StarCraft: Remastered Review [Pixelkin]

Read the full review at Pixelkin

Blizzard’s online service Battle.net wasn’t quite my first foray into online gaming, but it did solidify my love of computer gaming throughout the late 90s and early 2000s. Many a Friday evening in the early days of high school were spent constructing marines and mowing down Zerg with friends. To say I have deeply ingrained nostalgia for StarCraft is an understatement.

StarCraft: Remastered is a very faithful HD update to one of the best strategy games ever created. It suffers a bit from forgoing any gameplay or UI updates that strategy games from the last two decades have evolved (such as StarCraft 2). But make no mistake, StarCraft: Remastered makes a great game better.

Read the full review at Pixelkin

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Master X Master’s Co-op PvE is Better than its MOBA [PC Gamer]

Read the full article on PC Gamer

There are dozens of ‘me too’ free-to-play MOBAs vying for your attention, and Master X Master looks like any other at first. It launched in June as MMO publisher NCSoft’s answer to the genre, and features a standard 5v5 lane-pushing match on a single map called Titan Ruins.

The best part of Master X Master is the surprisingly enjoyable cooperative PvE mode, which elevates an otherwise mediocre lane-pusher into a rewarding, bite-sized action RPG.

Read the full article on PC Gamer

Game of Thrones Season 7 Episode 7 “The Dragon and the Wolf” Recap

Game of Thrones is about war, death, betrayal, love, loss, dragons, and undead. But mostly it’s about family.

No where was family more pronounced than in season seven’s finale, “The Dragon and the Wolf.” Some families split apart, some hashed out old wounds, some came together (JOKES!).

Most of these family squabbles feel petty in comparison to the army of death that officially crosses over beyond the wall during the finale’s thrilling, yet predictable final moments. In the wise words of Bronn of the Blackwater, “We’re fucked.” Continue reading “Game of Thrones Season 7 Episode 7 “The Dragon and the Wolf” Recap”

D&D 5E “Storm King’s Thunder” Session 18 Recap

Our final showdown in the Zhentarim Outpost offers a rematch with Captain Xelan.

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Previously on “Storm King’s Thunder”

The alarm bells rang out, and for a tense moment I wondered if we were doing the right thing. I ran to the door, practically barreling into it, shouting as if some foe were right behind me. 

“Captain Xelan,” I screamed in the acolyte’s voice. “We’re under attack!”

The Zhentarim leader whom we had thwarted at Nightstone, and who had tried to have us killed, stared back at me irritably. The well-dressed man to his left sighed. “Do you see, Captain Xelan? Your organization is becoming nothing more than a liability.” The large robed orc in the corner said nothing.

Xelan stood up from his desk, unsheathing a brilliant golden scimitar. “If you don’t want to die it’s your problem too.” He turned toward me. “Lead the way, Alicia!”

I hurried down the hall, pointing toward the west where the rest of my friends lie in waiting. Xelan nodded and charged forward, but the well-dressed man stopped to stare at me. I felt my heart beat rapidly as an uneasy force flowed around him. My mind felt the tiniest prick and I used all my concentration to retain my composure. This was no man.

My disguise held and the fake-man continued on. I heard Xelan cry in surprise as Halfred whirled around the far corner at the opposite end, dropping two arrows directly into his chest. A gout of acid sprayed across the other two, and T.I.M. summoned his terrifying spectral leech.

I stepped behind everyone as Xelan called out to me, “Heal us, woman!” My hatred of Xelan and unease over the odd nobleman coalesced around me as I shedded my disguise.

“Captain Xelan, I think you remember us.”

Xelan’s eyes went wide. “Gods damn it! You’re all supposed to be dead!”

I smiled wryly and held out an arm, channeling all my psychic energy forward. “Now you will know fear.” Continue reading “D&D 5E “Storm King’s Thunder” Session 18 Recap”

No Game Over: Pyre and the Acceptance of Failure [Pixelkin]

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I had mixed feelings about Pyre, the recently released tactical RPG by Supergiant Games. Despite my misgivings on how the story and gameplay were structured, I was fascinated by Pyre’s complete lack of a traditional Game Over screen. Unlike most video games, Pyre forces you to accept the consequences of failure.

Read the full article on Pixelkin

Game of Thrones Season 7 Episode 6 “Beyond the Wall” Recap

Last week left us with the promise of a Squad of Ultimate Badasses adventuring within the zombie-infested lands north of The Wall. Our squad quickly ran into trouble in “Beyond the Wall,” prompting one of the most exciting yet weirdest, plot-hole-ridden episodes this season.

We had only three POV’s this week, with much of the focus on Snow’s Seven (plus redshirts). Wide, zoomed-out shots of men marching in the mountains evoked some fond memories of Lord of the Rings.

We were treated to more fun dialogue between these fun combinations of characters, such as Jon and Jorah discussing Jon’s sword Longclaw, which was given to him by Jorah’s father.

Tormund was this week’s Davos – the jolly, witty character that made every scene he was in a delight. I was seriously worried Tormund would bite the big one given how many great lines he delivered (his unfamiliarity with the word ‘dick,’ his adorable infatuation with Brienne, etc).

The episode toyed with us further by later putting Tormund in mortal danger. NOT MY BIG BEAUTIFUL MAN HE WAS KISSED BY FIRE AND HE IS DESTINED TO MAKE GIANT BABIES WITH BRIENNE!

game of thrones

But first our heroes had a mission: secure an undead soldier to bring back to the meeting with Cersei. Continue reading “Game of Thrones Season 7 Episode 6 “Beyond the Wall” Recap”

Tabletop Review: Starfinder Roleplaying Game

A press copy of the Starfinder Core Rulebook was provided for the purposes of this review.

Over the years Paizo Publishing has carved a successful name among tabletop roleplaying fans, releasing dozens of Pathfinder rulebooks, supplements, full campaigns, and modules.

Starfinder represents Paizo’s first entirely new roleplaying system since Pathfinder’s release in 2009. In many ways it’s a science-fiction version of Pathfinder, expanding on those rules (which is itself largely based on D&D 3.5e) while adding a few unique twists of its own.

Starfinder draws upon the best sci-fi archetypes, stories, and concepts from across media to create a full-fledged, detailed universe rife for adventure. Continue reading “Tabletop Review: Starfinder Roleplaying Game”