A review copy of “Myrddin’s Guide to Faerie” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Published by: Colin Caelin and Garth Herbert

Faeries, the fey, sidhe, whatever you call them, are an integral part of our shared human culture. The fey are a part of Dungeons & Dragons as well, though we lack an officially published Fifth Edition adventure or guidebook.

Myrddin’s Guide to Faerie” hopes to fill that vacuum with an all-encompassing supplement for both DMs and players, featuring over 40 pages of faerie lore, as well as four new player races, 14 new (or modified) subclasses, over a dozen magic items, and several legendary NPC statblocks.

The guide is divided up into five chapters that detail lore, races, subclasses, magic items, and a bestiary, all thematically tied to the Feywild, D&D’s plane of faeries.

I was particularly impressed with how well-versed the designers are in their faerie lore, both within previous version of D&D as well as historical myths and stories. The lore and magic item chapters in particular cite classic stories and tales, like Arthurian legends, William Shakespeare’s A Midsummer Night’s Dreams, and several prominent war and love stories from Irish mythology. It’s the rare DMs Guild product where I actually feel more culturally enriched after having read through it.

Races are typically where I get most excited when it comes to supplemental guides, and the fey have many obvious choices (see also another faerie-themed DMs Guild product I reviewed, “Children of the Fey”). Myrddin presents the usual suspects, a dryad, a satyr, and a leprachaun, as well as an odd shape-shifting seal that looks to be a stand-in for mermaids.

The races all feel very well balanced with those in the Player’s Handbook. I especially love the satyr with their Immortal Liver (advantage on saving throws vs intoxicants) and Reveller’s Pipes (carry magical pipes that cast Charm or Sleep once per short rest).

faerie dms guild

In contrast the subclasses were the weakest part of the supplement, and also the lengthiest. Part of the problem is that several classes already had fey-themed (or fey-adjacent) subclasses, like the Paladin’s Oath of Ancients, Cleric’s Nature Domain, and the Warlock’s Archfey Patron.

Some of the subclasses are simply modified versions of existing subclasses to make them slightly more fey-themed, like additional Circle of Lands for the Druid from specific regions of the Feywild, or new fey creature Totems (Blink Dog and Displacer Beast) for the Totem Warrior Barbarian. The new Fey bloodline for Sorcerers gives them access to Druid spells, while the frightening Jabberwock patron allows the Warlock to manifest spectral claws and fangs.

A few are completely new and effectively utilize the concept of the Feywild as another dimensions that constantly bleeds into and overlaps with our own, such as the Fighter’s Planar Warrior (teleport around the battlefield!) and the Rogue’s Plane Hopper.

I was most impresed with the magic items. Not only do we get over a dozen quality fey-themed items, we’re also treated to several ancient artifacts and legacy items, which often take up an entire page with rich background lore. Many of these legendary weapons and items are drawn directly from famous myths and legends.

The very concept of a legacy item is so cool that I’d love to see it expanded into its own DMs Guild supplement. These are magic items that grow in power throughout a campaign, allowing a PC to unlock additional abilities or improve its overall effectiveness as they level up (and/or achieve certain milestones or quest completions). It’s a fantastic idea that definitely shouldn’t be restricted to just a handful of (admittedly cool) fey weapons.

When it comes to an all-in-one themed guide on faeries, Myrddin’s has you covered. The writing style is personable and fun, with huge amounts of well-researched lore in a professional format. Highly recommended for fans of the fey.


  • Provides detailed information on fey NPCs and statblocks as well as new fey races, faerie-themed subclasses, and magic items of the feywild.
  • Faerie backgrounds and characters are drawn from past D&D editions as well as classic mythology stories, such as Irish myths, King Arthur, and William Shakespeare.
  • Legacy items that unlock new abilities as you level up are a fantastic concept that deserves its own DMs Guild supplement.


  • The fey subclasses are the least interesting but take up the most amount of space; many subclasses already had solid fey-themed versions, like the Warlock and Paladin.

The Verdict: “Myrddin’s Guide to Faerie” is an effective and well-written all-in-one supplement with faerie-themed races, subclasses, Magic Items, and detailed NPCs of the Feywild.

A review copy of “Myrddin’s Guide to Faerie” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.