D&D 5E “Storm King’s Thunder” Session 51 Recap

We reach level 10 and successfully infiltrate the flying Cloud Giant castle of Lyn Armaal.

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PROGRAMMING NOTE: Due to multiple scheduling conflicts over the next two weeks, our next D&D session will stream on Sunday, May 6.

Previously on “Storm King’s Thunder”

It took both our sorcerers deploying their Mage Hands to turn the latch and pull open the massive giant-size wooden door as the cold winds buffeted our faces.

As the doors slowly opened we caught movement on the ramparts. The arrakocra statues had sprung to life, turning toward us as if controlled by one mind.

We saw their mouths begin to open in unison and we quickly lurched into action. Halfred fired off a bola-shot from his new bow, completely destroying the nearest statue when the ropes attempted to wrap around it. I charged my hippogriff at a third, blasting it apart with a pair of telekinetic strikes. Bryseis launched a Magic Missile, shattering another.

The statues held spears but they were more interested in squawking then attacking. Just as the last two were about to screech out a warning to the whole castle, Korinn held up her hands as lighting crackled between them. She muttered a phrase as the electrified orb became two orbs, and set them flying at them both, destroying them in a static cloud.

The area lay still again. For now we remained undetected, hundreds of feet in the air atop a flying castle full of giants.

After the action-packed dungeon-clearing session last week we settled in for a more expository and logistical session this week. We also officially leveled up to 10! Continue reading “D&D 5E “Storm King’s Thunder” Session 51 Recap”

D&D 5E “Storm King’s Thunder” Session 49 Recap

We make a deal in Waterdeep, get a new quest in Everlund, and assault a pirate base on an island.

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Previously on “Storm King’s Thunder”

We had a brief respite in Waterdeep after the battle at Goldenfields. I was planning on resting for much of the day, but curiosity got the better of me when I noticed Korinn and Bryseis slinking out the tavern door, giggling and whispering.

I followed them to the North Ward, my curiosity turning to nervous dread as Bryseis applied a disguise to Korinn, transforming our blue dragonborn white. When Korinn subtlety cast her Creation spell, a diamond appeared in her hand, and I knew exactly what they were up to.

I glanced around nervously but Korinn deftly played the part of the bubbly noblewoman, going so far as to drop the gem near the feet of her mark. To his credit the young man was unperturbed at the sight of a noble dragonborn. Korinn had picked her target well.

The two exchanged pleasantries, and Korinn laid her charm on thick. I caught myself nearly laughing out loud when she mentioned donating the gem to an orphanage.

The fool offered to buy it off her using all the money he had on him. Korinn tried to hide her anxiety as we both felt the clock ticking on her illusion spell. Bryseis waltzed up, her magical hood held up high, playing the part of her secretary or handmaiden. It was getting more difficult to stifle my laughter.

Astonishingly the man paid out hundreds of gold pieces right there in the middle of the street, and the women comically fast-walked out of there. Just as they turned the corner I could hear the young man began to shout, and I ran after them.

This week was more of a logistical episode as we finally returned to the main quest. Or what I thought was the main quest path, only to receive what looks like a very major side quest involving the Weevil, some pirates, and the K Society. Continue reading “D&D 5E “Storm King’s Thunder” Session 49 Recap”

D&D 5E “Storm King’s Thunder” Session 48 Recap

We engage the massive hill giant army and help defend the town of Goldenfields.

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Previously on “Storm King’s Thunder”

The hill giant army advanced up the walls in front of us. It was now or never.

I glanced at Halfred as a foggy cloud descended upon half the army, blanketing them in darkness.

Just as the cries of surprise rang out, T.I.M. spurred his horse forward at break-neck speed, leaping of it in the middle of a pack of giants, bugbears and goblins.

I could see him in the distance lifting his warhammer, the embedded jewel glinting off the morning sun.

When he slammed it into the ground I could feel the shockwave from over 20 yards away. The ground tore apart and kicked up dust and debris all around him. When I looked up again I saw one of the hill giants topple over, along with an ogre and several goblins.

Hell of a way to start a fight. I charged into the fray.

We’ve had sessions without any combat at all, but rarely do we have a week with nothing but one single combat encounter. That definitely happens this week as we engage a massive hill giant army assaulting the walled farming town of Goldenfields.

We began right were we left off last week – having ridden all night from recruiting Dinayla the Giant-Slayer to reach Goldenfields, at exactly the same moment Gnasher’s army approached the walls.

I don’t have the exact numbers but there were a lot of foes on the battlefield, including five hill giants and at least as many ogres and bugbears, and probably like twenty goblins. Continue reading “D&D 5E “Storm King’s Thunder” Session 48 Recap”

D&D 5E “Storm King’s Thunder” Session 47 Recap

We find the legendary giant-slayer and beseech her to aid us in the epic giant siege at Goldenfields.

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Previously on “Storm King’s Thunder”

The sun was peeking over the horizon, and we were dead tired. We’d rode all night to reach Dinayla and back to Goldenfields, and I feared we were as liable to keel over as our poor horses.

Seeing the massive army gathered outside Goldenfields gave us all a jolt of adrenaline.

