Westworld Season 2 Episode 2 “Reunion” Recap

This week’s episode of Westworld was a return to relatively normalcy after the broad-reaching , densely packed premiere. Unfortunately it provided lots of additional backstory that I’m not sure we really needed. Continue reading “Westworld Season 2 Episode 2 “Reunion” Recap”

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Divinity: Original Sin is a Great Co-op RPG for Couples [Pixelkin]

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Seven months and 80 hours later my partner and I finally put down our PS4 controllers in triumph to watch the end credits roll on Divinity: Original Sin Enhanced Edition.

We have played many cooperative games together over the years but none have enthralled both of us quite like D:OS. Its rewarding tactical combat system, huge world, and most importantly, a story that weaves together both characters equally kept us invested in one of the best cooperative gaming experiences we’ve ever had.

Read the full article on Pixelkin

Ink Monsters Review [Pixelkin]

Read the full review at Pixelkin

Card games can be tricky for younger kids. It can be challenging to hold very many cards in tiny hands, and privately manage their own resources.

Ink Monsters alleviates these issues by providing a streamlined set collection card game, themed around drawing kid-friendly monsters. The enchanting artwork and simple iconography helps sell the light-hearted experience, though end game scoring quickly grows complex and unwieldy.

Read the full review at Pixelkin

The Class of 2008 – King’s Bounty: The Legend [PC Gamer]

Read the full article at PC Gamer

It is a truth universally acknowledged that Heroes of Might and Magic 3 is not only one of the best PC strategy games ever made, but one of the best games period, perfectly capturing the magic of building castles and battling fantasy armies. Unfortunately 3DO filed for bankruptcy soon after producing the disappointing fourth entry in the series in the early 2000s, taking New World Computing, the developers of Might and Magic, with them. Ubisoft swooped in to take over, and would then go on to produce increasingly mediocre sequels.

But fortunately for us, in 2008 King’s Bounty: The Legend came from Russia, with love.

Read the full article at PC Gamer

 

Avengers: Infinity War – Who are the Children of Thanos? [Polygon]

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Thanos is one of the biggest badasses of the Marvel universe. Yet he even he knows that one does not simply walk into Mordor invade the Earth. Earth is lousy with superpowered people, many with the power to practically (and some, literally) rewrite existence (looking at you, Scarlet Witch). What’s a mad Titan to do?

Enter the Black Order.

Read the full article on Polygon

The Class of 2008 – Defense Grid: The Awakening [PC Gamer]

This article ran as part of PC Gamer’s Class of 2008 series of retrospectives.

Read the full article at PC Gamer

“We wanted to make a beer game,” says Michael Austin, creative director and co-founder of Hidden Path Entertainment. “That’s a game you can play with one hand while holding a beer.”

Though Austin and his fellow veterans at Hidden Path had previously worked on several games, Defense Grid: The Awakening was their first self-published title. They released it in 2008, when the tower defense genre was still mostly mods for games like Warcraft 3 and a few smartphone and browser games. Austin saw a fellow employee playing Desktop Tower Defense, and became inspired. “I wanted to make a AAA tower defense game, since the genre had only been in mods and flash games so far. I wanted to make Defense Grid because that’s a game I wanted to play.”

Read the full article at PC Gamer

Roll20 Review: Songbird, Scion, Saboteur (War for the Crown 2)

Pose as local nobles and win the hearts and minds of the people of Meratt in Part 2 of the War for the Crown.

A press review copy of the module was provided. Find more Roll20 Reviews on my website and YouTube channel.

The sophomore adventure in the War for the Crown Adventure Path follows more of the political intrigue and social maneuvering from the first. It’s designed to run directly after Crownfall, with PCs beginning at 4th level and advancing to 7th at the conclusion.

In Songbird, Scion, Saboteur, the PCs travel north to the county of Meratt, assuming the role of long-lost nobles, hob-nobbing at posh parties, helping the local populace with various odd-jobs and missions, and culminating in the PCs’ invasion of the ruling noble.

The adventure hits all the right beats, though running many areas, particularly the mini open-world section of Part 2, could prove tricky to run in Roll20. Continue reading “Roll20 Review: Songbird, Scion, Saboteur (War for the Crown 2)”