DMs Guild Review – Shipwrecked! Trilogy

A trio of adventures designed for a single player.

A review copy of “Shipwrecked!” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work by using affiliate links for shopping and pledging via Patreon.

Designed by: Blaise Wigglesworth

Back in the infantile days of the internet and 8-bit gaming, I enjoyed going to the local library and reading Choose Your Own Adventure and Fighting Fantasy book series. These books featured fantastical sci-fi and fantasy adventure stories written in second-person. Almost every page ended in a choice with a page number, and that determined how your story played out – including a premature death!

The Shipwrecked! trilogy is crafted like a D&D version of those unique stories, though with skill checks in place of most choices. Each mini-adventure is designed for a single solo player without needing a DM. 

The choice-based gameplay isn’t nearly as robust as the books from my childhood, but the high production value (including battlemaps) and immersive storytelling create a uniquely enjoyable solo experience.

Given the nature of this DM-less adventure, this review is spoiler-free.

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DMs Guild Review – Elminster’s Candlekeep Companion

A comprehensive guide book to the library fortress of Candlekeep.

A review copy of “Elminster’s Candlekeep Companion” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work by using affiliate links for shopping and pledging via Patreon.

Designed by: Anthony JoyceJustice ArmanEd GreenwoodM.T. BlackJeremy ForbingTrevor ArmstrongLaura Hirsbrunner
Map by: Marco Bernadini

Despite the laser-focus on the Forgotten Realms and Sword Coast in particular, Candlekeep has been underserved in Fifth Edition adventures, including the briefest of stop-overs in the opening chapter of Baldur’s Gate: Descent Into Avernus

Elminster’s Candlekeep Companion provides a comprehensive guidebook to the intriguing fortified library, including history and adventure ideas, as well as new subclasses, magic items, and spells tied to theme of knowledge.

SPOILERS: This review contains spoilers for chapter 1 of Baldur’s Gate: Descent Into Avernus.

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DnD War for the Lost Plane Session 11 Recap

TIM and Kethra explore an ancient building in the forest; Scarlet meets a surprisingly friendly dragon.

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Previously on War for the Lost Plane

Starring:
Kaelan, level 14 tiefling Monster Slayer Ranger/Fiend Warlock
Scarlet, level 14 human Oath of Devotion Paladin
Gillian, level 14 triton Champion Fighter/College of Lore Bard
Kethra, level 14 half-elf Assassin Rogue
TIM, level 14 warforged War Domain Cleric

As we climb the stone steps we could hear a desperate voice on the wind – “Free me!”

At the top lie a gigantic green dragon – the same we had seen fly over us earlier. A longsword is firmly lodged in its head, purple gems along its blade and hilt glowing softly.

The dragon is sleeping, but before I can signal to Scarlet, the paladin calls out, “Hello? Where are you?”

The whispery voice cuts out, along with the soft snoring of the monstrous beast.

Moments later the dragon leaps up and crashes down beside us, claws digging into the crumbling stone structure. It lowers its gigantic head, its mouth revealing sharp teeth the size of longswords. My hands fly to my crossbows even as my stomach drops out. 

The dragon stares intently at Scarlet and says, “Hello darling, how are you?”

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DMs Guild Review – The Princess Project

An anthology of mini-adventures inspired by popular princess stories.

A review copy of “The Princess Project” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work by using affiliate links for shopping and pledging via Patreon.

Designed by: Ashton DuncanCarlos CiscoCatherine EvansSharene GilchristNoah GrandEmily HarmonPeter HarrisBrittney HayJessica MarcrumHarry Whitelaw

The Princess Project is an anthology of nine mini-adventures based around classic and familiar princess tales and myths, including Sleeping Beauty, Swan Lake, Frozen, and The Odyssey, along with thematic new spells and magic items.

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DMs Guild Review – Cult of Abyssal Summoning

A drop-in bandit cave lair that holds a dark purpose.

A review copy of “Cult of Abyssal Summoning” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work by using affiliate links for shopping and pledging via Patreon.

Designed by: Lliam Sedawie

The Cult of Abyssal Summoning is a bandit and cultist lair for 2nd-3rd level parties. The 15-room cave dungeon is well-designed, but comes up short in crafting a meaningful story.

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DnD War for the Lost Plane Session 10 Recap

We battle powerful demons in an icy cave.

Live streamed and uploaded every week on YouTube. Join us live on Fridays at 7:30 pm Pacific/10:30 pm Eastern!

Support my channel via Patreon!

