DMs Guild Review – Grimm Encounters II

A dozen D&D encounters drawn and inspired from classic Grimm’s Fairy Tales.

A review copy of “Grim Encounters II” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by: JVC Parry (+ Alex Clippinger, Beatriz T. Dias, Jeff C. Stevens, Ken Carcas, and Molly Meadows)

dms guild reviewFairy tales are classic story-telling devices, but the ones featured in “Grimm Encounters II” aren’t exactly the Disney-fied versions with singing and happy endings. This collection of 12 D&D encounters written by six different DMs Guild authors is based on the original, and sometimes very dark, Grimm’s Fairy Tales from the 19th century.

Each encounter is 2-5 pages long and designed to easily drop into a multitude of situations and environments, ranging from a single combat encounter to full on one-shots. The level ranges differ for each, with a generic Tier listed instead of specific levels (most are Tier 1 or 2). Since they’re based on fairy tales, expect to see several overlapping themes and archetypes, including evil witches, curses, and polymorphed victims. Continue reading “DMs Guild Review – Grimm Encounters II”

Let’s Play – Darkest Dungeon Episode 06: The Inchoate Flesh

I get really lucky on a boss run in the Warrens, then try my first level 3 mission in the Weald.

I stomped the second boss of the Warrens thanks to a lucky Scouting map that took me right to the boss. That saggy bag of flesh didn’t stand a chance against the blight-stacking powers of my Plague Doctor and Grave Robber.

Afterwards I tried my first Lvl 3 mission in the Weald. I saw new enemy types that hit much, much harder. But at this point my best heroes are level 4, and health isn’t a problem with my super-star Vestel around.

Since the first mission went so quickly I had time to squeeze in a third, a short lvl 1 mission back in the Warrens. I rotated in some lower level heroes, including an Occultist for the fist time, whom I wasn’t terribly impressed with. Not a hard run but everyone ended up diseased, ugh! Stupid Warrens.

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Tomb of Annihilation Session 9 Recap

The players reach level 3, spend their hard-won cash in the city, and set out on their adventure via the river.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

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Previously on Tomb of Annihilation

Mannix, level 3 Human Inquisitive Rogue
Khaless, level 3 Half-Drow Assassin Rogue
Gillian, level 3 Triton Bard of Whispers
George, level 3 Tortle Battle Master Fighter
Therin, level 3 Hill Dwarf Druid of the Moon

Our official excursion into the jungles of Chult finally began this week with Session 9, though it was hampered a bit due to some connection issues with YouTube and some problems with Roll20. We are nothing if not adapt at dealing with technical adversity, however, so after a delayed start we finally kicked off our adventure. Continue reading “Tomb of Annihilation Session 9 Recap”

Megaland Review [Pixelkin]

Read the full review at Pixelkin

In Megaland players explore video game levels fraught with enemies but filled with treasure. If they survive they can use that treasure to purchase buildings and earn victory points.

Megaland plays quickly and easily and features beautiful artwork by Red Raven Games designer and illustrator Ryan Laukat. The gameplay provides a solid, family-friendly introduction into more advanced board game concepts such as set collection, resource management, and risk assessment.

Read the full review at Pixelkin

Crafting Annihilation 10/25

REMINDER: Tomb of Annihilation airs TONIGHT instead of tomorrow this week. Same time!

Behind-the-scenes DM-only live stream of building and preparing our ongoing Tomb of Annihilation series.

Streamed live every Thursday.

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DMs Guild Review – Children of the Fey

Nine new fey-based player races, along with over two dozen NPC statblocks.

A review copy of “Children of the Fey” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by: Steven Wallace

dms guild reviewWhile the Monster Manual (and other monster compendiums) contains a fair share of faerie-based foes, most are drawn from European folklore (hell, much of the entire fantasy genre is distilled from Tolkeinesque medieval Europe, but let’s not get sidetracked).

The concept of faerie player races isn’t exactly new, but “Children of the Fey” has a distinctly international flavoring, drawing in cultural nature and spirit beings from around the world, including Australia, Celtic, Japanese, African and Inuit, creating a rich tapestry of faerie races and subraces, as well as a full NPC bestiary using each race.

Continue reading “DMs Guild Review – Children of the Fey”

D&D Rescheduled to Thursday this Week

We’re shuffling our schedule a bit this week so we can get back up to our full crew. We’ll be going live with our D&D Tomb of Annihilation stream this Thursday, Oct. 25. Same time – 7pm Pacific/10pm Eastern.

My Crafting Annihilation live stream will remain unaffected. Still airing Thursday morning!

Also note that I’ve added a second weekly stream for my Let’s Play series (currently Darkest Dungeon), on Friday at 11am Eastern/2pm Pacific, in addition to my Monday evening stream.

Let’s Play – Darkest Dungeon Episode 04: The Wizened Hag

My second boss fight, against The Weald’s wizened hag, is my most harrowing mission yet.

Darkest Dungeon Episode 05 will air Friday, Oct. 26.

It’s time for my second boss fight, The Weald’s Wizened Hag in week 12.
I went in with a powerful squad, all level 3, of some of my best heroes. But the Weald is stressful as hell, with long hallways that sap my torchlight. The boss room was in one of the last rooms I found (far different than the Swine Prince), though I was able to rest and recuperate somewhat beforehand.
My awesome Grave Robber was saddled with a Paranoid Affliction early on, and everyone was a bit stressed going into the boss.

The hag was awful. She could grab someone and throw them into her pot, taking them out of my lineup and doing 4 damage/round. I was forced to use my attacks on the pot to free them, which meant hardly ever attacking her. And messing up my lineup order was a huge pain.

At one point near the end I made the cortical decision to attack the hag instead of the pot, putting my poor stalwart leper Lynom at death’s door. But it worked out, I was able to kill her, and everyone survived – barely! Nearly everyone had to immediately get some stress relief and disease treatment afterward. Definitely my most harrowing mission yet.

Afterward I did a Short mission in the Weald, trying out the Man-at-arms class. He’s got some nice support buffs but once again the Weald caused me all kinds of stress, afflicting my Jester. I’m glad I have a deep roster as things are definitely getting more challenging…


Weekly video game adventures. Streamed live every week.