Roll20 Review: Tomb of Annihilation

Welcome to another Roll20 Review, my written and video series in which I review the paid modules available for sale at Roll20. A review copy of the module was provided.

The Tomb of Horrors is one of the most infamous and difficult dungeons Gary Gygax ever designed. It was famous enough for a major plot point in Ready Player One, easily the best part of a novel I otherwise loathed. It recently appeared with a D&D Fifth Edition conversion in Tales from the Yawning Portal earlier this year (Roll20 Review coming soon!).

I was a bit surprised, though certainly not disappointed, that Acererak’s infamous dungeon would be the inspiration for Dungeon & Dragon‘s next major story campaign, Tomb of Annihilation.

The Roll20 Tomb of Annihilation module is the best work Roll20 has ever done. Tomb of Annihilation is already a very virtual tabletop-friendly campaign, and Roll20 went even further with interactive maps for puzzles and rooms, a token-filled page of random encounters, and all the written and visual content you’ll need to send your players into the dangerous jungles of Chult.

Continue reading “Roll20 Review: Tomb of Annihilation”

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Roll20 Review: Lost Mine of Phandelver

Welcome to another Roll20 Review, my written and video series in which I review the paid modules available for sale at Roll20. A review copy of the module was provided.

Dungeons & Dragons Fifth Edition does a lot of things really well. The easiest to highlight is the Starter Kit intro adventure, “Lost Mine of Phandelver,” first published in 2014.

LMoP does an excellent job introducing newcomers to D&D while still providing a memorable and fun adventure full of exotic creatures, locations, and twists. It’s correctly hailed as one of Wizard of the Coasts’ best ever starter adventures.

When Roll20 acquired the license to create official D&D 5E modules, adapting the “Lost Mine of Phandelver” was a no-brainer. The adventure includes some annoying challenges to overcome, particularly as it was originally released before basic 5E content we now take for granted, such as the Player’s Handbook and Monster Manual.

The Roll20 module fixes most of these issues while providing as streamlined a process as possible to jumping into your first D&D adventure with a virtual tabletop.

Continue reading “Roll20 Review: Lost Mine of Phandelver”

Roll20 Review: Cat and Mouse

Welcome to another Roll20 Review, my written and video series in which I review the paid modules available for sale at Roll20. 

Cat and Mouse is the latest conversion and paid module release by tabletop role-playing website Roll20.net. The 1st-level adventure was written and designed by Richard Petit at Kobold Press in 2015 as an introductory adventure to the Southlands, an Egyptian-like part of Kobold Press’ RPG fantasy world, Midgard.

Cat and Mouse, as with most of Kobold Press’ content in the last few years, is built with the Dungeons & Dragons Fifth Edition ruleset courtesy of the Open Gaming License.

The adventure takes place in the exotic city of Per-Bastet, home to catfolk, ratfolk, and gnolls. The player characters get swept up in a classic McGuffin hunt with competing factions, leading to a multiple choice ending. Continue reading “Roll20 Review: Cat and Mouse”

Roll20 Review: Curse of Strahd

Welcome to the first Roll20 Review! This is a new series in which I review the paid modules available for sale in Roll20. First up – Curse of Strahd.

Roll20 has been my group’s go-to resource and website for online role-playing for the last two years. We’ve been enjoying Dungeons & Dragons Fifth Edition for most of that time, finding it a wonderful system of intuitive mechanics and flexible role-playing. Roll20’s built-in Fifth Edition character sheets help make rolling and stat-tracking a breeze.

Roll20 is free to use (with optional paid subscription for added goodies) with the caveat that it can be a lot of work to put together virtual maps and tactical battlefields.

When I ran both Lost Mine of Phandelver and Princes of the Apocalypse, I purchased the battle maps from the artists, then converted them into Roll20. I created tokens and placed them throughout each map, and built every monster and character sheet from scratch. Roll20 is amazing at giving you the canvas and tools, but you still have to put in the work.

About a year ago Roll20 began releasing the official D&D 5E campaigns as paid modules, beginning with The Lost Mine of Phandelver, followed shortly by Storm King’s Thunder. Since then Roll20 has released paid content for the Monster Manual, and additional published modules in Tales of the Yawning Portal, and, most recently, Curse of Strahd. Continue reading “Roll20 Review: Curse of Strahd”