Previously on War for the Lost Plane

Starring:
Kaelan, level 14 tiefling Monster Slayer Ranger/Fiend Warlock
Scarlet, level 14 human Oath of Devotion Paladin
Gillian, level 14 triton Champion Fighter/College of Lore Bard
Kethra, level 14 half-elf Assassin Rogue
TIM, level 14 warforged War Domain Cleric

Gillian’s magic axe tears a hole through the magical ice wall that had sprung up in front of us, sealing Scarlet inside the ice cave with the demons. The ice wall cracks, leaving a small hole. To small to fight through, but enough to see.

I say the words, channeling demonic power into my body and disappearing in a puff of sulfuric mist through the hole, reappearing next to the shining paladin.

“It’s me, don’t stab me,” I cry, half-serious as Scarlet’s attention whips toward me. I fire a volley at the canine demons charging at Scarlet, then back up toward the darkened edges of the cave, leaving the paladin to what she does best.

My clever tactics distract me from the clacking sound from above, as a large insectoid creature drops down next to me. An ice devil! The damn ice wall – of course!

The hulking insectoid clacks its mandibles triumphantly as it lunges forward, raking my body with its icy claws. I spit blood, and glance back to see the other demons charging at Scarlet, the rest of the party still trapped behind the ice wall.

“Shit.”

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DMs Guild Review – Blackstaff’s Tome of Wizardry

Over 100 new spells and 31 new Wizard school subclasses.

A review copy of “Blackstaff’s Tome of Wizardry” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work by using affiliate links for shopping and pledging via Patreon.

Designed by: Pyromanaic Press (Micah WattRobyn NixJeremy ForbingRyan LangrBryan HolmesIam PaceScott BeanPhil BeckwithDante CifaldiElise CretelJustyn Johnston)

Ah, the wizard. The classic spellcaster wielding a staff and a book. A staple of fantasy RPGs.

Yet the wizard has become less and less interesting since Dungeons & Dragons Third Edition and the release of the Sorcerer and Warlock classes. Fifth Edition’s ho-hum spell school archetypes (save Divination) doesn’t do it many favors, not to mention the bard becoming a full-fledged spellcaster in their own right.

Blackstaff’s Tome of Wizardry adds 31 new wizard archetypes along with over 100 new spells, giving would-be wizards a far great range of options.

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DMs Guild Review – The Spirit Guide Class

A ghostly new player class that possesses others.

This review has been sponsored by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work by using affiliate links for shopping and pledging via Patreon.

Designed by: Joshua Raffles

What a player character dies it’s either off to the nearest temple to raise them, or time to roll up a new character sheet. But what if there was a third option? The Spirit Guide Class is a unique class with a startling prerequisite – you have to die.

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DMs Guild Review – Weapon Perks

New weapon-specific abilities for every simple and martial weapon in the Player’s Handbook.

A review copy of “Weapon Perks” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work by using affiliate links for shopping and pledging via Patreon.

Designed by: Justin Handlin (Crit Academy)

Despite being based on Dungeons & Dragons Fifth Edition, Baldur’s Gate 3 makes a number of changes, including adding weapon-specific abilities to each kind of weapon. The Pillars of Eternity series also has different modal stances that could be turned on depending on the weapon you were wielding.

Weapon Perks brings these video game concepts back into D&D, with new abilities for each of the 30+ ranged and melee weapons found in the Player’s Handbook.

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DnD War for the Lost Plane Session 9 Recap

We delve into Marin’s Grove in search of the druidess.

Live streamed and uploaded every week on YouTube. Join us live on Fridays at 7:30 pm Pacific/10:30 pm Eastern!

Support my channel via Patreon!

Previously on War for the Lost Plane

Starring:
Kaelan, level 14 tiefling Monster Slayer Ranger/Fiend Warlock
Scarlet, level 14 human Oath of Devotion Paladin
Gillian, level 14 triton Champion Fighter/College of Lore Bard
Kethra, level 14 half-elf Assassin Rogue
TIM, level 14 warforged War Domain Cleric

Kethra and TIM enter the ruined building, while the rest of us keep watch outside. Inside I can see the old body of a halfling. Looks like he was once an adventurer. Deep claw marks are clearly visible across his body.

As if in answer, the ghostly whispering grows more intense, and the spirit returns. Cressann, it had called itself.

“He promised to help. But he refused. He refused to help after he promised.”

The ball of light appears, hovering near the body. “But you won’t refuse, will you?”

“Friend, did you do this to him?” asks TIM.

“I must have my vengeance! You must help me,” the spirit cries. The light begins transforming. A skeletal form materializes in the room, looming over TIM and Kethra, large red-stained claws reaching out. “I would’ve given you my hammer! You had to refuse like all the rest.”

The rest of us hurry to the door, weapons ready. Before we can throw down, however, TIM strides up to the monstrous skeletal spirit, a contemplative look on his face. “Hey… I can use that hammer.”

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