DMs Guild Review – Grimm Encounters II

A dozen D&D encounters drawn and inspired from classic Grimm’s Fairy Tales.

A review copy of “Grim Encounters II” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

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Designed by: JVC Parry (+ Alex Clippinger, Beatriz T. Dias, Jeff C. Stevens, Ken Carcas, and Molly Meadows)

dms guild reviewFairy tales are classic story-telling devices, but the ones featured in “Grimm Encounters II” aren’t exactly the Disney-fied versions with singing and happy endings. This collection of 12 D&D encounters written by six different DMs Guild authors is based on the original, and sometimes very dark, Grimm’s Fairy Tales from the 19th century.

Each encounter is 2-5 pages long and designed to easily drop into a multitude of situations and environments, ranging from a single combat encounter to full on one-shots. The level ranges differ for each, with a generic Tier listed instead of specific levels (most are Tier 1 or 2). Since they’re based on fairy tales, expect to see several overlapping themes and archetypes, including evil witches, curses, and polymorphed victims. Continue reading “DMs Guild Review – Grimm Encounters II”

Let’s Play – Darkest Dungeon Episode 06: The Inchoate Flesh

I get really lucky on a boss run in the Warrens, then try my first level 3 mission in the Weald.

I stomped the second boss of the Warrens thanks to a lucky Scouting map that took me right to the boss. That saggy bag of flesh didn’t stand a chance against the blight-stacking powers of my Plague Doctor and Grave Robber.

Afterwards I tried my first Lvl 3 mission in the Weald. I saw new enemy types that hit much, much harder. But at this point my best heroes are level 4, and health isn’t a problem with my super-star Vestel around.

Since the first mission went so quickly I had time to squeeze in a third, a short lvl 1 mission back in the Warrens. I rotated in some lower level heroes, including an Occultist for the fist time, whom I wasn’t terribly impressed with. Not a hard run but everyone ended up diseased, ugh! Stupid Warrens.

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Tomb of Annihilation Session 9 Recap

The players reach level 3, spend their hard-won cash in the city, and set out on their adventure via the river.

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Previously on Tomb of Annihilation

Mannix, level 3 Human Inquisitive Rogue
Khaless, level 3 Half-Drow Assassin Rogue
Gillian, level 3 Triton Bard of Whispers
George, level 3 Tortle Battle Master Fighter
Therin, level 3 Hill Dwarf Druid of the Moon

Our official excursion into the jungles of Chult finally began this week with Session 9, though it was hampered a bit due to some connection issues with YouTube and some problems with Roll20. We are nothing if not adapt at dealing with technical adversity, however, so after a delayed start we finally kicked off our adventure. Continue reading “Tomb of Annihilation Session 9 Recap”

Megaland Review [Pixelkin]

Read the full review at Pixelkin

In Megaland players explore video game levels fraught with enemies but filled with treasure. If they survive they can use that treasure to purchase buildings and earn victory points.

Megaland plays quickly and easily and features beautiful artwork by Red Raven Games designer and illustrator Ryan Laukat. The gameplay provides a solid, family-friendly introduction into more advanced board game concepts such as set collection, resource management, and risk assessment.

Read the full review at Pixelkin

Crafting Annihilation 10/25

REMINDER: Tomb of Annihilation airs TONIGHT instead of tomorrow this week. Same time!

Behind-the-scenes DM-only live stream of building and preparing our ongoing Tomb of Annihilation series.

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