He was in multiple X-Men series, multiple Avengers teams, a part of X-Force, then Uncanny X-Force, and still had his own solo book. He also cropped up in other series like Deadpool.

As I said, I like Wolverine, but it was all a bit much. I didn’t have much motivation to read his new solo series when I was getting plenty of him elsewhere. But I kept hearing good things about the story, so I gave it a shot. And holy crap, it’s pretty damn good.

“Wolverine Goes to Hell” is a pretty simple premise. A bunch of normal people who had been wronged by Wolverine’s many, many terrible deeds in the past get together. They get their hands on some occult stuff, trick him into a van (uh, yeah) and then rip his soul from his body. Continue reading “Marvel Comics Final Thoughts – Wolverine Goes to Hell”

D&D 5E “Princes of the Apocalypse” Session 24 Recap

The party goes toe-to-claw with an Umber Hulk, fights off a swarm of ghouls, and defends against air cult reinforcements.

Recorded every Sunday night, uploaded on Mondays. Subscribe for our weekly adventures!

Previously on “Princes of the Apocalypse”

At its heart Dungeons & Dragons is all about the dungeon crawl. Many groups might get more enjoyment out of role-playing with townsfolk or uncovering a mystery. But at some point, everyone’s gotta throw down inside a labyrinthine maze of danger and traps.

One of my favorite things about “Princes of the Apocalypse” is how cool and varied the dungeons are. Surprisingly my players skipped over the giant underground pyramid to explore the Northern end of the Temple of Howling Hatred. I can’t blame them. If I get a giant “GO HERE” main quest update, I try and go everywhere else first! Continue reading “D&D 5E “Princes of the Apocalypse” Session 24 Recap”