Five Hill Giants towered over the rest. The figure in the middle was taller still, his body covered with what looked like human-size shields welded together for armor.

Among the scattered troops of bugbears and goblins were half a dozen ogres, each with what looked like miniature catapults strapped to their backs. Walking siege weapons.

“You ever seen anything like this?” I whispered to Dinayla, despite still being several hundred feet away.

“Gods,” she breathed, awe-stricken. “I’ve never seen them this organized before.” She quickly composed herself, and her voice became confident again. “Let’s wait for them to start attacking, then move in. If we charge in now they’ll all turn and murder us.”

We held back for the moment, casting spells and discussing a plan that wouldn’t get us all killed. The army began to advance on the walls. We were in for a hell of a fight.

This week we took another detour to tackle a much older side quest, one we’ve had since we left Bryn Shander: seek out a giant slayer near Goldenfields. Continue reading “D&D 5E “Storm King’s Thunder” Session 47 Recap”

D&D 5E “Storm King’s Thunder” Session 46 Recap

T.I.M.’s journal leads us to a long-buried magical sword guarded by bullywugs and their monstrous, tentacled god.

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Previously on “Storm King’s Thunder”

The incessant croaking from the surrounding bullywugs had reached a fever pitch as the monstrous creature lurched toward us, tentacles writhing, maw gaping. Halfred threw our last batch of food into its mouth, and it rolled forward again, making little indication that it had any intention to stop feeding.

I motioned to T.I.M. He nodded, and raced back to the cave where Korinn had gone. The monster’s three eye stalks swiveled around to each of us, and the croaking began to take on a nervous quality. We were out of food.

Suddenly a blast erupted from the cave as an explosion rocked the ground around us. The cave rumbled, and T.I.M. and Korinn came running out. T.I.M. was proudly carrying a glowing yellow sword, and he held it aloft as the situation around us began collapsing.

“Let’s get out of here!” I yelled. We ran as the giant monster roared out in agitation. We fled, and rounded a corner of trees. As we disappeared from view I glanced back to see a massive tentacle wrap around the nearest screaming bullywug, and pull it toward the monster’s hungry mouth.

This week we defend T.I.M.’s old home (and our lives) against warforged agents, then diplomatically deal with a nearby bullywug tribe to retrieve his magic sword. Continue reading “D&D 5E “Storm King’s Thunder” Session 46 Recap”

D&D 5E “Storm King’s Thunder” Session 45 Recap

We return to where it all began and journey into Ardeep Forest to discover the startling truth about T.I.M.’s past.

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Previously on “Storm King’s Thunder”

The fireplace crackled with the holy light of T.I.M.’s sacred flame. He was reading from his master’s journal, softly to himself. From the doorway I had to strain to listen, unsure if I should be intruding on this private moment. 

When he reached the final page, his voice grew strained, and the words tumbled out with all the pent-up confusion T.I.M. had carried around for so long.

“To my brother, should you ever read this, I’ve been trying for weeks to get you to remember. To see some recognition or sign of the man you were. The memories seem gone but you are still there. Your voice is still the same one I grew up with. You still love to play in the dirt and mud just like you did when you were a child, though I fear that has developed into an unhealthy obsession with leaches.

“I’m waiting to tell you everything. I’m afraid to find that you are truly gone. If you are reading this, you at least know enough to know the truth: your name is Tymerious Ingstat Marbrand, second son of the Marbrand family. Now just the two of us. Or is it just me now? I still can’t tell.

“You were a devoted cleric to Lathander until I pulled you away to the adventurer’s life. We were successful for a time, until we found that damndable tower, those terrible experiments. People being turned to stone. The brains of men being shoved into machines. And the worst of them, souls themselves being transferred to statues of wood and stone.

“And then, the dragon.

“It’ll be my eternal shame that I ran when you fell, but I did, only to see you subjected to that terrible experiment. I couldn’t get you out alone, so I hired the Zhentarim to steal you from that place. Since then I’ve been trying to bring back your memories.”

We had a number of tasks and leads before us, and thankfully a very handy teleportation network. The Harpers (and Bryseis) wanted us to immediately go after the escaped Weevil, who now plotted his revenge against us. We opted to take a small detour down to Waterdeep to follow up on Klauth’s clues regarding T.I.M.’s past. Continue reading “D&D 5E “Storm King’s Thunder” Session 45 Recap”

Roll20 Review: Princes of the Apocalypse

A press review copy of the module was provided. Find more Roll20 Reviews on my website and YouTube channel.

Since partnering with Wizards of the Coast to convert the official Fifth Edition campaigns into Roll20, the Roll20 modules have been released out of order. Each of the campaigns are technically stand-alone, but some events and characters are referenced in other stories, such as Artus Cimber and the Ring of Winter in Storm King’s Thunder and Tomb of Annihilation.

Originally released in Spring 2015, Princes of the Apocalypse was the second ever Fifth Edition campaign, following Tyranny of Dragons. It now has the honor of being the final Fifth Edition campaign to receive the Roll20 treatment. [UPDATE: It has since been pointed out to me that Out of the Abyss has yet to be officially adapted. Oops!] Continue reading “Roll20 Review: Princes of the Apocalypse”