DMs Guild Review – Vault of Magic

Over 50 magic items and over a dozen new spells.

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A review copy of “Vault of Magic” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

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Designed by: Marco Bertini and Marco Fossati

We can always use more magic items, particularly on the lower end of the power spectrum, the commons and uncommons. Vault of Magic includes over 50 magic items, along with a little over a dozen new spells. The artwork and overall visual presentation is excellent, but the actual content left me wanting more.

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Tomb of Annihilation Session 53 Recap

The massive war for Hrakhamar wages on.

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Previously on Tomb of Annihilation

Starring:
Mannix, level 6 Human Inquisitive Rogue/Wizard
Khaless, level 6 Half-Drow Assassin Rogue
Gillian, level 6 Triton Bard of Whispers
George, level 6 Tortle Battle Master Fighter/Rogue
Therin, level 6 Hill Dwarf Druid of the Moon

The party continues the knock-down, drag-out fight with the firenewts of Hrakhamar, resulting in our second all-combat session in as many weeks.

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DMs Guild Review – Hellbound Heists

Nine heist adventures, one for each layer of Hell.

A review copy of “Hellbound Heists” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work by using affiliate links for shopping and pledging via Patreon.

Designed by: Bryan Holmes, Chad Lensch, Christian Eichhorn, Steve “Jaspor” Orr, John PArker, Jos van Egmond, Justice Arman, Ryan Langr, and Zavier Bates

At first glance Hellbound Heists appears to be a collection of adventures for Baldur’s Gate: Descent Into Avernus, and their close release dates and obvious similar themes might suggest the tie-in. Hellbound Heists is actually far more encompassing when it comes to Hell, however, featuring one heist adventure for every single layer of hell – that’s nine adventures altogether.

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Tomb of Annihilation Session 52 Recap

All hell breaks loose deep inside the dwarven forge.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Support my channel via Patreon!

Previously on Tomb of Annihilation

Starring:
Mannix, level 6 Human Inquisitive Rogue/Wizard
Khaless, level 6 Half-Drow Assassin Rogue
Gillian, level 6 Triton Bard of Whispers
George, level 6 Tortle Battle Master Fighter/Rogue
Therin, level 6 Hill Dwarf Druid of the Moon

We had stealthed our way deep into the firenewt-controlled dwarven forge. But when the party stumbles into a makeshift stables for the firenewts’ dinosaur mounts, all hell breaks loose.

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Roll20 Review – Baldur’s Gate: Descent Into Avernus

Go to hell in the this official Dungeons & Dragons Fifth Edition campaign for levels 1-13.

A review copy of the module was provided. Read more Roll20 Reviews and watch the video reviews on my YouTube channel.

Support my video work via Patreon.

Baldur’s Gate: Descent Into Avernus is the first fully original level 1-10+ campaign release since 2017’s Tomb of AnnihilationIt maintains the odd city-colon-adventure naming scheme from last year’s Waterdeep duology, though the city of Baldur’s Gate is featured only in the first of five parts, representing a fast-track to get the players leveled up and battling demons and devils in the first layer of hell as quickly as possible.

Avernus is an awesome setting and the adventure has one of the best endings of any of the official hard cover fifth edition adventures, tied to the fate of a central NPC, but Wizards’ insistent and repeated usage of Dyson Logos maps continues to translate poorly to a virtual tabletop such as Roll20.

MAJOR SPOILERS – DM’s only!

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