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Keys from the Golden Vault Session 24

Starring
Varrow, level 6 gnome Thief Rogue/Ranger
Stayzie Diamondz, level 6 orc Champion Fighter
Elowen Fernwhisper, level 6 wood elf Circle of the Moon Druid
Chéri Powder, level 6 human Illusionist Wizard
Taveen, level 6 aasimar Warrior of Mercy Monk

Mr. Trench has been robbed!

After returning to Waterdeep and enjoying their rewards, Trench informs the party that their next client, is him.

His magical sentient painting, Constantori’s Portrait, has been stolen. Trench keeps it at the Yawning Portal where it can continue to gather secrets. But he felt his attunement forcibly removed earlier today, and believes a nefarious, powerful group must be behind it. 

A sentient item that knows decades of secrets and knowledge falling into the wrong hands, could be disastrous for the city.

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After gathering all the information they can from Trench, they head to the Yawning Portal, one of the most infamous locations in Waterdeep, and all the Sword Coast.

The tavern’s enlarged well holds the entrance to Undermountain, a massive, multi-level dungeon beneath the city that attracts all manner of adventurers and monsters.

Inside, the party locates the booth where the painting was located. Trench had warned them that the owner, Durnan, probably doesn’t even notice it’s missing; the bar has stuff all over the walls, and Trench preferred that the painting was tucked in a nonchalant spot.

Stayzie immediately gets into a bar fight, though it’s not her fault! A group of Xanathar’s Guild thugs mistake her for someone else, and she’s forced to fight back.

As fits and mugs fly, Chéri disguises as one of the goons and hits another patron, blaming the original and adding to the chaos. The ruse is effective, and Stayzie teems up with this newcomer (a beefy tiefling named, er, Be’ef Cake) to hurl the gangsters down the well.

Durnan huffs about charging for entry, and Stayzie tosses him a few gold coins.

Impressed with his own deception, Chéri continues to use his hat of disguise to stir up drama and chaos around the bar, while Varrow gleefully begins picking pockets, and Taveen tries to sell potions to wounded patrons.

Meanwhile Elowen tries to actually investigate the missing portrait. She transforms into a cat and looks around for clues. 

While prowling, she notices a shady looking rogue glancing at her party’s shenanigans, then heading out the back alley.

She follows the young man, and he continues moving with purpose through the city streets, glancing over his shoulder.

Worried that she’s getting too far from the group, Elowen casts conjure animals, and uses the swarm of spectral wolves to scare the man into doubling back.

He scrambles and knocks into a bunch of crates. Elowen pounces on him and he drops a faded business card before running off.

The card states, “Agile Hands Stables.”

Back at the bar, Taveen has garnered the attention of one of the Yawning Portal’s musicians, an elven bard named Threestrings. The bard brings up a suspicious monster attack that occurred yesterday, as a group of adventurers brought up a rampaging air elemental.

He has more information, but he wants Taveen to help him first. Threestrings is tracking the whereabouts of a doppelganger, and believes it to be in the form of the waitress here named Bonnie. He doesn’t want to scare the creature, but needs to find out its purpose, and if it’s dangerous.

He asks Taveen to talk to “Bonnie,” and in return, he’ll tell him more information about yesterday’s event.

Taveen agrees, but is unsure how to proceed. He enlists Varrow’s help, which is hilariously ill-advised, as Varrow as no idea how to actually talk to someone, and insists on picking her pockets if possible.

The duo are forced to enlist Chéri’s help, and the three men continue to debate on their greatest challenge yet — talking to a woman in a bar.

Happy International Women’s Day!

Live post-session discussion: 

Next session: The investigation continues!

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